Epona

 
 
 
 
 
 
 
 
 

At the start of Link’s Quest, Epona is taken from Link by the Evil Skullkid and was thought by Link to have been killed. Later in his quest, Link will find Epona in a stall at Romani Ranch. Epona will then aid Link in his Quest to save the land of Termina by transporting him quickly across the field and jumping fences that Link could not cross before.

 

Tatl

 
 
 
 
 
 
 
 
 

Link first meets this fairy at the start of his quest when she is left behind by Skullkid. Her brother tries to go back for her, but a door slams shut, leaving Tatl with Link. Tatl befriends Link and helps him find his way to Termina, where their quest begins to save the land of Termina… together.

 

Skullkid

 
 
 
 
 
 
 
 
 

The same Skullkid that resided in the Lost Woods of Eastern Hyrule returns as the antagonist—though under the dangerous influence of Majora’s Mask. He is somewhat of a bully; playing tricks is a hobby of his, which leads him to have few friends. He dresses in a straw-like outfit and wears the almost omnipotent Majora’s Mask. Skullkid has no idea what the mask is doing to him, and feels as if he is doing this of his own free will. Unaware that he is a mere puppet in a theatre of evil, the Skullkid plots the destruction of Termina by crashing the moon down on it in three days. His path crosses Link’s as a happenstance; a lucky break that would ultimately ruin his plans when he kidnapped Epona and made Link into a Deku Scrub.

 

Happy Mask Salesman

 
 
 
 
 
 
 
 
 

Another character returns: the cheerful—as you very may well have guessed—kind, light-hearted man is someone Link will encounter in Termina. You should probably remember him from his time in Hyrule, where worked in Hyrule Castle Market. The saleman’s facial expressions mirror his line of work comically, as a new emotion, rather than an unique expression, washes over him. The Happy Mask Salesman has come into the world of Termina in search of a mask—the most powerful, valuable mask he had ever heard of. Having retrieved it, the mask was taken from him by the hands of the Skullkid as he was journeying back to Hyrule. He’ll ask you to retrieve the mask before Termina’s demise.

 

Tingle

 
 
 
 
 
 
 
 
 

Tingle is a short man who is obsessed with forest fairies. He even dresses akin to them, and not unsimilar to Link, believing he is one himself. He can often be seen drifting around on his red balloon, selling maps and yelling, “Tingle, Tingle, Kooloo-Limpah!”. He’ll help you with his detailed maps, but you may have to get him down to talk to him first! He appears goofy and a little insane, but means well in all his endeavours. Tingle’s father runs the pictograph contest in the Woodfall Swamp area.

 

The Bombers Gang

 
 
 
 
 
 
 
 
 

The resident peacekeepers squad of Clocktown, in the form of five young boys. Although they don’t look it, they are capable of causing all kinds of mischief around town. They enjoy a good game of hide and seek around Clocktown—although not as much as serving justive to those that need it! They’ll set Link on a number of tasks in order to accept him into their clique, which would give him unlimited access to the town observatory. The Bombers give Link a useful notebook, which enables him to log all those he has helped in his quest.

 

The Deku Royal Family

 
 
 
 
 
 
 
 
 

The Royal Deku Clan value loyalty, trust and companionship beyond any other qualities. Being overly protective of each other is as much a weakness as it is a strength, as their princess is kidnapped. They reside in a guarded labyrinth of their own creation. The princess’ kidnapping, coupled with the Butler’s son’s mysterious disappearance spells an inconvenient amount of work for you, as the King is quick to point the finger of blame on whoever he sees fit.

 

The Goron Tribe

 
 
 
 
 
 
 
 
 

The Gorons are bordering on extinct—an endangered species, at the least. With the moon descending closer and closer, the Snowhead Mountains in which the Gorons live are freezing to points in which living becomes wishful thinking; the Tribe just cannot survive much longer. The short supply of food (rocks, for the most part) is just exasperating this problem, and making it impossible for the elder to raise his baby. You must find the source of this problem and fix it.

 

The Zora Band

 
 
 
 
 
 
 
 
 

The tranquility of the Zora’s is fading sharply. The main attraction of Zora hall—and the tribe itself—the Indigogos band, has lost their guitarist. Their temple in the Great Bay has fallen ill to the wicked power of Majora’s Mask, and the species, like many inhabitants of Termina, are suffering. The days of quiet, calm existence vanished when the moon began its descent. It is down to you to return concord to the broken society of the Zoras.

 

Anju

 
 
 
 
 
 
 
 
 

The gorgeous, sweet, innocent Anju is the receptionist at the Clocktown hotel; she has many similarities to the Cucco Lady of Hyrule. Anju is forgetful, extremely apologetic, a procrastinator, and such a terrible cook that her grandmother refuses to touch anything she makes. Anju hasn’t heard from her lover since he braved a terrible curse; she will befriend you and play a key role in his adventure.

