
Earlier today, GlitterBerri posted an analyzation of the early development stages for the two Oracle games on the GameBoy Color. This early development information comes from various magazine scans, images from Spaceworld 1999 and 2000, and the games pages on Nintendo of Japan’s website.
Hit the jump for more information!

The lengthy post discusses many different images of the Oracle games that were either altered or didn’t even appear in the actual games. One interesting thing GlitterBerri mentioned was that the images were most likely “mock ups” given by the developers to the magazines for use to publish to the public. This means that many or all of the images are possibly not even screenshots, but rather fabricated using other means.
For example, in the image below, the door seems to fit a two block gap, however the space provided by the tile placement suggests that the entrance is only one block wide.

Another section of the article talks about the original plans for the Oracle games to be a trilogy. Each one of the games was supposed to represent the three pieces of the Triforce: power, wisdom, and courage. Unfortunately, there were coordination problems when the designers tried to find ways to link the three games, and the trilogy was shortened to the two games that exist today: The Oracle of Ages and The Oracle of Seasons.
If you’re curious to see the rest of GlitterBerri’s article, it is located here. ![]()
Source: GlitterBerri








