Final Level: Ranch Target Practice
Strategy
Enemies: Bokoblins
Time allowed: 60 seconds
In this level you will be at the Ordon ranch, saving the goats from the Bokoblins. When you first arrive, look around. You can shoot those pumpkins and jars laying around for some points. When the starting bell rings, the first round will begin. In this first round there will be 15 riding the goats and 3 on the ground. The ones riding the goats will go by very quickly, so do your best to shoot them all, but NOT the goats. Once the ending whistle blows, it’s on to the next area for round two. For round two, you will just move in closer to the farms’ entrance. When the starting whistle blows, the round will begin. This round is exactly the same as the previous – there will be Bokoblins on goats and on the ground – except this time there are 20 that are on goats and 4 that are on the ground. When the ending whistle blows, it’s on to the third round. For the last round, you will be facing the back of the ranch. This final round is similar to the previous ones, except there will also be Bokoblins being carried in from the sky by birds. When the whistle blows, the round will start.
Here there will be 9 on goats, 4 on the ground, and 7 from the sky. If you manage to kill a good majority of the enemies, you will receive bonus points. Once time is up, the level will be over.
Defender Level: Sacred Grove
Enemies: Skull kid, puppets
Time allowed: 60 seconds
You will be in the Sacred Grove for this level. Your main goal is to shoot the puppets that the skull kid calls upon, while at the same time trying to shoot the skull kid. This level is fairly simple and has no set number of enemies, However, if you do manage to kill at least 35 puppets, you will receive a bonus.
When the round starts, you will be greeted with 3 puppets and the Skull kid. Kill the puppets (it takes two hits to kill them) then go for the skull kid. Once the round really starts to get going, pay attention to your radar. The red dots are the puppets, and the flashing red dot is the Skull Kid. Once time is up, the level is over.
Boss Level: Fossil Stallord Battle
Enemies: Fossil Stallord
Time allowed: 120 seconds
The final level has arrived. Finally. Your goal here is to kill the Fossil Stallord within the time limit. If you manage to succeed, you will receive bonus points. When you start out, he will be spewing rocks at you that you can shoot. When he lifts his hands, shoot the red circles on them 5 times, then that hand will no longer be usable. Do that with both hands and he will come tumbling down to the ground. Look on his head when he falls down. See that red circle on top of it? Shoot it until he gets back up. When he gets back up, he will send red bubbles at you along with more rocks. Shoot those, the go back to shooting his hands, then his head. When he gets up for the third time, he will only send the red bubbles after you, not the rocks. Shoot those, then go for his hands again. This time, his movements are a lot faster, so you got to be quick about shooting his hands. When he falls down, shoot his head until he dies. Once he dies or time has expired, the final level will be over.





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...