They are some of the weakest enemies you will fight. Miniblins are small cousins of Moblins, and use small spears to hurt Link. They make sounds when they come, so you’ll hear them before they get to you. In some areas, an infinite amount of them come at you, so you’ll just have to run.
They are weak, and only a threat in large numbers. Unfortunately, they always travel in groups. However, a single one poses no threat when it comes to attack damage, and can usually be dispatched in one hit.
Bokoblins are a smaller cousin of Moblins, but are larger and more dangerous than Miniblins. They usually use swords, and sometimes shields. Sometimes they will burst out of pots and take you by surprise, but breaking pots with the boomerang before approaching can prevent any ambush.
You’ll often see pink ones with telescopes on rafts and in towers in the Great Sea, but for some reason they never see you until you get on their raft or tower. Bokoblins always carry Joy Pendants, easily stolen by the Grappling Hook. If Link pulls out a bomb, they will run.
The mainstay of Ganondorf’s forces, the Moblin is strong, tough, and has a wide attack radius with its long spear. They can block attacks, and push you away with their spears as well as attack. Their attacks can’t be blocked by your original shield. They sometimes drop necklaces that you can give to someone at Windfall Island.
The parry attack is useful against these monsters and important before you gain other weapons to give you an edge. Moblins are adept at handling a frontal assault by defending with their spears, so attacking from the sides or back is recommended. Moblin have immense reach with their spears, but their wide swings mean that two or more Moblins in proximity are likely to injure or even kill each other, If disarmed, a Moblin will unleash mighty, lightning-fast punches until it gets its spear back.
Kargorocs are large birds with black wings and golden tail feathers. They attack from above, and can be difficult to hit with your sword. Long ranged attacks are recommended, when you get one. Kargorocs are known to ferry Moblins and Bokoblins, and you will see them drop enemies down to attack you on occasion and are also used by Ganondorf for surveillance. They sometimes drop golden feathers that can be given to someone on Dragon Roost Island.
An interesting fact is that these creatures bear a resemblance to the Helmaroc King, the giant bird that kidnapped Link’s sister, Aryll.
Chu Chus are gelatinous creatures that come in five different colors, and often drop blobs when killed that have medicinal properties. The globs they drop can be given to someone on Windfall Island. They often fall from ceilings, or come out of floors, so don’t let them catch you off guard.
Red Chus are the easiest to kill, and die with one hit. Green Chus are a little tougher, and can dodge attacks by shrinking down. When they do that, you can stun them with a boomerang if you have one, or just wait until they come up again. Yellow and Blue Chus have electricity running through them, and can’t be hurt with a sword unless stunned. Black or Purple Chus are only found underground, and can only be weakened by sources of light, then destroyed by bombs or the hammer.
The Skull Hammer is the best way to defeat Chus, as a mighty swing will smash any it hits (besides black ones), and stun any around that it doesn’t.
Rats are little rodents that scurry around come dungeons. They strike you and steal your rupees, which makes them annoying. The boomerang does well against them.
If you throw bait outside a rat hole, one will come out and share there treasures with you. Don’t throw bait and they’ll come out and ram you, making you spill some of your rupees. Some of them hold bombs, as such they are called ‘Real Bombchus’.
Octoroks are creatures you find in the Great Sea and Forest Haven. They have a squid-like appearance and continue to shoot rocks at you. The boomerang is effective, but it seems with every one you beat, one or two appear. Running into one with your ship will knock you out of it.
The ones in Forest Haven shoot rocks that can be deflected with your shield to kill them.
Big Octos are the largest things in the Great Sea, and there are around six of them. They stay underwater, but if you sail near them they will come up and trap you in a whirlpool. Seagulls flying over open water are a good sign of a Big Octo below.
Big Octos have multiple eyes that must be attacked with bow, bombs, or boomerang to kill it. After killing most, you can use to grappling hook to find treasure below them. There’s also one that captured a Great Fairy, who will give you something for freeing her. If all of its eyes are not destroyed before reaching the center of the whirlpool, the Big Octo will suck Link up and spit him out. Link will land in a random area on the Great Sea.
