
Many of us here at Zelda Universe are upset that the only Zelda news we got was about the minigame in Nintendo land. Even so, in a discussion with Entertainment Weekly, Shigeru Miyamoto revealed some things about what a Wii U Zelda would feature.
Hit the jump to see more.
But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?”
This phrase describes Shigeru Miyamoto’s mindset of the recent and next Zelda games. While we didn’t see a brand new Zelda game this year, Miyamoto is currently experimenting with several different ideas with the Zelda series until he discovers what would appeal to a larger audience.
In addition, Miyamoto is looking at the idea of removing motion control gameplay. This feature was neat in Skyward Sword, but it caused some players to stop and quit the game. With the new controller being more focused on hardcore gameplay, Miyamoto is looking to return to a classic style of Zelda gameplay, that which the fans and newcomers would enjoy.
So, are you happy for a classic approach to Zelda? Are you excited for HD graphics? Tell us what you think below.
Source: Entertainment Weekly (via My Nintendo News)





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...
Motion controls worked fine for me, please keep them in the next game.
I just want the franchise to die.
If they get rid of motion controls…. I'm out.
Seriously what a load of bull.
It's like how Ocarina of Time fans hold back the entire Zelda series. So basically the next console Zelda will be like Ocarina of Time/Twilight Princess. Why? Cause Nintendo looks at the Ocarina of Time sales, then they look at Twilight sales, and they are higher, because it's all people want.
It's what happened with Wind Waker… an amazing Zelda title, but it didn't sell as well as Ocarina of Time did. The buzz around it, and the hype wasn't the same. So a year after WInd Waker was released they announced Twilight Princess, which was no where near ready for release… just because they don't want people to think that Zelda is "kiddy". Cause all the fans of Ocarina of Time were having hissy fits that the graphics were colourful and you play as only young Link.
Anyways…… seriously there is nothing that bothers me more then how much the Ocarina of Time fan base has that much sway over how the Zelda series develop. Most of them don't even touch other Zelda games…. like Link to the Past, or even the original Legend of Zelda for that matter.
Sigh……..
You hit the nail on the head. The best Zelda's have always been the ones that strayed from the norm. My all time favorite is admittedly Ocarina of Time but I loved games like Majora's Mask, Wind Waker and Skyward Sword. The people who passed on Wind Waker solely for the graphics missed a truly amazing game. The control system in Skyward Sword was perfect and if Nintendo could go back and remake all 3D Zelda's with this system, I would happily pay full retail price for them.
Also… just had to throw it out there….
It`s hilarious…. absolutely HILARIOUS…. but the main reason they would get rid of the Motion Controls, is that people couldn`t finish the game because the controls made it TOO HARD.
So instead they would go back to more traditional HARDCORE controls…. to make it EASIER for everyone.
Hardcore Controls = EASY.
Truth is …. Skyward Sword, was just too hardcore for the hardcare gamer to apparently handle.
I like the idea of bring back old Zelda style, but Nintendo should also inculed Motion Controls as well. For me I’m not fuss because I love them both. If Nintendo wants to keep the fans as well as making new ones, they should at lest have an option to choose Motion Control or Original Controls (buttons) then everyone would be happy.
As long as I can use the Pro controller, I'll love whatever Zelda game they make, because I know the Gamepad is going to hurt my hands after a while. I didn't enjoy the motion controls in SS, only because I have a bad back and bad shoulders, it's taken me so long to beat it just because it hurts to play.
People just need a proper feedback system for the motion controls, it was impossible to know if you did the harp playing correct. But I loved how the sword actually worked, not like the crappy TP shaking sword.
They should have an option to turn motion controls on…or off. It would be simple enough. I personally adored Skyward Sword in every way. It's absolutely my new favorite game. However, I feel as though the games incredible story, music, and cinematic feel made a much larger impact on me than the control scheme did.
I liked the motion controls, but I'll have to leapout of joy if the next game has more classic contorls. I personaly loved that way of playing even more than motion controls.
and I'd like the next game to be more of an HD wind Waker, though of corse not THE SAME graphics, but similar style. something atleast somewhat new. but HD cartoony. then would be the perfect time for an HD realistic.
I loved Skyward Sword and thought the motion controls were great, even though it took a little while to get used to. I still love the classic controls and would be happy with whichever way Nintendo chooses to go. Zelda is still Zelda, no matter what kind of controls it has!
Controls don’t make the Zelda series but they can definitely ruin it. Twilight princess had horrible motion controls with the sword swinging and honestly I like the GameCube version better. It was more of a challenge to aim on skyward sword just cuz the motion sensor was so glitchy. If They made a smooth motion sensor I would love it. And for christs sake, add a left handed mode. That completely ruined skyward sword for me. But I guess on the wii u it wouldn’t matter.
Well, I can tell him right now that I won't enjoy anything less than what was in Skyward Sword. Pushing buttons may be core, but it's not hardcore.
I could care less for control schemes, but I’m more worry when Miyamoto said about expanding Zelda to more people than it already is
this arguments simple just have both im fine with motion it work like a charm in ss and i wont mind playign with buttons if ya had both and could switch on the fly that be better that way if un broke ur arm u could just play with the buttons or if ur really lazy buttons
true any idea can make a break the next game and i can lose more then they gained like if they add guns or vs or heaven forbit both they will loose more then theyll gain wich would be gun freaks or people who or way to lazy to read so they rather have va so they wont have to
People saying it would be good to have both control schemes. Nintendo would have to create two games just to do that. Think about some of the puzzles in Skyward Sword that required you to open a door by hitting one of four buttons in the correct order, or rotating your sword to confuse the eyes to open a gate, stabbing at things to put them on the edge of the sword etc. Those types of puzzles are great for motion controls but wouldn't work at all without them. If the game was more like OoT/TP, there would be nothing to do with the motion controls and therefore totally redundant.
we mean both in 1 game not seprate games kinda like xenoblade we could play on the classic controller or the wii remote
Ok, you are in a dungeon, and come across a locked door. The door has the 4 direction combination lock that you have to hit in the right order (like in the sand ship in Skyward Sword) Using motion controls you can easily pull off the up down left left right combination. Later you play the game again, this time with classic button only controls. How do you open that door? Nintendo would have to create two versions of the dungeon so it can be completed using motion control or classic style controller. The obvious solution is to take out the combination lock which lessens the use of motion control. Keep doing that to all the other puzzles that require motion control and you are basically left with Link being able to have 1:1 motion control with his sword but having no enemies or puzzles that benefit from it being in there. At that point, why bother having motion controls in the first place.
ALL OF MY YES:D
I can deal with it either way motion controls or just the more classic way of playing Zelda, either way i think it will work.
i think we need a new, epic, top-down zelda- would be traditional, a twist, refreshing.. maybe if you could even go between top-down and full 3d (a bit like metroid:other m, even tho that wasnt a shining example). maybe, maybe not. any thoughts?
I wish they could make it so you could choose to use classic controls or motion controls…I loved the motion controls.
YAY!!! Traditional controls!!
Please please please get rid of motion controls!!!
Aww. I actually enjoyed the motion controlled combat in Skyward Sword. I hope they at least make motion control an option for their next game, maybe even allow for seamless transition between the two control styles mid-gameplay. That would be cool.
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