Armos

 
 
 
 
 
 
 
 
 


These appear to be statues or suits of armor, but Armos are, in fact, dormant men of stone. In the Minish Cap, it is said that the Armos were created by the people of the Wind tribe to protect them. They spring to life when Link touches them. This is inconvenient, especially because it is often necessary to move them to progress through the game. A simple trick to remember is that Armos will stay dormant if Link moves them with his shield. However, if awoken, they wander around aimlessly, and cause three hearts of damage to Link if he is touched again in return. It is important to note that not all such suits of armor are Armos; Some of them are exactly as they appear. Armos knights are impervious to sword attacks, but are vulnerable to the bow and arrow and bombs. Many Armos are found guiding Southern Face Shrine.

 

Beetle

 
 
 
 
 
 
 
 
 


Beetles are perhaps the weakest enemies inhabiting Koholint Island. Resembling small spiders with white legs, they are found mostly in Ukuku Prairie. They live in pitfalls, and swarms out if Link come near. Beetles are vulnerable to all weapons, so slaying them should pose no difficulty for Link.

 

Bomber

 
 
 
 
 
 
 
 
 


These are fungal enemies that have adapted over time to grow wings and develop sentience. They are found mainly near water bodies, and can fly at great speeds. Bombers are named so because they attack by dropping bombs on their enemies. They are tricky to kill because they avoid Link at all costs, performing great burst of speed whenever he comes near. It is best to hit them with a ranged weapon.

 

Buzzblob

 
 
 
 
 
 
 
 
 


These enemies return from A Link to the Past. They are simple in appearance: A simple blob of green goo with two stumps that can be recognized as legs. Buzzblobs seem harmless, but the slightest touch or sword attack will send a jolt of electricity into Link. Luckily, most other weapons are effective against them, in particular the magic powder, which turns the Buzzblob into a Cukeman.

 

Crow

 
 
 
 
 
 
 
 
 


This member of Corvus genus is found only in Tabahl Wasteland and Kanalet Castle. These crows are larger than life, but they pose no difficulty in terms of strength. Crows will lie in wait on a high place and wait for Link to draw near. When this happens, they alight and charge straight for him. Crows are easily dispatched with a quick sword slash.

 

Cukeman

 
 
 
 
 
 
 
 
 


These are the transformations of Buzzblobs. Cukemen are similar in appearance to their cousins, but have larger and spectacle-like eyes, and behave more erratically. Cukemen have the ability of speech, but only use it for random and unhelpful advice. Be wary, though. Despite their apparently more cheery demeanour, Cukemen can still electrocute Link.

 

Fish

 
 
 
 
 
 
 
 
 


These monsters inhabit Goponga Swamp and are found in various underground locations. Black and white in color, they remain submerged beneath the surface, the only sign of this being a short shark fin. Fish occasionally jump out of the water, causing damage to Link. This is the only time they are vulnerable to attacks.

 

Ghini

 
 
 
 
 
 
 
 
 


These haunting spectres inhabit the graveyard. Some are openly haunting the bone yards, others will only appear when their tombstone is touched. They are not to be mistaken for poes, as they have only one eye and do not carry a lantern. Ghinis are tougher than most enemies, and may require many hits to die (again). Although, when found in group, dispatching one will cause all present Ghinis to die.

 

Giant Ghini

 
 
 
 
 
 
 
 
 


As the name suggest, this is a larger version of the Ghini. There is only one on Koholint Island, and is found under a particular gravestone. Defeating this ghoul will result in a fairy for the taking.

 

Giant Goponga Flower

 
 
 
 
 
 
 
 
 


A large floral enemy found in Goponga Swamp. These fiends can shoot fireballs at Link by opening their petals. They are impervious to most weapons, but BowWow finds them a tasty treat. After returning BowWow, do not despair! The Magic Rod and Hookshot are still effective against them.

 

Goponga Flower

 
 
 
 
 
 
 
 
 


A small flower found in Goponga Swamp. Goponga Flowers block the way to Bottle Grotto, but BowWow will still happily munch upon them.

