Piece of Heart
You’ll find 12 of these special items specially hidden throughout the land. One has no effect on its own, but collect four to gain an additional heart in your life meter (equal to one Heart Container) and completely refill your life to boot. Some are hidden in treasure chests, others are game prizes, and some can be bought. Collect all of them!
In a single game file, Link will be able to acquire a maximum of 14 Heart Containers. These hearts are your life energy, and every Heart Container you collect adds to Link’s maximum life capability. You automatically start the game file with the standard three. There is a Heart Container at the end of each of the eight dungeons after you defeat each boss. Finally, the last three are acquired via the 12 Pieces of Heart, four at a time equaling a single Heart Container. In a linked game, on the other hand, Link can maximize his life meter to 16 Heart Containers. Link starts a linked game with four (instead of the usual three) and will still find eight Heart Containers in the eight dungeons, as well as the other three through the 12 Pieces of Heart. Finally, the 16th Heart Container is acquired via the “Fairy Secret.”
North of Spirit’s Grave in Yoll Graveyard lives Syrup the Witch in her hut, where once you gain the ability to cross the stream blocking off her hut, you’ll be able to buy her Magic Potion for 300 Rupees. The potion is extremely useful in that it functions much like a Fairy in the bottle of previous Zelda games–if you die, you’ll be brought back to life without a game over and all your hearts replenished. If you’d rather not shell out 300 Rupees every time you need a potion, sometimes Maple will drop one if you bump into her, and Magic Potion sometimes appear as the prize inside Gasha Nuts. Unfortunately, at one point late in the game, it will be necessary to hand over your Magic Potion to a sick King Zora in order to revive him and progress in your quest. Afterward, simply buy some more or wait for Maple or a Gasha Nut to provide you with one.
Rupees are the standard currency in Labrynna, just as they are in many other lands, such as Holodrum, Hyrule, etc. These jeweled coins can be found all over Labrynna, under bushes, grass, pots, in the wake of defeated enemies, buried in the ground, as game prizes, and so forth. Also note that sometimes by shoveling in certain areas (like Lynna City), you’ll sometimes find those lucrative Big Rupees just hiding underneath the dirt. Link can hold up to 999 Rupees at a time. Here are the Rupee denominations in Labrynna:
Green Rupee = 1 Rupee
Red Rupee = 5 Rupees
Big Blue Rupee = 100 Rupees
Big Red Rupee = 200 Rupees
Inside a treasure chest in each of the eight dungeons is a map of said dungeon, showing the layout of all the rooms on each floor, as well as showing your current location. This map will always be in lieu of the overworld map once you enter a dungeon. Also, rooms that you’ve already visited will be highlighted, and rooms you have yet to visit will be shown as darker in color.
Inside a treasure chest in each of the eight dungeons is a compass for the dungeon–which naturally is only useful after acquiring the Dungeon Map. On the map, the Compass will pinpoint the boss’ location as well as all unopened treasure chests. Moreover, the compass will make a chiming sound whenever you enter a room that has either a Small Key or Boss Key within it.
Littered throughout the dungeons of Labrynna are Small Keys, each one corresponding to a locked door within that particular dungeon. Usually, a Small Key must be won by overcoming some trial in the room, such as defeating all the enemies or solving a puzzle. Once you’ve used a Small Key to unlock a door, you can no longer use that key but must look for others to open further unlocked doors.
Inside each of the eight dungeons is a boss lair, closed off by a very large lock. The only way to open this lock is to use a special type of key, the Boss Key. Normally, a special trial is required to obtain the Boss Key in a dungeon, typically one more difficult than the normal Small Keys. Obtain the Boss Key, and you will be able to infiltrate the boss chamber and challenge the might of the boss itself in your quest to obtain the Essences of Time.
