Blaaz: Master of Fire
Blaaz inhabits the Temple of Fire and can’t keep himself together. Once Link meet Blaaz, he’ll split into three smaller clones and start jumping around the arena. If Link tries to attack Blaaz in small form, his sword will have no effect. Even worse is that Blaaz will send fireballs at Link, which can be avoided easily. The way to defeat Blaaz is the item Link gathered in the Temple; the Boomerang. Pay attention to the top screen and you’ll notice that each clone is on the map. Each has a certain number of horns on his head (1, 2, and 3). You have to hit each clone with the Boomerang in order with the Boomerang to put Blaaz together again. Once together, Link can attack Blaaz with the sword. Keep attacking until Blaaz is no more. Leaf, the Spirit of Power will be your reward for defeating Blaaz.
Cyclok: Stirrer of Winds
Link has seen Big Octos. Link has seen flying creatures. But never, has a Octo been flying in the air on top of a cyclone. Link has to take on just that with the Temple of Wind boss, Cyclok.
Cyclok will drive his cyclone onto the top drive and start attacking Link with wind attacks and dive attacks. Being so out of reach, how can you attack him? There will be times with Cyclok will sned out cyclones that hurdle Link upward and damage him if he gets caught inside it. This is Link’s chance. Take out a bomb and send up in the cyclone. It will explode, sending Cyclok crashing to the ground, allowing Link to run over and start attacking the Octo with the sword. Keep this attack up until the Octo is defeated. Link’s reward for the defeat is two more minute via the Sands of Hours, as well as the Neri, the Spirit of Wisdom.
Crayk: Bane of Courage
Crayk is a large crablike creature resting safely inside a giant shell. The challenge of the battle will be when Link witnesses Crayk disappear in a puff of smoke and spends most of the battle invisible. Even though Link can’t see the creature, you can (well, sort of) via the top screen. The top screen of the DS will show the battle through the eyes of Crayk and he tries to hunt down Link.
If Link gets into the crabs line of sight, he will start rushing at Link and pick him up, causing damage based on how fast you can rub the Stylus. Pull out your new Bow for the remainder of the battle. Once you get into Crayk’s line of sight, pull of the bow and let an arrow fly toward the crab. A direct hit will cause Crayk to show himself, tuck in, and start circling the arena. Give chase and start attack with the sword. Watch out for mini Crayk’s running around the arena while you attack; they will come out more and more as you progress in the battle.
Keep this arrow/sword combo up until the shell finally gives out. Once that happens, start attacking Crayk with the sword or an arrow. You goal is to attack the tail once Crayk covers up. Enough attacks on the tail will down the crab for good. The reward is two more minutes for your Phantom Hourglass, as well as the Spirit of Courage. What’s this? It looks strangely like Ciela… wonder why that is…
Diabolical Cubus Sisters
While the Cubus Sisters don’t inhabit the end of a temple, they are still a meddlesome foursome. After you rescue all four Cubus sisters from their prisons, they attack Link as a “protectors” of the Ghost Ship. Three of the sisters were start shooting straight lasers at Link, which you probably would choose to avoid. One sister will move around the arena shooting out a ball of energy, much like Ganondorf from Ocarina of Time. Standing underneath the lone floating sister, wait for her to shoot her energy ball, while avoiding the beams. Bat the ball of energy back toward the sisters, and it will smack into one of them, depending on the angle you hit the ball. If you miss the ball, it will split and head back toward Link. Each sister takes two hits to defeat.
After the first sister is defeated, when you volley back the ball of energy, the other three sisters will bat the ball around the three of them, and send it back to Link; keep on your toes. Once one sister is left, she will mix up both a solid and an exploding ball of energy. Fire the solid one back at the last sister (ensuring that it’s the second hit) and you’ve defeated the Cubus Sisters. The Ghost Key, which will unlock the cell holding Tetra, is your reward.
