Wind’s Requiem
![]()


This is the first song you learn to conduct, and it will be taught to you on Dragon Roost Island. This melody will let you control the direction the wind is blowing, but it will only work outside.
Ballad of Gales



![]()
This song is taught to you by the great wind villain Cyclos who is proud to present you with this melody. This ballad will let you ride the winds while on your boat and travel through cyclones to different places all over the world.
Command Melody

![]()


This third song will be presented to you at the Tower of the Gods. This melody will let you take control over someone or something using your mind.
Earth God’s Lyric






This song is taught to you and expects you to pass it down to the rightful Sage of the Earth. This lyric is ancient and was played on a harp long ago. This song is the key to entering the Earth Temple.
Wind God’s Aria






This beautiful aria is the source of the Wind Sage’s power and expects you to show the new sage its beauty. This song is the key to entering the Wind Temple.
Song of Passing
![]()


This melody is taught to you by an accomplished dancer and is quite useful. This song will allow you to control the flow of time by turning night into day and day into night.





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...