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Retrospective Remembrance: The Ocarina of Time

10th Anniversary Special Extravaganza
By Power Shot

Link decides to reveal a surprising retro look for the decade celebration.

Link decides to reveal a surprising retro look for the decade celebration.

So I’ve been asked to do this now. I’ll be writing this in a completely different format from my usual reviews, partially because of the significance of the game I’m being asked to review, and partially because I only have two days to get this out. In case you couldn’t tell, November 21st is the tenth anniversary of the release of The Legend of Zelda: Ocarina of Time. Regarded as one of the finest games ever designed, it has sold 7.6 million copies of its original N64 release, and has spawned almost half a dozen re-releases. It was also the first game to ever receive a perfect score from Famitsu, which in itself is regarded as the most respected video game reviewing magazine available. Yes, even I liked this game as a child, and I still do as an adult, so it’s incredibly difficult for me to say anything negative about this game. So, instead of all of that, we’re going to take a look at this juggernaut of gaming and see exactly what made it tick back then, what makes us remember it now, and how it came to be classified as one of the greatest, if not the greatest games ever made.

Incidentally, this remembrance will contain more spoilers than a review of the new Saw film. But if you’re wary of spoilers of this game, then you clearly have no idea what I’m talking about, so give this review to someone who does.

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By Cody, in Link's Crossbow Training on November 15th, 2008. Comments Off

Crossbow

 
 
 
 
 
 
 
 
 


This is Link’s primary (well, only) weapon throughout the game. You aim it using the Wii Remote/Zapper and fire with the B button. Hold down the B button to charge up the Crossbow, then release for an exploding Bomb Arrow, which does more damage and hits more targets—but be careful! You don’t want to hit any penalty targets, don’t forget. Also, use the Z button on the Nunchuk to zoom in on faraway targets. In Ranger stages, you can maneuver Link about using the control stick on the Nunchuk. Another thing to remember about the Crossbow is that by shooting enemies that are glowing green, the Crossbow will temporarily be powered up with a rapid-fire ability making for some easy shooting and a good way to rack up more points–but you endanger your combo by doing so.

 

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Before being able to play this game, you must first have found the bow. Once acquired, return to Molida Island and go into Romano’s hut where you will find that he has set up his very own shooting gallery. Of course though, nothing comes for free these days, and Romano is no exception to this rule.He will charge you a fee of 20 Rupees to play his game.

This mini-game is probably the most annoying of them all due to the fact that you have to be extremely precise with your aim. The action is displayed on the top screen of the DS, where various wooden targets will flip over for you to shoot with your arrows. Don’t worry, your arrows are unlimited throughout this mini-game. The targets display pictures or either a ghost or a girl. You must shoot ONLY the ghost targets to win, as hitting a girl target will result in loss of precious points. If you successfully hit the ghosts, then you will gain a total of 50pts for each consecutive hit, however, hitting even just one girl target will result in loosing 50pts.

If you’re playing for the big prize (a Heart Container), then you will have to perfect this game, hitting every ghost while avoiding ALL the girls.

Make sense? Good, now here are the possible rewards.

Treasure = 1300-1699 pts

Quiver, Ship Part = 1700-1999 pts

Heart Container, Ship Part = 2000+ pts

Note that the Quiver and the Heart Container can be won only once.


 

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