Wooden Sword (L-1)
This is the sword with which Link starts his quest in Labrynna–Impa will give it to you after Veran possesses Nayru and flees into the past. (Note that in a linked game, Link starts with this sword automatically.) This is going to be your standard attack weapon, killing weaker enemies with a single hit but requiring multiple slashes against stronger enemies. Moreover, if you hold down the button, Link will charge his sword, and once it’s charged, you can release the button for a spin attack, which is twice as powerful as a regular sword swipe. This sword is also useful for cutting shrubbery and grabbing small items that might be otherwise out of reach.
Noble Sword (L-2)
This sword is obtained as the prize at the end of the trading sequence high up on Restoration Wall, and you can claim it just as soon as you’ve cleared Skull Dungeon. It is an upgraded version of the Wooden Sword and deals almost twice as much damage, bringing enemies down with less hits. More than just cutting bushes and grass, this sword can also slice through signs and pots, and when Link is at full health, this sword will shoot out beams.
Master Sword (L-3)
This sword can only be obtained in a linked game from Farore, using the “K Zora Secret.” This legendary blade is even more powerful than the Noble Sword, retaining all of the previous sword’s qualities while also cutting down enemies in even fewer hits. Note that with this sword, it’s not even necessary to power up for a spin attack against even the most powerful adversaries, such as Ganon; a simple slash of this sword will suffice to damage them.
This sword can only be obtained in a linked game from Farore, using the “Elder Secret.” This giant blade is so heavy that Link must carry it with both hands, therefore it takes both A and B item slots, rendering it unusable with a secondary item. This sword has wide reach, though, but swings very slowly. Moreover, it is not much more powerful than the Master Sword, so use at your own discretion.
Wooden Shield (L-1)
This is Link’s starting shield and must be bought for 30 Rupees from the shop in present-day Lynna City. Alternatively, there are Business Scrubs throughout Labrynna who will sell Link this type of shield but generally at a higher price. (There is one, however, that will sell you this shield at a bargain, for 10 Rupees. In this game, as is typical of handheld Zelda games, the shield must be used manually by pressing the button to pull it in front of Link. Use the shield to block projectiles and other attacks, as well as flip over certain enemies that charge at you. If this shield ends up eaten by a Like-Like, you’ll have to purchase a new one (preferably from the above mentioned Business Scrub).
Iron Shield (L-2)
Obtaining this shield is a much more involved process than the previous one. To get it, first you must have the Mermaid Suit. Visit Crescent Island in the past and hop into the water on the western coast. Dive underwater and enter a narrow rocky corridor, following it until it ends on a sheer cliff of Crescent Island itself. Resurface and enter the cave you found there. Inside you’ll find the Tokay who took your Wooden Shield near the beginning of the game. Only now he’s improved it, making it an Iron Shield! Claim your upgraded prize from this confused Tokay. This shield is stronger than its predecessor, able to block more kinds of attacks (e.g. the fireballs from River Zoras).
Mirror Shield (L-3)
Harp of Ages
This key instrument in the game is found in none other than Nayru’s house and can (and should) be acquired after clearing Spirit’s Grave. On this harp, Link will learn three magical tunes that will aid in transporting him back and forth in time, reaching into the ancient past and returning to the present day.
Tune of Echoes
Tune of Currents
This important tune is taught to you by Tokkey at Talus Lake in the past. It enables Link to pass freely from the past back into the present without the need for time portals. The only downside is that this tune is a one-way street–it works only moving Link forward in time. In the present, both the Tune of Echoes and a time portal will still be needed to move backward again.
Tune of Ages
After you exorcise Veran out of Nayru in Ambi’s Palace, the Oracle of Ages rewards you by teaching you this critical tune. With it, you’ll now be able to travel back and forth between past and present and vice versa at any time you please, rendering time portals and the earlier two tunes utterly obsolete. Use this from now on for all your time-travel needs!