Dongorongo: Armored Lizard
Link enters the boss chamber in the Goron Temple, only to find himself on the wrong end of a sandpit containing some nice quicksand. Watching from a distance, Link watches as Gongoron, the Son of the Goron Leader, on the other side of the pit ready to face the monster. Using both Link and the Goron, you must drop the giant lizard.
Start with Gongoron. Circle around the giant beast, while avoiding the fireballs the beast will shoot out. Also, be weary of Link’s status, as some small Eye Slugs will attack him if left unattended. Both Gongoron and Ciela will warn Link if he is in danger. As you circle the beast, your goal is to attack the lizard’s midsection in order to knock him over. Using the Goron’s jump attack, you can knock over the beast with a number of times attacks. Once the beast is on his back, switch back to Link and trace a Bombchu at Dongorongo’s open mouth. Do this three times, and the first part of the battle is over. A bridge over the sand will appear, and Gongoron will head forward. However, once Link crosses the bridge, it disappears and the beast will revive himself and attack Link again.
The second part of the battle will play along the same lines as Dodongo in Ocarina of Time, in the fact that you must make the lizard eat a bomb. You will circle the beast, avoiding the Eye Slugs, and wait for the beast to inhale for a fire attack. Once that happens, toss a bomb into the mouth of the beast, and watch it knock him over. Once that happens, slash the blue crystal on his back as many times as you can before he gets up.
Keep this attack up until the beast finally falls, gives over some sand for your Hourglass, and the room containing the first pure metal.
Gleeok: Two-Headed Dragon
Link enters the final room of the Ice Temple to watch a giant two headed dragon emerge from the giant lake in the room. The giant dragon will attack Link in two ways to start. The red head will throw giant fireballs at Link, while the blue head with throw iceballs. The fire and iceballs are easy to avoid, just by moving to the opposite side where it is thrown. But how do you attack the dragon from so far away? The four posts that are in the room are the key.
Using the Grappling Hook, you’ll need to cause the giant ball to attack the head opposite of where it originated (fireballs hit the blue, iceballs hit the red). You do so by using a diagonal that will strike the head you are aiming at. After a few hits to the dragon, one of the heads will attack the rope if you stretch it too soon. You’ll need to watch the head that wiggles, set up the Grappling Hook, and let loose when the dragon is about to throw a ball.
Watch out for the tidal wave attack, which can be avoided by jumping on the back pegs; in turn, watch out for the ice chunks that will appear after the tidal wave. Once you hit both heads three times, the dragon’s masks will cut loose and the second phase of the battle will start. Both heads will take out the front pegs, so you won’t be able to reflect attacks. The dragon will lean forward to attack from now, letting go a giant breath attack of either fire or ice. When the dragon leans forward to attack, the head’s tongue will stick, which is easy to attack with the Grappling Hook. Aim the tongue with the Grappling Hook, attach it to one of the two remaining pegs to charge the head into the wall, knocking it out for a few seconds. Attack the head with your sword with the opportunity given.
Watching out for the tidal wave, ice chunks, and both heads, attack both heads until it is downed. Once that happens, the second pure metal is yours, along with 2 more minutes in your Phantom Hourglass.
Eox: Ancient Stone Soldier
As soon as you enter the Boss chamber, you’ll notice the massive statue that is Eox creep out of the ground slowly. Once he is fully emerged from the ground, Eox will start pounding the ground with his fist. Eox has three primary attacks during the first half of the battle, two which are from his fists. Pounding his fist onto Link to cause damage and pounding his fist to cause a shock wave to damage Link. The other is arrows that fire from his neck and aimed at Link to inflict damage.
In order to damage Eox, you’ll need to launch into the air and damage each of the bolts that surround his exterior. To do this, you must evade the attacks Eox sends at Link and use the hammer on the launch pads around the arena to get airborne. While in the air, you must take the hammer and attack each bolt (you can only attack the bolts while you are in the air, due to the fact that most of the bolts are not accessible on the touch screen on the ground). Once you are able to hit every bolt, you’ll knock off the giant statues entire outer shell, exposing the inner workings of Eox.