 

Leever

 
 
 
 
 
 
 
 
 


These are enemies familiar in the world of Zelda. They are burrowing creatures, capable of tunnelling at great speeds. They have a short, fat body with four spinning spikes on the top. Leevers are found in desert areas and are susceptible to all kinds of attacks.

 

Like Like

 
 
 
 
 
 
 
 
 


This is a large, gelatinous enemy whose name comes from the Japanese proverb “Shield-eaters and world leaders have many likes alike”. This saying also results in the Like Like’s ability to eat Link’s shield after swallowing him whole. Because of this, it is best to attack these creatures from a safe distance.

 

Mad Bomber

 
 
 
 
 
 
 
 
 


This creature is found in the underground of Kanalet Castle. Resembling the servants, Mad Bombers prefer to hide in a system of holes outside the main keep. They play a game similar to that of Whack-a-Mole, popping out of these holes at random and tossing bombs at Link. To defeat this nefarious foe, Link must be quick and have a spin attack ready.

 

Monkey

 
 
 
 
 
 
 
 
 


A monkey can be found atop a palm tree on Toronbo Shores. Safe in his perch, the monkey is happy enough to toss coconuts and bombs to the unsuspecting passers-by below. The monkey cannot be killed, only knocked off his tree with the aid of the Pegasus Boots.

 

Mutt

 
 
 
 
 
 
 
 
 


Strictly speaking, the Mutt is not an enemy. Resembling a fox, the Mutt lives in Animal Village, and, for the most part, is harmless and carefree. However, a mere strike with the sword will turn this canine of good intentions into a snarling and speedy enemy, one that cannot be dodged or blocked. Luckily, it only attacks once after being harmed.

 

Octorok

 
 
 
 
 
 
 
 
 


This orange creature is similar to an octopus, but has only four legs. The Octorok has no melee attacks, it prefers to shoot a rock from its large mouth at Link. Octoroks are not particularly strong; They are destroyed in one sword blow.

 

Moblin

 
 
 
 
 
 
 
 
 


Moblins are white, piggish creatures that inhabit most areas of Koholint, in particularly the Mysterious Forest. They appear to be one of the most intelligent enemies on the island, as they are capable of bearing arms and charge at Link when they see him. Also, it is a group of Moblin that kidnap BowWow. Moblins are vulnerable to all weapons.

 

Pincer

 
 
 
 
 
 
 
 
 


These creatures have made it to difficult not to flinch whenever walking by a hole in Ukuku Prairie. Like a worm with a large pincer on the front (hence the name), the Pincer hides in dark holes. A tell-tale sign of them is their eyes glowing in the darkness. This is a sign that they are ready to strike. Link must quickly jump to the left or right, and then attack the creature before it retreats back to its lair.

 

Pokey

 
 
 
 
 
 
 
 
 


This creature is another cameo from the Mario universe. Found in the Yarna Desert, the Pokey is a collection of three wobbling, spiny balls arranged into an upright creature. The Pokey moves slowly, but after a sword blow, a segment of its body will break off and ricochet across the environment at great speed, causing injury to Link.

 

Takkuri

 
 
 
 
 
 
 
 
 


The Raven is a close cousin of the crow, and the only difference is the appearance; the Raven is slightly thinner and bluer. However, the Raven has a keener eye and causes more damage to Link.

 

Scissor Sand Crab

 
 
 
 
 
 
 
 
 


This creature is found only on Toronbo Shore. A simple enemy, the Scissor Sand Crab can only move side to side, and are easily dispatched with a sword attack.

 

Sea Urchin

 
 
 
 
 
 
 
 
 


The Sea Urchin is found near the beach of Koholint Island. It is similar in appearance to the beetle, but is incapable of movement. The Sea Urchin can be moved out of the way with the shield, or simply annihilated with the sword or any other weapon.

 

Soldier

 
 
 
 
 
 
 
 
 


These are the servants and guards of Kanalet Castle that went berserk, according to Richard. They resemble Darknuts, and some carry a sword and shield. Despite their intimidating appearance, the Soldiers cannot take many hits, though it can be difficult to get one in due to the sword and shield.

 

Shell Beetle

 
 
 
 
 
 
 
 
 


This animal is like a turtle, and is often found hidden under rocks. The Shell Beetle charges at Link when he crosses its path horizontally or from below. To defeat it, Link has to lift whatever object it is hiding under, and attack it before it tries to make a clean get-away.