You obtain this highly valuable item from the Maku Tree sprout at the start of the game. In this bag you hold your various Mystical Seeds, of which there are five kinds: Ember Seeds, Mystery Seeds, Scent Seeds, Gale Seeds, and Pegasus Seeds. For now, you can only sprinkle those seeds, whereas later in the game you’ll be able to shoot them with the Seed Shooter. At first, you will only be able to carry 20 seeds. To upgrade your satchel to a capacity of 50 seeds, visit Southern Shore after Dimitri drops you off from Crescent Island, and enter the cave you find. Use the Seed Shooter to make a way across. Up top you’ll find Tingle. Jump up with Roc’s Feather and slash his balloon to bring him down. Talk to him to gain the upgrade. To upgrade your capacity even further to 99 seeds requires you to be playing a linked game and to use the “Tingle Secret.”
These seeds come with the Seed Satchel that you get from the Maku Tree. These are seeds that burn with fire when opened and are useful for burning small sapling trees, signs, bushes, etc. More usefully, these seeds light torches. They can also be used to damage enemies, including turning a Gibdos into jumping a jumping Stalfos! Hit your target up close, or with a Seed Shooter to burn from a distance. You can replenish these seeds anywhere, particularly from Ember Seed Trees.
If you look carefully, you’ll find these seeds on a mysterious tree in the ancient past of Deku Forest–use your sword to cut them free from the tree. Their primary use is to sprinkle on owl statues and receive clues (similarly to Link’s Awakening). Whether sprinkling or shooting, they have a randomized effect on most enemies, including creating effects from other seeds, such as burning or blowing away in a whirlwind. These seeds are also necessary against certain dungeon guardians. Also, use these to barter with Queen Ambi for Bombs at one point in the game. You can replenish these seeds anywhere, particularly from Mystery Seed Trees.
You first find these seeds on a tree at present-day Crescent Island, in the north of the island. Put one of these on the ground to attract certain enemies, grouping them together as an easier attack strategy or luring them into a trap (e.g. in one room in particular inside Mermaid’s Cave). With the Seed Shooter, these seeds should be your default ammo of choice as they have little other use. You can replenish these seeds anywhere, particularly from Scent Seed Trees.
You will first find these very useful seeds in Rolling Ridge in the present, in the northwest screen of that region. Sprinkle the Pegasus Seeds on yourself, and your speed will be temporarily increased, allowing you to dash around at great speeds–very useful in some timed situations as well as in some boss battles. Moreover, combining Pegasus Seeds with Roc’s Feather will allow you to jump an extra space farther. In Seed Shooter form, you can fire these seeds at enemies to stop them dead in their tracks. You can replenish these seeds anywhere, particularly from Pegasus Seed Trees.
You will first encounter these kinds of seeds in a ruined Symmetry City. With the Seed Shooter, you can shoot these seeds at enemies to blow them off the screen in a whirlwind. Sprinkle them on yourself to whisk yourself away to another mystical seed-bearing tree in Labrynna–a great warp device (even if there are only four such warp points in the present, versus six in the past). Here are the places where you can transport yourself in this way, as well as which type of seed grows on the tree where you wind up at each place:
- South Shore (Ember Seeds, present & past)
- Crescent Island (Scent Seeds, present)
- Symmetry Village (Gale Seeds, present)
- Zora Village (Gale Seeds, present & past)
- Deku Forest (Mystery Seeds, past)
- Rolling Ridge, west (Pegasus Seeds, past)
- Rolling Ridge, east (Mystery Seeds, past)
- Ambi’s Palace (Scent Seeds, past)
Found as the prize of Moonlit Grotto, the Seed Shooter is similar to the Slingshot in Oracle of Seasons but different in a couple ways. It’s a type of gun that will shoot seeds in any of eight directions (the four cardinal directions and diagonally all four ways), and the seed will bounce off the walls to and fro until it hits an object or just disintegrates on its own after a while. This comes quite in handy for many of the puzzles in this game as well as fights against common enemies and dungeon guardians. Master the use of this item well because it’s one of the most commonly used throughout the game!
Switch Hook (L-1)
Found in Skull Dungeon, this handy item is a unique improvement on the standard Hookshot. Use it to latch onto a far-away item, but instead of being dragged to it as with the Hookshot, instead you’ll magically switch places with the item. This is useful both for traversing large gaps as well as solving puzzles. Use it to switch places with enemies as well!