 

Kafei

 
 
 
 
 
 
 
 
 

Anju’s lost love and fiancé, Kafei, has been cursed to remain a child for eternity. Embarrassed by his condition, Kafei wears a keaton mask modeled after the grand fox itself to hide his unnatural youth. Shortly before his wedding was going to take place, he and Anju constructed masks to use in the ceremony. Anju made for him the Mask of the Moon, he, the Mask of the Sun. Kafei went to the milk bar to boast the mask to his friend, but he met the Skull Kid first, who used the wicked power of Majora’s Mask to transform Kafei into a child. You must save Kafei from his jinx and reunite the couple, fulfilling both their wishes. Kafei can become very close to the player in the realm of Termina.

 

Mayor Dotour of Clocktown

 
 
 
 
 
 
 
 
 

The depressed—or depressing—Mayor of Clocktown. His position of power becomes increasingly difficult as Clocktown’s day of reckoning beckons. He spends most of the time cramped up in his office, desperately trying to decide whether to evacuate Clocktown or to carry on with the festivities of the Carnival of Time. His powerful wife isn’t exactly helpful in the matters, as the Mayor’s emotions and thoughts coincide and even collide, almost making him a bureaucrat to his wife’s authority. The man’s confusion will be difficult for you to banish, but it is surely worth it.

 

Madame Aroma, the Mayor’s Wife

 
 
 
 
 
 
 
 
 

The strong woman stereotype for women with power seems almost sculpted from Madame Aroma. Her commanding nature often makes her husband feel less… let’s say, masculine. Although she means well, she is often more a hindrance than a help, to her husband and others. She hired and fired the Gorman Troupe for the Carnival of Time in quick succession due to the strange happenings in Termina. The Madame’s tendency to butt into the mayor’s life is something that you may need to overcome.

 

The Postman

 
 
 
 
 
 
 
 
 

What life is worth living without a good postman to deliver your mail? The Postman returns with a strict Clocktown regime to deliver letters bang on time, and it’s giving him grief. He refuses to flee the doomed town until all mail has been delivered, despite the risk. The obsessive, stressed postman is a busy man, and you may need a little help from him sometime, you might even need to go to his house…

 

Forest Monkey

 
 
 
 
 
 
 
 
 

This helpful little fellow is delightfully reminiscent of Kee-Kee from A Link to the Past when he guided you to the Dark Palace. On this occasion the lightning quick primate helps you unscathed through the monstrous forest near Woodfall. Although he can be invaluably beneficial, you’d best watch out he doesn’t lead you astray.

 

Romani and Cremia

 
 
 
 
 
 
 
 
 

These lovely siblings are almost akin to the younger and older versions of Malon. Cremia is a friend of Anju, and runs the Romani Ranch with—of course—her younger sister Romani. The ranch is famous for Romani Milk, although it has been a target for thieves and bandits of late; poes and spirits also have taken a liking to the cattle, and often steal them. Cremia nurses feelings for Kafei, but is happy for her friend. Romani also often refers to herself in the third person. Akin in many ways, helping the two will be well worth it.

 

Snowhead Blacksmiths

 
 
 
 
 
 
 
 
 

These skilled craftsmen of weaponry live on the Snowhead Mountain. These men will forge you powerful swords, although not without charge. You will need to supply special powder for some of the more potent blades. From the Kokiri Sword, these men will allow upgrades that make your blade look tame.

 

Darmani’s Ghost

 
 
 
 
 
 
 
 
 

The spiritual, tough, loyal leader of the Goron tribe was a great Goron in his life. Alas, death has not doomed him to an eternity walking the desolate Snowhead Mountains, quite here nor there—a mere imprint of a once proud leader. He fell trying to end the winter that plagues Goron Village, and only once his spirit is soothed can the cold melt under the mountain.

 

Pamele and Pamele’s Father

 
 
 
 
 
 
 
 
 

Pamele is quite an independent girl—she’s had to learn to be, because of her father. Pamele’s father, a researcher and scientist, normally conducts experiments on the undead spectacle occurring in Ikana; he is painfully deteriorating into a Gibdo-like creature, and is beginning to not even recognize his own daughter. Other Gibdo seem attracted to him, and quickly surround their house, leaving them in quite a state for you to mend.

 

The Ikana Stalfos Army

 
 
 
 
 
 
 
 
 

The people of Ikana have been protecting their treasures for centuries; guarding valuable items with their lives, if such matters called for it. Yet even that won’t stop them! Even in death, the Ikana people rise up to protect their great riches. The graveyard that history has since forgotten holds as a fortress to these creatures; for centuries they have kept their prizes unscathed. Defeating this army is no task for the faint-hearted, and no deed for the inexperienced…

 

Iron Knuckle

 
 
 
 
 
 
 
 
 

So you’ve done the hard part, right? Wrong. Although you could unravel the graveyard’s mysteries, its defenses won’t be so easy. Training for a single foe for centuries beforehand, the Iron Knuckle will be itching for a battle.