Shield
This spell will raise Link’s defense level temporarily, and helps reduce the damage you receive from enemies to half the normal amount. It is very useful when you are low on life, and in places crowded with enemies! You should use this spell during almost every boss fight to keep safe. You receive this spell from the wise man in the town of Rauru.
Jump
Use this magic spell to increase the power of your jump, meaning that you will be able to jump higher and farther than ever before! Comes in handy when there are heights you cannot reach with the normal jump. To be able to add this spell to your inventory you must give a trophy to the niece of the Wise Man in Ruto.
Life
Fairy
This spell will transform Link will turn into a fairy, and he will be able to fly over dangerous terrain. Be aware that when using this spell, all your attack powers will be gone. Faeries are even small enough to fit through keyholes! You must talk to the Wise Man of Mido, and give his wife the medicine to acquire this spell.
Fire
Equip this spell, and you will be able to shoot fireballs when swinging your sword. Certain enemies can only be put to rest with the use of this spell, so it is essential to your journey. Most heroes often forget about this spell, but it is very useful. Go to Nabooru and talk to the Wise Man there, then give his daughter the fountain water. The spell will be yours!
And remember kids, when all else fails… use fire!
Reflect
This piece of magic is more than useful when you encounter magicians and wizards throughout the palaces, as it will bounce all the magic they attempt to cast at you back at them, causing damage. Without this magic you cannot defeat Carock, a palace guardian. Get it in Darunia by giving the missing child to the Wise Man’s wife.
Spell
The magic of the Spell is not fully known to the people of Hyrule, but legend has it that its powers can make a hidden cave somewhere in New Kasuto appear. Additional powers include scaring some enemies so much that their shape will change. In New Kasuto, pull a Santa Clause to enter the Wise Man’s house, and he will give you this magic ability.





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...