Long Hook (L-2)
To be claimed as the prize inside Jabu-Jabu’s Belly (apparently the fish deity had swallowed it?), the Long Hook is nothing more than an extended version of the Switch Hook. With it, Link will be able to do everything that he was previously able to do with the Switch Hook, but now it simply has far greater reach, being able to extend all the way across the screen and span larger gaps.
Play the Target Carts mini-game at Rolling Ridge to perfection, and sometimes the Boomerang will be the prize. This long-distance weapon doesn’t have much range (about half the screen), but it comes right back to you every time. This item stuns most enemies and will even destroy very weak ones (like Keese). Moreover, if a Rupee or other item is too far out of reach even for your sword, you can use your Boomerang to grab items from a distance.
Power Bracelet (L-1)
This item is the dungeon prize of Spirit’s Grave. Use this bracelet to lift pots in dungeons, as well as rocks in the overworld. It gives you pushing power that you didn’t have before as well. You can also use these liftable objects to throw at enemies for an attack, and in some cases you’ll even have to lift a few enemies themselves.
Power Glove (L-2)
Just as the Power Bracelet was your prize in the first level, Spirit’s Grave, so its upgrade is the prize in the last level, Ancient Tomb. The only thing it’s useful for is lifting the super heavy statue-like objects off the ground–which rarely appear outside of Ancient Tomb anyway. One exception is a cave on the surface of Zora Village, however.
You obtain this valuable item in Wing Dungeon. Continuing the tradition from Link’s Awakening, Link can jump with this feather. Use it to clear gaps that are a single space wide, jump over enemies and/or projectiles, as well as to gain enough height to combat airborne enemies (like certain types of Keese). Coupled with a Pegasus Seed, Link will be able to jump two spaces.
You obtain this item early in the game from an erstwhile construction worker in the Black Tower, who would like to hire you to help with the building effort! Neverminding him, use the shovel to dig through dirt clumps as well as to dig up most parts of the ground, such as grass, soft dirt, etc. Shoveling is a good way to uncover Rupees, and if you’re especially fortunate, you may just dig up a Large Rupee!
Cane of Somaria
The prize of Crown Dungeon is a blast from A Link to the Past! With it, you can create a block for a variety of purposes. Use it to shield yourself from certain long-range attacks (most notably from a Beamos laser), to keep a switch pressed down, or (particularly useful within Crown Dungeon) to push along invisible flooring above bottomless pits, to see where there’s a way forward. This too will be a vital instrument in a variety of puzzles.
To obtain these, you must fulfill the ancient Cheval’s requirements. Go to his grave in the present. Use Roc’s Feather to jump over any deep-water gaps, and then switch to the Power Bracelet to pull back the lever switch. Now quickly run (jumping over another gap) before the blocks close back in and claim Zora’s Flippers. Now the deep waters are available to you! Use the directional pad to maneuver Link around in the water. Press A repeatedly to swim faster and B to dive for a brief while. Diving is good for ducking under enemy attacks and obstacles. And if you dive in the right place, you may just uncover an underwater passage!
Even with Zora’s Flippers, there are some especially deep waters that you still won’t be able to traverse, because of the strong ocean current. Obtaining the Mermaid’s Suit inside Mermaid’s Cave (natch) is the way forward even through the deepest waters. You’ll be able to swim across dark blue patches of deep water in dungeons, as well as the extra foamy waters of the Labrynnian seas. More than that, once you’re in the extra deep water, you’ll be able to dive underneath and explore an entire underwater world. This opens a large part of Labrynna that was previously closed off to you, including Zora Village.
