These appear to be statues or suits of armor, but Armos are, in fact, dormant men of stone. In the Minish Cap, it is said that the Armos were created by the people of the Wind tribe to protect them. They spring to life when Link touches them. This is inconvenient, especially because it is often necessary to move them to progress through the game. A simple trick to remember is that Armos will stay dormant if Link moves them with his shield. However, if awoken, they wander around aimlessly, and cause three hearts of damage to Link if he is touched again in return. It is important to note that not all such suits of armor are Armos; Some of them are exactly as they appear. Armos knights are impervious to sword attacks, but are vulnerable to the bow and arrow and bombs. Many Armos are found guiding Southern Face Shrine.
These are fungal enemies that have adapted over time to grow wings and develop sentience. They are found mainly near water bodies, and can fly at great speeds. Bombers are named so because they attack by dropping bombs on their enemies. They are tricky to kill because they avoid Link at all costs, performing great burst of speed whenever he comes near. It is best to hit them with a ranged weapon.
These enemies return from A Link to the Past. They are simple in appearance: A simple blob of green goo with two stumps that can be recognized as legs. Buzzblobs seem harmless, but the slightest touch or sword attack will send a jolt of electricity into Link. Luckily, most other weapons are effective against them, in particular the magic powder, which turns the Buzzblob into a Cukeman.
This member of Corvus genus is found only in Tabahl Wasteland and Kanalet Castle. These crows are larger than life, but they pose no difficulty in terms of strength. Crows will lie in wait on a high place and wait for Link to draw near. When this happens, they alight and charge straight for him. Crows are easily dispatched with a quick sword slash.
These are the transformations of Buzzblobs. Cukemen are similar in appearance to their cousins, but have larger and spectacle-like eyes, and behave more erratically. Cukemen have the ability of speech, but only use it for random and unhelpful advice. Be wary, though. Despite their apparently more cheery demeanour, Cukemen can still electrocute Link.
These monsters inhabit Goponga Swamp and are found in various underground locations. Black and white in color, they remain submerged beneath the surface, the only sign of this being a short shark fin. Fish occasionally jump out of the water, causing damage to Link. This is the only time they are vulnerable to attacks.
These haunting spectres inhabit the graveyard. Some are openly haunting the bone yards, others will only appear when their tombstone is touched. They are not to be mistaken for poes, as they have only one eye and do not carry a lantern. Ghinis are tougher than most enemies, and may require many hits to die (again). Although, when found in group, dispatching one will cause all present Ghinis to die.
Giant Goponga Flower
This is a large, gelatinous enemy whose name comes from the Japanese proverb “Shield-eaters and world leaders have many likes alike”. This saying also results in the Like Like’s ability to eat Link’s shield after swallowing him whole. Because of this, it is best to attack these creatures from a safe distance.
This creature is found in the underground of Kanalet Castle. Resembling the servants, Mad Bombers prefer to hide in a system of holes outside the main keep. They play a game similar to that of Whack-a-Mole, popping out of these holes at random and tossing bombs at Link. To defeat this nefarious foe, Link must be quick and have a spin attack ready.
Strictly speaking, the Mutt is not an enemy. Resembling a fox, the Mutt lives in Animal Village, and, for the most part, is harmless and carefree. However, a mere strike with the sword will turn this canine of good intentions into a snarling and speedy enemy, one that cannot be dodged or blocked. Luckily, it only attacks once after being harmed.
Moblins are white, piggish creatures that inhabit most areas of Koholint, in particularly the Mysterious Forest. They appear to be one of the most intelligent enemies on the island, as they are capable of bearing arms and charge at Link when they see him. Also, it is a group of Moblin that kidnap BowWow. Moblins are vulnerable to all weapons.
These creatures have made it to difficult not to flinch whenever walking by a hole in Ukuku Prairie. Like a worm with a large pincer on the front (hence the name), the Pincer hides in dark holes. A tell-tale sign of them is their eyes glowing in the darkness. This is a sign that they are ready to strike. Link must quickly jump to the left or right, and then attack the creature before it retreats back to its lair.
This creature is another cameo from the Mario universe. Found in the Yarna Desert, the Pokey is a collection of three wobbling, spiny balls arranged into an upright creature. The Pokey moves slowly, but after a sword blow, a segment of its body will break off and ricochet across the environment at great speed, causing injury to Link.
Scissor Sand Crab
The savage river version of the otherwise peaceable race, the Zora is an aquatic creature that remains submerged below the surface most of the time, popping their head out occasionally to let loose a fireball. They have large fins on the sides of their head, and have scaly skin. There is only one friendly Zora on Koholint Island, and is only visible in Animal Village with the Lens of Truth.
