
Hyrule Historia is the gift that keeps on giving. As more and more pages are translated and vigorously read by fans, we are given more previously unknown information about Zelda each day. GlitterBerri has been quickly and accurately translating her copy of the book, and a quote from Eiji Aonuma not only reconfirms something that fans have known about for years–or, for some, been complaining about–but also gives us a tiny glimpse into the future of the series. Read on to see what he has to say.
Eiji Aonuma comments on how the Zelda team focuses on gameplay, and then creates a story to adapt to it:
“Chapter 2, “The Full History of Hyrule,” arranges the series in chronological order so it’s easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.”
He then goes on to remark on the feedback the team is receiving on Skyward Sword, and hints on the future of the franchise:
“The long sailing time of creating Skyward Sword, a game to celebrate the 25th anniversary of the Zelda series, has just come to an end. The voices of those who’ve played it from around the world reach us. We hear their admiration comments, and their criticism too. All those voices become energy for the next voyage. Well, to tell the truth, we’ve already set sail in a new voyage.”
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According to Aonuma, the next title in the Zelda series is already underway, the latest “voyage” for fans to enjoy. It’s comforting for fans to know that their praise and critique is heard by developers, even if they live oceans away. If what Aonuma says is to be taken as a hint, perhaps the next Zelda title’s story will be centered around a completely new gameplay mechanic. Only time will tell. What new, inventive gameplay mechanics would you like to see in a future Zelda game?





Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...
i hope it´ll have the same art style and motion controls as skyward sword
I would love to see some sort of connectivity between the Wii U and the 3ds and have the games be interconnected. Maybe more dungeons open up if you connect your 3DS game or you could transfer inventory items. I doubt it would happen, but I think it would be cool.
As much as I want a pre MM game I doubt it would happen unless Link is the playable character. I suppose you could set it far back enough that there could be another Link.
One last thing- with the Wii U having HD I want a realistic game. Skyward Sword worked well because of the Wii’s limitations- of the limitations aren’t there then show that fact off! Plus, we just had a non realistic art style game.
I'd like to see a game returning to Termina, i mean it's just such a deep meaningful place that it deserves at least one revisit.
I'd also like to see termina again, maby a prequel where we get the history of termina or sequel where Link returns to termina
I’d rather not see termina again.
I love MM but there really is no reason to revisit it(except MM3D).
How would you make a prequel to MM anyway?
Not enough events happened to Link between OOT and MM.
I am hoping feverishly for a MM SEQUEL to properly end the Hero of Time’s journey.
The concept would be of him making his way back home(MM prophecied he would) and because Nintendo left it so open they could create an entirely new world filled with deep and rich characters.
i would love it to be a prequel to WW or sequel to WW and prequel to PH
Here I am hoping it will be in another land than Hyrule,like MM.
MAYBE LINK WILL RIDE A BUS ACROSS HYRULE THIS TIME AND HE’LL PULL THE CORD TO STOP IT AT EACH STATION.
8D
i wanna see the great sea again!!!
Now all there is for Nintendo to realise that the people who fell in love with Zelda all those years ago are now older, and to release games targeted towards bringing in new gamers in such a niche series with such a complex backstory and history would be stupid, because it would mean detracting from the aspect of 'building on the story' because that'd confuse new gamers.
All the people that love Zelda are now without a doubt in their 20s (maybe even 30s and 40s), and Nintendo needs to realise that as the target audience for this game matures, the game needs to too. What's wrong with a bit of blood, a bit of darkness and horror? I know Nintendo have a strict no sex policy, so they needn't go that far but COME ON NINTENDO!
God, I love this period of time right before we know anything about the next Zelda. It's all about being creative and imagining every possible gameplay and storyline we fans can think of.
I look forward to days of researching and imagining and writing about it! And now that we know the official timeline, it gets even better because we can actually theorize about where the next title will fit in.
I lessthanthree Zelda.
I want 2 Zelda games… A link to the past in 3D sounds interesting! I also want a Majora's Mask 3DS version >.<