The first set of Bombs that you receive will be from Queen Ambi herself after you trade away your Mystery Seeds to her. After that you will be able to buy them from shops and find them from defeated enemies, under bushes, pots, etc. Bombs are useful for blowing entryways into weak walls (look for telltale cracks) as well as some patches of floor (again, look for signs of weakness). Certain enemies can be fought by using Bombs, and it is the weapon of choice against certain dungeon guardians. Take out a Bomb by pressing the button, then press it again to lay it down in front of you. Or you can take out a Bomb, then press the button again as Link is walking to make him throw it for a distance. It will explode after a preset period of time; don’t get hit by the explosion, or Link will take damage! At first, you can only carry 10 Bombs at a time. For a larger Bomb Bag, you must brave Talus Peaks, switching between past and present until you arrive at two Armos statues and a pool in the present (assuming you forded the water in the right way). Toss a Bomb into this pool, and when the fairy appears, answer her, “A regular bomb,” to get the upgrade. The largest Bomb Bag will enable you to carry 50 Bombs but is only available in a linked game by using the “Pirate Secret.”
This very special and rare item is likewise only available in a linked game from Farore by utilizing the “Subrosian Secret.” These bomb-like devices are in the shape of rodents and will run along the floor and even up walls before exploding after a while. If enemies are nearby, it will even home in on one and go after it! Unfortunately, Bombchus are at a premium in Labrynna; you can only buy them from the Witch’s Hut in Yoll Graveyard for a very steep 20 Rupees per single Bombchu.
Link will use this flute to summon one of three animal helpers in this game: Ricky, Dimitri, or Moosh. How you obtain this flute determines which kind of flute it becomes and thus which animal will be your guide for the rest of the game. Please note that once you’ve obtained an animal as your aid, it is impossible to switch back for the remainder of this particular game file, even in the next linked game.
To gain Ricky the boxing kangaroo as your companion, his flute will be one of the prizes available to win at the target practice mini-game in ancient Lynna Village. Keep at it until you win this prize. Use the flute to summon him, and if you’re in an area where he can reach you, he’ll come. Ricky is good for punching enemies with his boxing gloves, and he can even let loose a charged punch that releases a shockwave, hitting enemies from a distance. He also hops over holes in the ground; simply go up to a gap and Ricky will jump over it automatically. Do the same scale cliffs as well.
Moosh is Link’s default animal partner in Labrynna; you’ll meet him in present-day Fairies’ Woods. This big blue bear has wings that enable him to hover over relatively long distances. When you jump with him, you must repeatedly press the A button to get the most air-time out of Moosh since he gradually glides downward toward the ground. To attack enemies, jump into the air, then press B to smash back down to the ground, crushing any enemies underneath and damaging any nearby enemies with a circular shockwave surround the place of impact.
Ring Box (L-1)
You get this box at the very beginning of the game simply by going into Vasu’s ring shop in Lynna City (present) when you first get there. This important piece of equipment will enable Link to hold one Magical Ring at a time. Go to Vasu, who holds all your rings, and get one of your rings from him to put in your box. Then you must go to the sub-screen and equip the ring (you’ll know that you have it equipped when the ring will have an “E” over it) in order for it to have its effects on you.
Ring Box (L-2)
You must find a way to access the secret shop in Lynna City. Start out in the past at the Ember Seed Tree on South Shore and move one screen north into Lynna Village. Stand in the upper-left space above the two trees jutting out horizontally and play the Tune of Currents to reenter the present. If done correctly, you’ll be in the narrow, fenced-in area and can easily access the secret shop. Inside and downstairs, purchase the upgraded Ring Box for 300 Rupees–well worth the investment! Now you can store up to three Magical Rings at once. Remember, however, that Link still can only have one ring equipped at a time.
Ring Box (L-3)
The final Ring Box upgrade is available only in a linked game from Farore, using the “Ruul Secret.” This box can contain up to five rings at a time and will prove to be highly useful for all sorts of situations toward the end of a game. Even with this upgrade, though, Link remains able to have only a single ring equipped at a time.
These special seeds can be found all over Labrynna: in treasure chests, from certain citizens of the land, as game prizes, and other places. Use these seeds to plant in any of 16 soft soil locations in the game. Over time, the seed will grow into a full-blown tree with a Gasha Nut on it. Cut open the Gasha Nut for an item! The quality of the item, however, depends on your performance in the game after planting the seed. The more enemies you kill, the more items you obtain, the further you go in your quest, then the more likely you will be to obtain higher quality items, like 200 Rupees or even a Piece of Heart–rather than a Fairy or Recovery Hearts.
