The Merge ability is the most noteworthy new addition to the Legend of Zelda series. The Merge ability allows Link to become a 2D drawing when he is touching a wall (or similar vertical surface). While “merged”, Link is able to move along walls to bypass obstacles. Game trailers have demonstrated Link using the ability to avoid holes leading to previously explored rooms, to pass through an iron gate, and to ride an “elevator” platform to a higher floor of the dungeon.
Bow & Arrow
The bow and arrow is one of Link’s primary tools in almost every Legend of Zelda game,
and it will return again in A Link
Between Worlds. So far, there do not appear to be any new uses, but Link once again uses it to fight enemies and activate switches.
Bombs are another item returning from past entries in The Legend of Zelda series. Link can use them as a weapon, but they are more often used to destroy cracked walls or as a tool for solving puzzles.
The Magic Hammer in A Link Between Worlds creates shockwaves when used, making it similar to the Magic Hammer that appeared in Four Swords Adventures. It can be used to smash enemies, springs, and wooden stakes, and break cracked floors.
We have seen Link use the Magic Hammer primarily as a tool for puzzle solving. The first demo of the game featured a dungeon full of springs that Link were activated by smashing them with the hammer. After a couple seconds, the springs would pop back into place and, if Link was standing on top of the spring at the right time, would allow Link to jump to a higher floor.
One of the more exciting additions to the inventory is the Fire Rod. The Fire Rod was introduced in A Link to the Past as a tool for lighting torches and burning foes. It has only appeared one other time in Four Swords Adventures. It’s addition marks the return of a classic item.
In the trailer from E3 2013, we can see Link attacking a Zola with the Fire Rod.
Gameplay videos from E3 2013 have revealed that the Fire Rod will act similarly to its appearance in Four Swords Adventures. When the fire strikes an enemy, the fire will continue to burn for a few seconds before dissipating. However, unlike Four Swords Adventures, the fire will not spread when it strikes a patch of grass.
As always, Link uses a shield to defend himself. The shield does not appear to be automatic; it is assigned to a button and works similarly to the shields that have previously appeared in handheld Legend of Zelda games like Link’s Awakening and The Minish Cap.
So far, we have seen Link using two swords. One appears to be the standard starting game sword, and the other is the Master Sword. As in A Link to the Past, the Master Sword fires beams when Link is at full health.
A Link Between Worlds is the direct sequel of A Link to the Past, so this appearance of the Master Sword seems set to finally put a rest to the years long debate over the ending of A Link to the Past, which claims “the Master Sword sleeps again, forever.”