We offer to you a complete guide of all enemies in The Legend of Zelda, with detailed descriptions and images for every enemy. Here’s hoping it helps you out in your quest! Note that the item images to the right of each enemy name indicate what items you can use to dispense the foe.
Overworld Enemies
Octoroks

Tektikes

Moblins

Leevers

Peahats

Zola

Ghini

Lynel

Rocks
Armos

Armos are stone statues that used to be Hylian Soldiers. They stand still until you touch one, and will move slow or fast. They sometimes stand over secret entrances, and one even stands on the power bracelet. The best thing to do is touch one, wait for it to flash a certain amount of time, then stun with a boomerang. If you’re careful, it’s easy. Be careful, and the fast ones are one of the fastest moving enemies in the game.
Underworld/Labyrinth Enemies
Keese

Zol

Vire

Stalfos

Goriya

Wallmasters

Wallmasters are giant hands that creep along the outer walls of a room. If they grab you, they’ll send you back to start. It’s best to stun one with the boomerang, and wait for others to show up and be stunned. Then attack with sword and be rid of a most annoying enemy. Just remember, they always travel in groups.
Ropes

Gibdos

Darknuts

Darknuts are elite knights of Ganon. They can’t be attacked from the front, so you’ll have to get them from behind. Not very chivalrous of Link, but he does what must be done. You can also use bombs to harm multiple Darknuts at once, but you can only hold eight. You decide if it’s more important to use them for offense, or save them for opening secret passageways.
Wizzrobes

Wizzrobes are spellcasters, and one of a few enemies that can’t be harmed by a wand you find in level six. Orange ones teleport around, and will sometimes attempt to surround you in groups. The Magic shield can deflect their attacks. Blue Wizzrobes don’t teleport, but they can phase through walls and shoot a barrage of energy waves while on the move. They are the most dangerous enemies of the underworld.
Lanmolas

Moldorm

Like Like

These tube enemies can eat your precious magic shield, if you have one. It’s best to attack from range, or stun them. If they catch you, but you kill them quickly enough, you won’t lose your shield. The magic sword can kill one in three hits, which lowers the danger, but in a dangerous dungeon you really don’t want to take chances.
Blades and Statues
Bubbles
Patra

Pols Voice 
Pols Voice is a bouncing rabbit head that can go through walls. It can’t be stunned, or pushed back with your sword. Contrary to some rumors, Pols voice is NOT effected by the sound of your recorder. At least not when I played through the game. About the only thing you can do is hack with your sword, and try to avoid them.