These sentient bombs make many appearances in Key Cavern. Essentially the Bombite is a bomb with legs and eyes. There are two kinds: One will follow Link and count backwards from three, then explodes, the other bounces around the room at great speed, and hence explodes also. The latter is more dangerous and trickier to avoid, and both are activated when Link touches them.
One of the easiest and commonest enemies in Koholint Island. The Zol is a simple blob of goo that chases after Link with feeble hops. There are two varieties: Pink and Green. The green version cam pop out of the ground at random, and is sometimes found in treasure chests. The pink version cannot pop out from the ground, and when attacked, will split into two baby Zols, known as Gels. All can be killed with the sword.
An advanced form of Octoroks. Winged Octorok are fitted with two small, white wings that allow them to jump. They will only perform this maneuver whilst being attacked, however. This makes them slightly trickier to strike than regular Octoroks. To kill them, Link can anticipate where they will land, or use ranged weapons.
Mummified corpses that have sprung back into animation, Gibdos are Legend of Zelda veterans. Garbed in layers of cloth, they have quite a resilience to attacks, and unlike most enemies, will not flinch and fly backwards when struck. Gibdos require four strikes with the sword for to be defeated, but the magic rod will kill them instantly. They can also be stunned with the Hookshot, and then picked up and thrown into a pit.
This relative of the Octorok might be considered more of an obstacle rather than an enemy. The Hardhat Beetle is not unlike a walking octopus covered in a rubbery shell. This rubbery shell effectively makes the fiend invincible… To sword attacks. The Hardhat Beetle can be slain by knocking it into a pit (One of which is always nearby) or with a bomb.
These strange beings resemble rabbits or hares in that they have two large, white ears and whiskers. There the similarities end, as the bottom of this animal’s head degenerates into a blobby mess. Pols Voice is invincible to sword blows, though a pot can cause it damage. Due to the nature of this beasts fine hearing, playing “The Ballad of the Wind Fish” on the ocarina will cause them to explode.
Hunched over and bearing a sword and shield, the Shrouded Stalfos is another foe Link must keep his eyes open for. This monster is so called because of the green cloak that covers its skeletal figure from head to toe, leaving only a small hood open to look through. Shrouded Stalfos charge at Link when they see him, and they always face Link directly, making it difficult to get a hit around their sword and shield. Another variety of Shrouded Stalfos does not a bear a sword and shield, rather a bow and arrow hidden away in the recesses of their cloak. This variety is more passive in movement.
A blue snake standing upright. Rope have excellent eyesight which allows them to see Link even when off-screen. As soon as they catch sight of him, they slither down at great speed to meet him. Rope will cause minimum damage when contact is made with them, and are easily done away with a single sword blow.
The Spark is a ball of flashing light that clings to walls and pots. They move at a considerable pace, along the perimeter of whatever they’re clinging to. Sparks cause damage to Link when he is touched by them. They cannot be harmed by the sword or most other weapons. However, magic powder turns them into fairies.
This creature looks like a Leever. With four legs and four spikes on top, the Spiked Beetle can charge at Link in order to cause damage. While upright, they are impervious to all weapons. The trick is to knock them onto their back by bearing your shield as they are charging into you. This will knock them onto their backs and leave them totally helpless, legs flailing in the air for a moment. That is Link’s chance to slay with them with any weapon.
Stalfos are animated skeletons roaming the dungeons of Koholint. They are recognized by an orange smudge on their torso, and are not to be confused with Deelfos. These monsters will slowly make their towards Link. He can scare them away by swinging his sword at them, which will cause them to jump backwards. This makes Stalfos difficult to kill with the sword. A good technique is to back them into a corner and continue slashing, so that they will land on your sword.
Three of a Kind
These are the oddest creatures ever to star in a Zelda game. Three of a Kind always come in groups of three, and often guard a treasure chest. They show the four suits of a deck of cards on their bellies, alternating between each one rather quickly. Attacking one of them will leave a suit frozen on their belly. These monsters cannot be harmed by any weapon; the only way to kill them is by freezing the entire group into the same suit. After this, they will all explode.
This Hoover-like enemy is found only in two dungeons. Essentially a hole in the a corner which sucks in everything in the room, glowing as it does so. If Link is pulled into Vacuum Mouth, he will be dropped at the beginning of the dungeon. They can be destroyed during a brief period of time when they rest.