Use an Ember Seed to burn down the sapling blocking the way to Yoll Graveyard and enter the place. Explore the graveyard enough, and you’ll find three children having some dialogue, one screen south of the graveyard entrance. After they flee, take the bridge south and burn the lower of the two saplings you find there to uncover a staircase. Descend. Light the two torches you find in this dark cave with Ember Seeds, and not only will the cave be lighted, but the Graveyard Key will fall from the ceiling. Now exit and proceed to the north of Yoll Graveyard and use this new key to unlock the large gate you find. Follow your way around, and you’ll soon reach the first dungeon of the game, Spirit’s Grave.
Exploring the ancient South Shore, you’ll meet an inventor named Cheval who is attempting to make rope that won’t decay in water, but it’ll take him a while yet to be finished with such a project. No problem for us. Use the Tune of Currents to transport yourself to the present day and return to Yoll Graveyard. You’ll Moosh the bear being tormented by Ghinis. Destroy the ghosts and then ride Moosh to the northwest part of the graveyard and use him to float over the many pits in that area until you reach the gravestone at the end. Push it open to enter Cheval’s grave. After passing the test that he left for you, you’ll obtain Zora’s Flippers. Swim all the way around to the other side of the cave and ascend the steps to reach Cheval’s Rope. Now return to the past and give this rope to Rafton (a couple screens south of Lynna Village’s mermaid statue), and he’ll get to work on a proper raft. Meanwhile, it’s up to you find the Island Chart now.
Return once more to the present and to Yoll Graveyard. This time you’ll find Ricky the kangaroo, who’s missing his boxing gloves. Leave the graveyard and go to South Shore (exactly two screens south of the Ember Seed Tree outside Lynna City). There you’ll find a lone tree on the beach surrounded by clumps of dirt. Use your Shovel to dig all around this area, and you’ll uncover Ricky’s Gloves. Take them and return them to the kangaroo, who will now give you a ride. Use Ricky to reach Tingle and the next part of your quest.
After enlisting Ricky’s aid, leave the graveyard and after you emerge from it, go south two screens and then west one. You’ll find a high bluff with no railing. Use Ricky to jump up to it and continue down and around until you reach Tingle floating on his balloon. On Tingle’s platform, get out of Ricky’s pouch and use a Roc’s Feather Wooden Sword combination to jump up and slash Tingle’s balloon, bringing him to the ground. Accept his friendship, and he’ll grant you the Island Chart. Now with this, return to the past and to Rafton, who will have your raft ready for you. Set sail to Crescent Island!
Cracked Tuni Nut
In the past, go to the northeastern house of Symmetry Village, and one of the twin brothers there will give you the Cracked Tuni Nut, which is necessary for you to mend in order to silence the volcano threatening the town. After all, the devastation and ruin of Symmetry City in the present is proof enough of the fate that awaits this village should the mystical nut not be fixed. Go find Patch high atop Restoration Wall.
First, find the waters to the northeast of the area immediately west of Symmetry Village, and dive in that northeastern most patch of water to reach an underwater tunnel. Swim through it, and when you emerge, you’ll be in Tokkey’s home, who will teach you the Tune of Currents. Return to the overworld and utilizing both of your harp songs, you’ll have to make your way back and forth between past and present until you’re finally able to reach a huge vine wall in the past: Restoration Wall. Climb it, being careful of the boulders raining down, until you reach the top and enter the cave there. This is Patch’s dwelling place, and before he fixes your Tuni Nut, he’ll challenge you to a mini-game: Patch’s Crazy Cart. Basically, use your sword to knock all the Hardhat Beetles into the pits in the room, but be sure to step on the switch every time the kart rolls on the track toward your Tuni Nut in order to save it. When you finally succeed, Patch will mend the nut. Return to Symmetry Village and place the newly restored Tuni Nut on the pedestal inside the south central house to stop the volcanic activity. Now return to the present, where Skull Dungeon will finally be open to you.