 

Tektite

 
 
 
 
 
 
 
 
 


This spider-like monster has powerful haunches that allow it to jump high into the air. They normally appear in groups, and move towards Link slowly. There is no trick to defeating them, simply hit them with your sword while they are preparing to jump.

 

Zora

 
 
 
 
 
 
 
 
 


The savage river version of the otherwise peaceable race, the Zora is an aquatic creature that remains submerged below the surface most of the time, popping their head out occasionally to let loose a fireball. They have large fins on the sides of their head, and have scaly skin. There is only one friendly Zora on Koholint Island, and is only visible in Animal Village with the Lens of Truth.

 

Angler Fry

 
 
 
 
 
 
 
 
 


These seemingly harmless fish are just what they seem, harmless! As long as you don’t touch them they will never attack you. Simply use your sword to do away with them, if you must. However, be aware, for their mother the almighty Angler Fish will stop at nothing to destroy you.

 

Anti-Kirby

 
 
 
 
 
 
 
 
 


This is Kirby’s evil twin. Anti-Kirby is found only in Eagle’s Tower, and uses Kirby trademark move as an attack: He can suck Link into his mouth, and this causes a little damage. Like most enemies, Anti-Kirby is vulnerable to the sword.

 

Mimic

 
 
 
 
 
 
 
 
 


This pink humanoid is a rare and worthy foe. Often coming in groups of several, the Mimic does what it is named to: It mirrors Link’s movements. While it does this, it waves its arms. Mimics are especially susceptible to a sword charge.

 

Bloober

 
 
 
 
 
 
 
 
 


The Bloober is another Mario cameo. It is a white squid found only in the deepest of lakes. The Bloober is greatly skilled in the ways of swimming, and its technique makes it hard to avoid and kill. However, a simple sword swipe or any other weapon should dispatch it.

 

Bombites

 
 
 
 
 
 
 
 
 


These sentient bombs make many appearances in Key Cavern. Essentially the Bombite is a bomb with legs and eyes. There are two kinds: One will follow Link and count backwards from three, then explodes, the other bounces around the room at great speed, and hence explodes also. The latter is more dangerous and trickier to avoid, and both are activated when Link touches them.

 

Boo Buddy

 
 
 
 
 
 
 
 
 


Two of these phantoms are found guarding the power bracelet in Bottle Grotto. The Boo Buddy’s friend is darkness; They are invincible and near-invisible while in it. After light is let, the Boo Buddies are weakened and are easily destroyed.

 

Cheep-Cheep

 
 
 
 
 
 
 
 
 


Tiny fish that inhabit various bodies of water throughout Koholint. Most are simple one-dimensional-movement-only creatures, and are only found in 2-D areas. But some are capable of leaping out of the water, posing a minor threat to Link.

 

Zol

 
 
 
 
 
 
 
 
 


One of the easiest and commonest enemies in Koholint Island. The Zol is a simple blob of goo that chases after Link with feeble hops. There are two varieties: Pink and Green. The green version cam pop out of the ground at random, and is sometimes found in treasure chests. The pink version cannot pop out from the ground, and when attacked, will split into two baby Zols, known as Gels. All can be killed with the sword.

 

Winged Octorok

 
 
 
 
 
 
 
 
 


An advanced form of Octoroks. Winged Octorok are fitted with two small, white wings that allow them to jump. They will only perform this maneuver whilst being attacked, however. This makes them slightly trickier to strike than regular Octoroks. To kill them, Link can anticipate where they will land, or use ranged weapons.

 

Gibdo

 
 
 
 
 
 
 
 
 


Mummified corpses that have sprung back into animation, Gibdos are Legend of Zelda veterans. Garbed in layers of cloth, they have quite a resilience to attacks, and unlike most enemies, will not flinch and fly backwards when struck. Gibdos require four strikes with the sword for to be defeated, but the magic rod will kill them instantly. They can also be stunned with the Hookshot, and then picked up and thrown into a pit.