This large bat creature is found only in the hottest of dungeons. Orange in color, Vire flies so high that it is not bound by the walls and limitations of dungeons. They attack three or four times from a distance, shooting a electric fireball at Link. After this, they swoop down and attempt to ram him. Vire can be brought closer by using the Hookshot, and after it has been injured enough, will turn into two skeletal Keese that attempt to attack him again before fleeing.
A hooded wizard that lurks in various areas. Wizzrobes are blue and orange-cloaked sorcerers that appear at random in a room. The orange variety simply disappear and reappear in the same sport, making them easy targets for well-timed bombs. But the blue variety can teleport across the room, to any location. Both kinds cast and shoot a wave of magic at Link.
This creature is essentially a skull surrounded by pure evil matter. They ricochet around the room and can cause damage to Link. One can be led to assume that they are fairies corrupted by evil magic, because a sprinkle of magic powder on this nefarious foe will turn them into fairies. Otherwise, Anti-Fairies are completely invincible.
This enemy is surrounded by razor-sharp blades. It is unclear whether this is a sentient trap or purely mechanical, but, either way, they are deadly. Blade Traps usually come in pairs and will close together at lightning speed when Link crosses their path. If Link cannot avoid them, he will lose one heart. The blue variety of Blade Traps are rarer, but much faster and more responsive.
There are granite sculptures of monsters found all over Koholint, but especially at the entrances to dungeons. Link must beware, though, because sometimes these Stone Statues are more than they appear and can shoot fireballs at Link. These beasts cannot be killed, so it is best to avoid them altogether.
These ancient statues contain a vast amount of magic power. Basically a Beamos is a black pole fitted with a rotating eye. The second this eye lands over Link, it will fire a beam of incandescent energy directly at him. Beamos are invincible, and until Link obtains the mirror shield in Eagle’s Tower, their beam is unstoppable.
It seems that the very floors themselves would hinder Link on his way to wake the Wind Fish. Floor Tiles are possessed tiles that can raise themselves out of the floor and hurl themselves at Link, committing suicide in the process. It is not easy to avoid them, so Link can simply back into a corner and fend off the tiles with sword or shield.
This monster only appears once during Link’s Awakening, in the underground of the Face Shrine dungeon. Simple in appearance, the Giant Bubble is, as its name suggests, a large round and white enemy that bounces off the walls. It is not possible to kill the Giant Bubble, so it is best that Link moves on.
These block -like enemies appear only in the 2-D areas of dungeons. Thwomps lie in wait for an unsuspecting victim to pass by. There are three version: A blue one with a single eye that follows Link around, and is covered in spikes on the bottom and a handy platform on top. This kind will drop whenever Link comes too close. The Mad Thwomp is larger, red version, and will not move unless Link rams into it with the Pegasus Boots. The last is the Thwimp, which is merely a smaller version of the blue variety.
These stone platforms are found in Bottle Grotto. They manage to float in the air for the most part, but when Link steps on them, they sink under the weight. Some Stone Elevators require more than the weight of just Link’s body; a pot must also be in Link’s hands to cause the platform to sink further.
This huge foe guards the Face Key in Southern Face Shrine. The Armos Knight is simply a larger version of the Armos, and does not need a touch to be awakened. They are also much more mobile than the Armos, as they can jump up and down. Such a jump stuns Link momentarily, and so he must jump at the right moment to avoid this. The Armos Knight must first have its armor broken off by firing arrows into it. After this it becomes faster, but the sword is now effective.
This burrowing, overgrown centipede is found guarding the Angler Key in Yarna Desert. It lives under a bed of quicksand, which causes no end of woe for Link as he attempts to slay the beast and avoid falling into the cavern below at the same time. The Lanmola is capable of flight, and after surfacing out of the sand will do so. This is the only time the creature is vulnerable.
This large beast is definitely the King of the Moblins! After kidnapping BowWow, King Moblin retreats to his lair near the TalTal Mountains. Link will challenge him to a fight, and he will accept. The King Moblin can fire arrows at Link to distract him before he charges headfirst into him. If Link can avoid this attack, the King Moblin will crash into the wall behind him and be stunned. This is Link’s chance to attack.
Ball and Chain Trooper
This armored opponent is found in Kanalet Castle, guarding one of the Five Golden Leaves. Donned in red armor and bearing a shield, the Ball and Chain Trooper can withstand many sword blows, and his Ball and Chain is a powerful force to be reckoned with. This soldier is most vulnerable while swinging some momentum into his spiked ball. Link should have a spin-attack ready.