This time around, four red buttons appear on Eox’s torso, which now become your next target. The only difference in the second part of the battle is that all four button must be hit in order to make Eox topple. Once you make Eox topple to the ground, avoid the arrow he sends out as defense and launch onto his head and start pummeling the blue crystal on the top of his head. Keep at it until Eox is finally finished, you gain two more minutes in your hourglass, and gain the last pure metal for your new Phantom Sword.
Evil Phantom Bellum
All that sailing and pure metal collecting – it’s all been for this. It is time to take out Bellum and restore piece once again.
Once Link enters the final chamber and his showdown, Bellum drops from the ceiling and into the pool in the middle of the chamber, starting out the battle by spraying Link with purple ooze that damages Link if it hits him. Even Link does avoid the ooze, it turns into an eyestalk that Link will have to take out with his sword or grappling hook. While avoiding the ooze and enemies that spawn, use your grappling hook to aim at Bellum himself to remove the armored ooze surrounding him. You must pull off each piece in order to gain access to the Phantom. Once you have access, grapple the monster over to Link and unleash with the Phantom Sword.
Once you damage Bellum for the first time, he will leave his pool and ascend higher into the chamber. Take out your bow and follow him! Climb the staircase and head to the second floor, while you avoid the ooze along the way and avoid as Bellum tries to swat you with his tentacles. Avoid them and take aim with your bow to change the eye in each from yellow to purple. Once all five are purple, Bellum will go crashing back to the ground pool. Follow him back down and attack like you did before, only you’ll have to avoid more ooze. Attacking him with the sword again sends him back to the second floor. Follow again and attack the same way as before, only this time Bellum will close the eyes on his tentacles periodically, not allowing hit to him them.
After hitting all five again, Bellum heads up further to the third floor. Avoid the attacks up on the third floor and attack the same way as the second floor to send Bellum crashing to the floor again. Once this happens, Bellum will spit out a giant glowing ball. Oshus will appear briefly to tell Link and Ciela that this is the remaining memories of Ciela, which causes Ciela to remember that she is the Spirit of Courage and Time. Head to the bottom floor to finish Bellum off once and for all. During the battle, Ciela will randomly summon a Phantom Sphere, which Link must grab it in order to defeat Bellum. Grabbing a Phantom Sphere gives Link the ability to stop time for a short period of time. To do this, you must tap the Hourglass symbol that appears after picking up the sphere, drawing an hourglass on the screen (the same that you had to draw before) and then time will stop.
In the time you have, attack Bellum with all you have before time starts again. Doing this a few times will finally drop Bellum and you can reunite with Tetra… or will you?
Final Encounter: Bellum
Once you’re finally aboard the Ghost Ship, Link will encounter Bellum for the last time. Bellum is not a giant tentacled creature anymore, he is now in the form of a giant knight, closely resembling a darknut. He is being invulnerable from frontal attacks, so you’ll have to attack the same way as a darknut. However, you can’t get behind the Phantom, because he is quick to maneuver. Ciela even releases a Phantom Sphere for you to stop time, but when you get behind to attack it does nothing. Ciela deduces that the reason you can’t attack may lie in the fact that the monster’s eye is closed when you attacked. However, when she attempts to release another sphere, Bellum “eats” her up with a tentacle, taking her out of the picture… sort of.
She will watch the back of Bellum while you attempt to get around. The best way to do so is to attack with your sword as much as you can until Bellum gets sick of your attacks and locks swords (a la Ganondorf in Twilight Princess). Rub the stylus back and forth until you overpower Bellum enough to send him to his knees. When that happens, Ciela is able to send out a Phantom Sphere. Keep an eye on both the sphere and the back of Bellum and grab the sphere once Bellum’s eye opens. Once you grab the sphere, attack the eye as much as you can before time starts again.
Do this as many times as needed to fell Bellum once and for all. Watch out for Bellum’s spin attack when you attacking Bellum.





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...