Peahats are small flying plants found in some dungeons. Their propellers protect them from your sword, but the deku leaf and boomerang can stun or kill them. They sometimes drop golden feathers that can be given to someone on Dragon Roost Island. They are found on almost all the islands but congregate in the Forbidden Forest. They are aggressive, coming in packs of two or three.
Seahats are larger cousins of Peahats that hover above some small islands. Their excellent eyesight means they will always see you coming, and they will ram you out of your boat. They can be defeated with arrows and boomerang, but they always fly in clusters. Sea Hats congregate in packs, and hover close to islands in a number of areas of the Great Sea. Highly territorial, they will attack anything that gets too close to them.
These flying fish can be killed by use of two Boomerang hits or one hit from any other projectile weapon. With the Boomerang, the first hit will cut their wing-fins off, and leave them immobile and helpless in the waters below where they flew — the second attack from a boomerang will kill it instantly.
Gyorgs are shark like enemies in the Great Sea that are capable of traveling faster than your boat. They attack by swimming in front of you, then turning to ram you. This will knock you out, and once you’re in the water you’re defenseless. You’ll need to get back in if knocked out. If they encounter Link stopped in the water they will circle him, in or out of the boat, often in groups, before one of them ventures in to ram the boat or bite Link. Note that they usually attacked in groups of 3, but still attack in groups of 2, or alone.
You can defend against them by stopping the boat and using any weapon available against them, or pressing R at the correct time to jump over them. They’re not very dangerous.
Darknuts are warriors in full plate armor with jackal heads. One of the few ways of getting through the armor is the parry attack. They have shields, and block often, as well as being able to jump attack and use the hurricane spin. They sometimes drop knight’s crests that can be given to Orca on Outset Island.
If it drops its sword, it can pick up fallen weapons, such as a moblin’s polearm, or engage in hand-to-hand combat. They will also perform the great spin attack if they see you charging said attack. Their martial arts skills are formidable; unarmed Darknuts attack with either a flurry of quick karate chops or a spinning jump kick that can send Link flying.
They first appear in the Tower of Gods, after it has been unsealed. Darknuts start off appearing singularly, or far apart from each other. Later they appear in groups, culminating in a pack of four in the Savage Labyrinth on Outset Island.
Magtails are fire centipedes that roam around pools of Lava. Their weak point is the eye which is only exposed just before they’re about to attack. When you strike, they will curl up into balls, and you can actually pick them up and carry them around. Throwing them into lava isn’t recommended, though, as it will only revive them.
It could be used to put on switches to hold them down, or the Magtail itself could be killed, if one so desired. Water could also be used on them to bring them into their curled up state.
Keese are bats that fly around erratically, and aren’t much more than nuisances. The boomerang is a good weapon to use on them, since it will always hit what it’s locked on to. Sometimes you’ll see fire keese, which are a little stronger. Unlike other Keese, they do not head straight into their enemy; they wait and prepare to strike.
Redeads are zombies that lurk in dark dungeon areas. Their screams can petrify you for a few seconds, and if they get you they’ll drain the life from you. They are weak to sources of light. Also, a jump attack at the right moment will help you get close to them. They are immune to most weapons, so they must be approached and slashed with the sword. Bombs are also effective, and can be thrown safely at a distance that will not get the ReDead’s attention. Using the Hookshot is unwise because it brings Link straight into the monster’s grasp. The Mirror Shield can be used to stun them if there is light nearby. They also boast high defense, and a high drop rate of valuable items, but they are still slow, and one can use the same strategy as the previous games to easily finish them off.
Their scream and stare have been revamped considerably. The shriek now sounds utterly inhuman, as opposed to the human-like screams used in earlier games, and their dark, empty eye sockets suddenly glow red when the ReDead spots its prey. They are usually found in the Earth Temple and underneath the private cabana. They are also seen in The Ghost Ship and Ganondorf’s Castle.
Floormasters are hands that reach out from pools of darkness to pull Link in and send him back to start. They sometimes throw pots and skulls, and will grab thrown bombs and hurl them back. Ranged weapons are best, and if you wait until just before a bomb explodes, it will detonate before the hand can throw it back.
They’re quite difficult to dispatch, though, since they only emerge from their holes when Link comes close enough to be grabbed. Despite their lack of any visible mouths, they often utter a strange whistling noise, and screech loudly when injured.
