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The All-mighty ReggieAccording to the all-mighty Reggie, CEO of Nintendo of America, Nintendo does indeed listen to what the fans say. Common complaints by fans about the Nintendo Wii include: lack of hard drive, minimal online play, and awkward friend codes. Reggie explains Nintendo’s views on the matter.

“We listen to our fans all the time. Nintendo fans are some of the most passionate in the world, and believe me, they make their opinions heard. We’re not claiming our way of doing things is better or worse than anyone else – it’s just different. We listen very closely to what people have to say, both pro and con, and keep those feelings in mind as we plan ahead.”

So, translation: The Wii is most likely not going to be vastly improved upon. But we can still hope for the next console.

Source: Reggie: ‘Nintendo IS listening to fans’ (Thanks to Steve for the tip!)

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Retrospective Remembrance: The Ocarina of Time

10th Anniversary Special Extravaganza
By Power Shot

Link decides to reveal a surprising retro look for the decade celebration.

Link decides to reveal a surprising retro look for the decade celebration.

So I’ve been asked to do this now. I’ll be writing this in a completely different format from my usual reviews, partially because of the significance of the game I’m being asked to review, and partially because I only have two days to get this out. In case you couldn’t tell, November 21st is the tenth anniversary of the release of The Legend of Zelda: Ocarina of Time. Regarded as one of the finest games ever designed, it has sold 7.6 million copies of its original N64 release, and has spawned almost half a dozen re-releases. It was also the first game to ever receive a perfect score from Famitsu, which in itself is regarded as the most respected video game reviewing magazine available. Yes, even I liked this game as a child, and I still do as an adult, so it’s incredibly difficult for me to say anything negative about this game. So, instead of all of that, we’re going to take a look at this juggernaut of gaming and see exactly what made it tick back then, what makes us remember it now, and how it came to be classified as one of the greatest, if not the greatest games ever made.

Incidentally, this remembrance will contain more spoilers than a review of the new Saw film. But if you’re wary of spoilers of this game, then you clearly have no idea what I’m talking about, so give this review to someone who does.

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Before I begin this article, I would first like to clarify that what I am doing right now is reporting on a rumor. That is to say, like everything else on the Internet, this should be taken with galactic-sized piles of salt. Recently, rumors have been flying all over Zelda forums and Nintendo sites about the possibility of a new Zelda game in the works, according to an alleged interview which took place between Eiji Aonuma, whom many might recall was the director for Twilight Princess and most recently the producer of Phantom Hourglass, and an individual at IGN referring to himself as “Kyle.” The new game, code named “Project Deluge,” is scheduled to be announced at E3 2008 and is slated for a 2009 release date, if the rumor is to be believed. Having given my technical information about the interviewer, the interviewee, and the absolute verification of nothing but the fact that this is but a rumor, let us analyze some of the more interesting details given in the interview.

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