 

Goomba

 
 
 
 
 
 
 
 
 


This walking mushroom is perhaps the most famous Mario enemy. Found only in 2-D areas, and mostly underground. The Goomba is weak, and can be killed by jumping on its head. This also guarantees a heart piece.

 

Hardhat Beetle

 
 
 
 
 
 
 
 
 


This relative of the Octorok might be considered more of an obstacle rather than an enemy. The Hardhat Beetle is not unlike a walking octopus covered in a rubbery shell. This rubbery shell effectively makes the fiend invincible… To sword attacks. The Hardhat Beetle can be slain by knocking it into a pit (One of which is always nearby) or with a bomb.

 

Iron Mask

 
 
 
 
 
 
 
 
 


The Iron Mask is a close cousin of the Helmasaur. It wears a tough mask over its head to protect it from would-be attackers. The Iron Mask is only exposed at the rear. Link can rip this monster’s helmet off with the aid of the Hookshot, thus rendering it helpless and confused.

 

Keese

 
 
 
 
 
 
 
 
 


These are bat-like enemies found in every dungeon in the game. Although they are weak and take only a single sword-swipe to destroy, their movement is unpredictable and random. They are especially bothersome in dark areas, when only their eyes are visible.

 

Mask-Mimic

 
 
 
 
 
 
 
 
 


This enemy is the same as the regular Mimic, only their mask makes them invulnerable from the front. They can be tricked into exposing their back, and a spin attack works fine here. Mask-Mimics greatly resemble Shy Guys from Super Mario World 2.

 

Baby Moldorm

 
 
 
 
 
 
 
 
 


This common enemy is a black snake with a segmented body that moves around randomly and often in circles. Unlike the nightmare-variant, these creatures can be injured anywhere, and are very weak.

 

Pairodd

 
 
 
 
 
 
 
 
 


This rare bird-like animal is found only in Turtle Rock and Key Cavern. Pairodd can teleport between two places in a room, and fire a spiky laser substance at Link. They teleport whenever Link comes close, so he must either use ranged weapons or dash to the enemy before they can escape.

 

Zombie

 
 
 
 
 
 
 
 
 


The walking dead, the Zombies, can be found in some of the graveyards of Koholint island. These undead beings can be defeated by just about any means, but of course your sword is best. The problem is, they keep on coming!

 

Peahat

 
 
 
 
 
 
 
 
 


The Peahat is a flying spirit of a flower. Four petals above a sac-like body act as helicopter rotors and keep the beast aloft. Peahats can move at great speed and are invulnerable while in flight. They occasionally stop to rest, however, and this is the only time they can be killed.

 

Piranha Plant

 
 
 
 
 
 
 
 
 


These flower-like enemies are found in 2-D areas, in pipes. They stop Link from progressing for a moment before they sink back inside the tube again. Piranha Plants are easily dispatched with most kinds of weapons.

 

Pols Voice

 
 
 
 
 
 
 
 
 


These strange beings resemble rabbits or hares in that they have two large, white ears and whiskers. There the similarities end, as the bottom of this animal’s head degenerates into a blobby mess. Pols Voice is invincible to sword blows, though a pot can cause it damage. Due to the nature of this beasts fine hearing, playing “The Ballad of the Wind Fish” on the ocarina will cause them to explode.

 

Shrouded Stalfos

 
 
 
 
 
 
 
 
 


Hunched over and bearing a sword and shield, the Shrouded Stalfos is another foe Link must keep his eyes open for. This monster is so called because of the green cloak that covers its skeletal figure from head to toe, leaving only a small hood open to look through. Shrouded Stalfos charge at Link when they see him, and they always face Link directly, making it difficult to get a hit around their sword and shield. Another variety of Shrouded Stalfos does not a bear a sword and shield, rather a bow and arrow hidden away in the recesses of their cloak. This variety is more passive in movement.

 

Rope

 
 
 
 
 
 
 
 
 


A blue snake standing upright. Rope have excellent eyesight which allows them to see Link even when off-screen. As soon as they catch sight of him, they slither down at great speed to meet him. Rope will cause minimum damage when contact is made with them, and are easily done away with a single sword blow.