If you have a helper in a dungeon, they can be grabbed by Floormasters as well. They will be sent to a certain area every time.
Wizzrobes are parrot like spell casters that hover in the air and shoot fireballs at you. Some can summon other monsters to fight you. Ranged weapons are often necessary.
While there are many ways to defeat a Wizzrobe, the easiest is to shoot a Fire Arrow at it for a one-hit kill. Another method is to freeze it with an Ice Arrow, then slash at it with your sword. However, the more basic method (and the better one if you don’t have fire or ice arrows) is to shoot it with your normal arrows. A Wizzrobe now would make an alarm sound.
Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like toucan heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the Great Sea.
Stalfos are skeletons that use heavy maces to fight you. They will use spin attacks, or just try to club you. Bombs are effective at destroying the body, but the bouncing head will have to be destroyed before it reforms. The boomerang is useful in keeping it from bouncing.
Horizontal swipes with the sword can split a Stalfos in half. Once the lower half is separately destroyed, the upper half will be unable to fight back or reform. A set of dismembered legs will aim kicks at Link. The torso, on the other hand, is helpless and will try to avoid Link. Picking up a Stalfos’ club while it is shattered and waiting until it reassembles will cause the Stalfos to pull off its own arm and use it as a weapon in a nunchaku-like manner.
Armos are statues that come to life if you touch them, and sometimes just come near them. Their weak point is their back, and shooting an arrow can stun one long enough to get back there. They can be picked up and used as blocks on switches.
When injured, it will go wild and try harder to get you right before it dies. They can only be found in Tower of the Gods and Wind Temple.
These are large armos that can only be destroyed by throwing bombs into their mouths. Usually there will be bomb flowers in the same room as these enemies, so using your own ammo isn’t always necessary. Just wait until it opens its mouth, and throw a bomb in. These will go wild as well.
The Armos Knight is found in the Southern Face Shrine. Link encounters it during his search for the Face Key.
Boko Babas are plants that will attempt to eat you, and have a fair reach. Luckily they are stationary and long ranged attacks easily kill them. They sometimes drop seeds that can be given to a Korok on Forest Haven Island.
It looks like a harmless Boko Bud, but when Link approaches, it springs out revealing its monstrous head. The Boko Baba is very similar in appearance to a Venus Flytrap and even has similar “teeth” to one. It hangs out its purple tipped, yellow tongue, and drools purple saliva, craving for the green garbed hero. A larger form of Boko Baba also appears in the game; the boss Kalle Demos.
Beamos are statues that shoot lasers. These lasers are quick and accurate. The weak spot is an energy ball that only lights up right before it fires, so arming an arrow before you approach, then moving in will help you destroy one before it fires. Sometimes they will constantly fire in one direction as sort of a barrier. They react fast, and their beams can send Link flying. While the timing can be difficult, they can also be destroyed with a bomb. However, the glowing ball only appears right before, and during, the time it is firing its energy beam.
Poes are ghosts that must be weakened by a source of light before they can be attacked. They will hit you with their lantern, or possess you. If they possess you, your controls will be reversed. They will leave after a little while and disappear, though. The Poes are now permanently translucent until direct light is shone on them using the Mirror Shield. The Poes will then become solid and run frantically about the room, making them vulnerable. They appear in the Earth Temple.
Found in the Forbidden Woods. Not all Mothulas can fly, though they all can shoot out Morths, hampering Link’s movement and making it difficult for him to attack. Morths are one-eyed spiked balls that attach to Link, and can be dislodged with a spin attack.
The flying variety of Mothulas will lose their wings to the Boomerang or will become stunned by a Deku Leaf blast, which allows Link to attack them. When you do attack them, they will lose there wings if they have any. If you want to finish them in one hit use a fire arrow.
These Darknuts are of a more elite class of fighters, and have much more armor and power. You must defeat these villains the same as you would a normal Darknut, but beware, for their range is much wider. These are no easy fight, but provide a much needed challenge for Link’s true skills. They have a cape covering their backs, which protect their vulnerable point. Burn it or cut it off. The Parry attack comes in handy here.
Fire a Light Arrow and destroy it in a single hit.