Of course, we all know a Zelda game would not be as fun as it is without the abundance of enemies lurking in each corner of the game. The Minish Cap is no exception – here is a list of each and every enemy in the game, big and small, weak and strong.
If you’re just in it for the sprites, we’ve got you covered right here.
These mummies will chase and grab you whenever they have the opportunity, and if you are caught they do a fine amount of damage. They also take a nice amount of hits as well. If you like a challenge, you may wish to fight them as they are. However, if you want an easy way out, try burning them with your Flame Lantern for surprising results.
Red Dark Nut
More powerful and faster then the original Dark Nut, this will require a bit more strategy. On top of the normal Dark Nut attacks, this Red Dark Nut also has a powerful thrust attack, which you will want to avoid. A common strategy to kill this enemy is to use bombs to stun it, and then slash it its back.
A cousin of the Like Like, which do not steal shields, but steal rupees. They are always disguised as a single rupee, ranging from green to red. Upon touching the rupee, which is usually singled out from other rupees, they will spear and grab Link. The color of the rupee dangling from their antenna tells you how many rupees they will take from you at a time.
Ball & Chain Soldier
Crow and Takkuri
Some may recognize these jellied enemies from Ocarina of Time and The Wind Waker. Unfortunately, no surprise lurks within the bodies of these gooey opponents. The red and green ones are not threats, but the blue one can be dangerous. Blue Chuchus can generate their own electricity, which can only be stopped by using your boomerang to stun it so you can slash it.
Sharp blades aren’t fun to play around with! These sharp Traps come in two varieties: Blue and green. The green Traps have a set movement, programmed into them, and will not stop for anything besides a wall or stone. Blue Traps, however, are another attack-on-site enemy. When Link crosses their path, prepare for a blade to come rushing at him.
First introduced in Deepwood Shrine, where the Gust Jar is your prize for defeating it. Slash at its nose to stun it, then run for the tail. Slash at the tail as much as you can until the Madderpillar wakes up again, and turns red. When red, it will move faster then normal, so stay away from it until it turns blue again. Repeat the process to kill it.