 

Spark

 
 
 
 
 
 
 
 
 


The Spark is a ball of flashing light that clings to walls and pots. They move at a considerable pace, along the perimeter of whatever they’re clinging to. Sparks cause damage to Link when he is touched by them. They cannot be harmed by the sword or most other weapons. However, magic powder turns them into fairies.

 

Spiked Beetle

 
 
 
 
 
 
 
 
 


This creature looks like a Leever. With four legs and four spikes on top, the Spiked Beetle can charge at Link in order to cause damage. While upright, they are impervious to all weapons. The trick is to knock them onto their back by bearing your shield as they are charging into you. This will knock them onto their backs and leave them totally helpless, legs flailing in the air for a moment. That is Link’s chance to slay with them with any weapon.

 

Stalfos

 
 
 
 
 
 
 
 
 


Stalfos are animated skeletons roaming the dungeons of Koholint. They are recognized by an orange smudge on their torso, and are not to be confused with Deelfos. These monsters will slowly make their towards Link. He can scare them away by swinging his sword at them, which will cause them to jump backwards. This makes Stalfos difficult to kill with the sword. A good technique is to back them into a corner and continue slashing, so that they will land on your sword.

 

Deelfos

 
 
 
 
 
 
 
 
 


These close cousins of Stalfos are recognized by a blue smudge on their ribcage. They act similarly to Stalfos, only when they come near enough to Link, they will jump into the air and attempt to land on him, causing damage. Despite this change, Deelfos are exactly the same strength-wise.

 

Star

 
 
 
 
 
 
 
 
 


This simple monster is found throughout the dungeons of Koholint. Shaped like a star, with white arms and a black head, the Star bounces around rooms in dungeon. They are weak, and require a single shot to kill, but are hard to hit, due to the speed at which they move.

 

Three of a Kind

 
 
 
 
 
 
 
 
 


These are the oddest creatures ever to star in a Zelda game. Three of a Kind always come in groups of three, and often guard a treasure chest. They show the four suits of a deck of cards on their bellies, alternating between each one rather quickly. Attacking one of them will leave a suit frozen on their belly. These monsters cannot be harmed by any weapon; the only way to kill them is by freezing the entire group into the same suit. After this, they will all explode.

 

Vacuum Mouth

 
 
 
 
 
 
 
 
 


This Hoover-like enemy is found only in two dungeons. Essentially a hole in the a corner which sucks in everything in the room, glowing as it does so. If Link is pulled into Vacuum Mouth, he will be dropped at the beginning of the dungeon. They can be destroyed during a brief period of time when they rest.

 

Water Tektite

 
 
 
 
 
 
 
 
 


This evolved form of the Tektite can float on water thanks to narrow legs which maintain surface tension. However, the Water Tektite is unable to walk on land, making it easy for Link to simply avoid them. In any case, they are killed with one or two sword blows.

 

Vire

 
 
 
 
 
 
 
 
 


This large bat creature is found only in the hottest of dungeons. Orange in color, Vire flies so high that it is not bound by the walls and limitations of dungeons. They attack three or four times from a distance, shooting a electric fireball at Link. After this, they swoop down and attempt to ram him. Vire can be brought closer by using the Hookshot, and after it has been injured enough, will turn into two skeletal Keese that attempt to attack him again before fleeing.

 

Wizzrobe

 
 
 
 
 
 
 
 
 


A hooded wizard that lurks in various areas. Wizzrobes are blue and orange-cloaked sorcerers that appear at random in a room. The orange variety simply disappear and reappear in the same sport, making them easy targets for well-timed bombs. But the blue variety can teleport across the room, to any location. Both kinds cast and shoot a wave of magic at Link.

 

Anti-Fairy

 
 
 
 
 
 
 
 
 


This creature is essentially a skull surrounded by pure evil matter. They ricochet around the room and can cause damage to Link. One can be led to assume that they are fairies corrupted by evil magic, because a sprinkle of magic powder on this nefarious foe will turn them into fairies. Otherwise, Anti-Fairies are completely invincible.

 

Blade Traps

 
 
 
 
 
 
 
 
 


This enemy is surrounded by razor-sharp blades. It is unclear whether this is a sentient trap or purely mechanical, but, either way, they are deadly. Blade Traps usually come in pairs and will close together at lightning speed when Link crosses their path. If Link cannot avoid them, he will lose one heart. The blue variety of Blade Traps are rarer, but much faster and more responsive.

