Level Five: Oocca Target Practice

Strategy

 


Enemies: none
Time allowed: 60 seconds

For this level, you will be at the City in the Sky. For this level you will be shooting the targets that the Oocca will be carrying. Do not hit the Oocca though, or you will lose points. When you arrive, you will see a Peapot in front of you, and as the camera moves, it will move to the left. Shoot it. When the whistle blows, the round will begin. The first Oocca will be coming in from the right and carrying a normal target. Shoot the target, and two more will be coming in from either sides of the screen. Shoot those, and another two will be coming in from either sides of the screen. Shoot those, then another will be coming in from the right and will be very close to you. Next, two more will once again come in from either sides of the screen. Now another will be coming in from the left, followed by three from the right, one of which will be a special target. Once the ending whistle blows, the round will be over and it’s on to the next area.

The next area is right behind you, so there isn’t that much change of scenery. When the starting whistle blows, the round will begin. Two Oocca will come in from either side, followed by a group of five, two of which are carrying double targets, so watch out for those. Another will come in from the left carrying double targets, one of which is a special one. A group of four will now appear, one of which is carrying a normal and special target, so make sure not to miss it. When the whistle blows, the round is over and it’s on to the last area. For the last area, you will be right above the previous area. If you zoom into the right, you will see a scarecrow. Feel free to shoot it. When the whistle blows, it’s time for the round to begin. Two Oocca will come in from either side, followed by another from the right. Another carrying two targets will come in from the left, followed by three from the right (one of which is a special target), then another from the left that is carrying two targets. One will now appear from the right carrying a special target, and quickly following it will be two from the right (one of which is carrying two targets) and another from the left carrying a special target. Another will come in from the right, along with two from the left, one of which is carrying two targets and one of them is a special one, followed by two more from the right, one of which is carrying two targets. If you manage to get all the targets within the time limit, you will receive bonus points. Once the ending whistle has been blown, that is the end of the level.

 

Defender Level: Gerudo Moldorm

 


Enemies: Moldorms, Leevers
Time allowed: 60 seconds

In this level you will be in third person in the Gerudo desert. Your radar will be your best friend here, since you’re dealing with an unlimited number of jumping Moldroms. When you begin the level, the Moldroms will sparsely appear here and there. The key to killing them is to shoot them while they are in the air. After the first three appear, they will start coming in large groups, so pay attention to your radar! Around the 45 second mark, a group of ten Leevers will encircle you. To kill them, just stop moving and shoot in one spot, as they will all pass by you. Once those are killed, another large group of Moldroms will appear. Continue shooting them as they come – as said earlier, there is no set number of them – and around the ten second mark, another group of Leevers will appear. Kill those the same way you killed the first group, and if you manage to kill all the Leevers, you will receive bonus points. For the remaining time, just continue shooting the Moldroms until time has expired.

 

Stage Five Sub-level: The Shootout

 


Enemies: Bulblins
Time allowed: 90 seconds

In this level you are in the Hidden Village, and there are 25 Bulblins that you have to kill. Pay attention to your radar, as they do like to move around and shoot at you. There are seven on the ground, fifteen on a second floor/roof, and three on separate platforms. Try your best to kill them all and not get hit, as they have a tendency to move back as far as possible when on the roof/second floor and try and blend in with their surroundings. If you do manage to kill them all within the time limit, you will receive bonus points and have the fun option of going around shooting at the jars and blowing the explosives up.