After you’ve obtained Pegasus Seeds for the first time, return to the Great Moblin’s Palace (in present-day Rolling Ridge) and use a Pegasus Seed to get through the crumbling floor fast. Now you must fight the Great Moblin himself. After landing five successful hits on the brute with his own bombs, he’ll be defeated, and the newly freed Gorons will reward you with a Bomb Flower. Now you’re able to save the Goron Elder whom you heard about in the past who was buried underneath that rubble.
After you have the Bomb Flower from the present, returning to the past via the time portal at Nayru’s house. From there, go west, south, east, north, and then west twice. In the cave you find here, enter and go to where the Goron Elder is trapped. A Goron will take the Bomb Flower from you and use it to free the Elder. Afterward, the Goron Elder in his gratitude will give you the Crown Key. Now return to the present, to where the Great Moblin’s Keep once stood, and enter the newly created cave. Upon emerging from the cave later, go west to find the entrance to Crown Dungeon, unlocked with this new key.
In the present, visit the Graceful Goron at the base of Rolling Ridge, where he’ll invite you to take part in the very difficult (and very irritating) Goron Dance. There will be eight rounds where you must follow along, not only getting the sequence right but also the timing; it costs 10 Rupees per try. If you successfully clear six out of the eight rounds, you’ll be given the Brother Emblem, a sign that you now belong to the Goron tribe. More importantly, you’ll be granted access upstairs in the cave.
Upon acquiring the Brother Emblem, the Goron who allows you upstairs will remark about his hunger. Now it’s our quest to feed him! Make your way to the Target Carts mini-game in present-day Rolling Ridge. At some point, the Rock Sirloin will become the prize up for grabs. Hit all the targets with your Seed Shooter when the sirloin is the prize in order to win it, which we can now feed our starving Goron friend in the dance hall.
As soon as you exit the Goron Dance Hall after obtaining the Goron Vase, activate the time portal and go back to into the past. Reenter the same dance hall, now 400 years earlier, and give it to the Goron guard stationed where in the future will be the famished Goron; this one is interested in having the vase so as to teach his descendants the value of life. He will give you Goronade in return for your troubles. There’s a Goron in the present who will be glad to be revived with this drink.
Old Mermaid Key
Once you have the Goronade, return to the present, reenter the Goron Dance Hall, and take the stairs up a level. Switch Hook westward to reach another set of stairs, at the top of which you’ll find the Big Bang Game owner. He’s too exhausted to run the game, though, until you bring him Goronade, at which point he drinks and is energized again. He gives you a free game in return. In this game, you must avoid the barrage of bombs that are thrown at you on a constantly shifting floor. Win, and you’ll earn the Old Mermaid Key. Use it to open the way to Mermaid’s Cave, but it only works in the past.
In Rolling Ridge’s past, from where the Target Practice game is (the cave opening with two swords over it), go west and then drop off the ledge. Go around the two trees, continue north, and enter the cave. Inside you’ll find a friend of the first ever Graceful Goron who would like some Lava Juice so he too can dance that well. Now make your way to that same Target Practice game (via a time portal from the present). If your score in the game is high enough, you’ll win the Lava Juice. Return to the Goron and give it to him to drink.
Letter of Introduction
Take your Letter of Introduction, earned from the Goron whom you fed Lava Juice, and show it to the Graceful Goron at the Goron Dance Hall in the past. He’ll make you earn the Mermaid Key, however. Just as with the Brother Emblem in the present, you must pass six out of eight rounds of the Goron Dance in order to gain the key. Once you do, the Graceful Goron will finally pass the Mermaid Key onto you. Use it to unlock the way into Mermaid’s Cave, but it only works in the present.