 

Stone Statues

 
 
 
 
 
 
 
 
 


There are granite sculptures of monsters found all over Koholint, but especially at the entrances to dungeons. Link must beware, though, because sometimes these Stone Statues are more than they appear and can shoot fireballs at Link. These beasts cannot be killed, so it is best to avoid them altogether.

 

Beamos

 
 
 
 
 
 
 
 
 


These ancient statues contain a vast amount of magic power. Basically a Beamos is a black pole fitted with a rotating eye. The second this eye lands over Link, it will fire a beam of incandescent energy directly at him. Beamos are invincible, and until Link obtains the mirror shield in Eagle’s Tower, their beam is unstoppable.

 

Floor Tile

 
 
 
 
 
 
 
 
 


It seems that the very floors themselves would hinder Link on his way to wake the Wind Fish. Floor Tiles are possessed tiles that can raise themselves out of the floor and hurl themselves at Link, committing suicide in the process. It is not easy to avoid them, so Link can simply back into a corner and fend off the tiles with sword or shield.

 

Giant Bubble

 
 
 
 
 
 
 
 
 


This monster only appears once during Link’s Awakening, in the underground of the Face Shrine dungeon. Simple in appearance, the Giant Bubble is, as its name suggests, a large round and white enemy that bounces off the walls. It is not possible to kill the Giant Bubble, so it is best that Link moves on.

 

Thwomp

 
 
 
 
 
 
 
 
 


These block -like enemies appear only in the 2-D areas of dungeons. Thwomps lie in wait for an unsuspecting victim to pass by. There are three version: A blue one with a single eye that follows Link around, and is covered in spikes on the bottom and a handy platform on top. This kind will drop whenever Link comes too close. The Mad Thwomp is larger, red version, and will not move unless Link rams into it with the Pegasus Boots. The last is the Thwimp, which is merely a smaller version of the blue variety.

 

Podoboo

 
 
 
 
 
 
 
 
 


These lava-creatures are found underground, in pipes. They pop out of these pipes every so often, only to fall back inside again. They present an obstacle for Link.

 

Stone Elevator

 
 
 
 
 
 
 
 
 


These stone platforms are found in Bottle Grotto. They manage to float in the air for the most part, but when Link steps on them, they sink under the weight. Some Stone Elevators require more than the weight of just Link’s body; a pot must also be in Link’s hands to cause the platform to sink further.

 

Armos Knight

 
 
 
 
 
 
 
 
 


This huge foe guards the Face Key in Southern Face Shrine. The Armos Knight is simply a larger version of the Armos, and does not need a touch to be awakened. They are also much more mobile than the Armos, as they can jump up and down. Such a jump stuns Link momentarily, and so he must jump at the right moment to avoid this. The Armos Knight must first have its armor broken off by firing arrows into it. After this it becomes faster, but the sword is now effective.

 

Lanmola

 
 
 
 
 
 
 
 
 


This burrowing, overgrown centipede is found guarding the Angler Key in Yarna Desert. It lives under a bed of quicksand, which causes no end of woe for Link as he attempts to slay the beast and avoid falling into the cavern below at the same time. The Lanmola is capable of flight, and after surfacing out of the sand will do so. This is the only time the creature is vulnerable.

 

King Moblin

 
 
 
 
 
 
 
 
 


This large beast is definitely the King of the Moblins! After kidnapping BowWow, King Moblin retreats to his lair near the TalTal Mountains. Link will challenge him to a fight, and he will accept. The King Moblin can fire arrows at Link to distract him before he charges headfirst into him. If Link can avoid this attack, the King Moblin will crash into the wall behind him and be stunned. This is Link’s chance to attack.

 

Ball and Chain Trooper

 
 
 
 
 
 
 
 
 


This armored opponent is found in Kanalet Castle, guarding one of the Five Golden Leaves. Donned in red armor and bearing a shield, the Ball and Chain Trooper can withstand many sword blows, and his Ball and Chain is a powerful force to be reckoned with. This soldier is most vulnerable while swinging some momentum into his spiked ball. Link should have a spin-attack ready.