After you use Magic Potion to heal King Zora of his ailment in the past, he’ll amazingly still be alive and kicking when you find him 400 years later in the present. You will want to enter Jabu-Jabu’s Belly since it’s the next dungeon, but King Zora cannot permit you to do so yet because of Jabu-Jabu’s sickness. So he grants you the Library Key instead, so you can research a cure. Use it to unlock the door to Eyeglass Eye Library in the past, a few screens due east of King Zora’s throne room.
Book of Seals
When you enter Eyeglass Isle Library in the present, an old man in the northern room of the library will scoff at your confidence at solving a riddle involving the past and Fairy Powder. But he will also give you the Book of Seals just to see you try. Take it, and let’s prove him wrong! This book is only one of an entire set, available only at this same library 400 years earlier.
After you have the Book of Seals, return to the past, enter the library, and set the book on the pedestal you find to the north. It, and its companion volumes, each give you specific directions for crossing the invisible floor before you–and thus avoiding the bottomless pit. Also use a Cane of Somaria to help if you’re unsure. At the end of the invisible maze you’ll find the Fairy Powder. Outside, Switch Hook over to the west and find the Great Fairy’s Fountain where instead an Octorok resides–really the Great Fairy under a curse from Veran! Sprinkle the Octorok with the Fairy Powder to restore her to her former glory, and she rewards you by cleansing the water of all its perils and allowing you to enter a now healthy Jabu-Jabu’s Belly.
After clearing the Jabu-Jabu’s Belly dungeon, the Zoras will come out and thank you for all you’ve done for their village and the sea, offering you the Zora Scale as a reward. Go to the past and return underwater and swim along the southernmost part of the overworld map, toward the east. Eventually, you’ll come across a Zora guarding a small gap. Normally he wouldn’t let mermaids like you pass, but upon seeing the Zora Scale, he’ll realize you’re something special and grant you access to the Sea of Storms.
After the Zora has granted you access to the Sea of Storms in the past, swim through the narrow passage and surface once you’ve entered the area. Swim around for a bit to find a pirate ship circling the area. Swim up to it to enter and speak to the Cap’n. He’ll notice your Zora Scale and ask for it in order to calm the seas and grant them safe passage to Holodrum. In return, you’ll earn a jewel called the Tokay Eyeball. Remember the entrance to Moonlit Grotto (Level 3) on Crescent Island in the present? Return to that same location in the past, and insert the Tokay Eyeball into place. The mouth will open, granting you access to a cave where you’ll have to pass three tests in order emerge and be able to make your way to Ancient Tomb, the final dungeon of the game.
These Slates are treasures that are exclusive to Level 8, Ancient Tomb, and there are four of them, all located on floor B2F. The first is found two screens west and one north of the room where you fought the mini-boss, Death Stalfos. The second is located in the southeast corner of the level guarded by a Ball & Chain Trooper on an icy surface. The third is found in the southwest, after pulling a lever to temporarily harden the lava (use a Pegasus Seed to get across faster before the lava returns). The fourth and final one is located in the northeast corner of this floor of the dungeon after swimming through some dangerous water currents. Once you have all four, go to the central room of this floor, where there’s a large stone slab on a raised area, with four slots on the sides (one on each side). Here you insert your four Slates, after which the stone slab will split into two and pull away, revealing a staircase leading you into the rest of the dungeon, including Ramrock’s boss chamber.
Essence of Time
The eight Essences of Time are Link’s keys to unlocking the way to Veran’s inner sanctum atop the Black Tower and challenging the dark sorceress and saving Labrynna; each Essence is hidden deep within eight dungeons scattered across the land. The Essences that you find, in order, are Eternal Spirit, Ancient Wood, Echoing Howl, Burning Flame, Sacred Soil, Bereft Peak, Rolling Sea, and Falling Star.
With all eight Essences brought together, the power of the Maku Tree in Lynna City is restored, and she encapsulates this power in the mighty Maku Seed, which he imparts to Link after all eight Essences are claimed. With the power of the Maku Seed, Link is at last able to penetrate the darkness surrounding the Black Tower Turret and go inside to challenge the dark sorceress and free the queen, with the fate of Labrynna in the balance.