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Shigeru Miyamoto makes yet another mysterious statement in an interview about Zelda. Talking mostly about New Super Mario Brothers Wii and Spirit Tracks, the famous game designer said he couldn’t talk about Zelda Wii. Then he said “It’s fun to move your body around”.

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Recently I interviewed Sandeep Parikh, director of The Legend of Neil (and also Zaboo from The Guild), and Tony Janning, who plays Neil, the titular character. For those of you unaware, The Legend of Neil is a web series about a regular guy from the real world who gets sucked into the game of Zelda.

If you are easily offended, the series may not be for you as it does contain a fair amount of vulgar language, but otherwise, you should check it out starting from the first episode here, and then listen to the interview, which both explains the reasons behind the creation of the series and provides hints as to its future.

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Interested in getting a Zelda-themed ocarina so that you can be like Link in Ocarina of Time? Blast Magazine recently interviewed ocarina-makers STL Ocarina about their Zelda-themed products and plans for the future. You can read the interview here.

Alongside replicas of the Ocarina of Time itself, the site also has other Zelda-themed products, such as a fully functional ocarina in the shape of a rupee, and songbooks of music from the Zelda series.


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The Legend of Neil is a web series about a man named Neil who finds himself trapped in the land of Hyrule and has to defeat Ganon and save the princess. Comedy Central came to them requesting a second season and that season begins just next week, so we approached main character and co-writer of the series, Tony Janning, for an interview.

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For those interested, here is the full relevant part of the interview between Nintendo Power and Miyamoto. Basically, he says that while the changes will not be radically different, we are going to see a difference from TP in that TP was a GCN game ported to the Wii, while this will be built for the Wii itself.

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In an older news post it was mentioned that the DS will be phased out with DSi enhanced games, and then there will be games that will only work with DSi. For those who don’t know what DSi enhanced is, they are games that will work across all DS systems, but will have special features only available on the DSi. Could ST be one of these DSi enhanced games?

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Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions

Were back!

Heyyy yah there, one and all, Anime_Queen/Asia, your ZUCast producer here ^_____^

We apologize for disappearing off the face of the internets, but yes, you heard right, we’re back and relaunching with a Community Christmas Cast special! Gogo! Click “Read the rest”to have a wee glimpse at the contents for the cast and a bit more info, or start streaming the podcast right away from the bottom of this post. If you’re subscribed via iTunes, you should already be getting it.

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There hasn’t been much of news lately, and we here at ZU apologize for the lack of news being put onto the site, but as you know Christmas is coming up, and everybody deserves a break, even us news monkeys.

For the moment I did receive something interesting from forum member Artorium. G4 is a television network, that is best known for its gaming coverage. Well a couple days ago they had an interview with Reggie. He talked about sales, the people who want Wii , mature titles, and how (again Nintendo trying to  reassure us) Nintendo has not forgotten about the core Nintendo fan.

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It seems Nintendo Power celebrated Ocarina of Time’s tenth birthday as well by interviewing the man that makes the game tick, Eiji Aonuma.

In this interview Eiji talks about what made OoT the game we all know and love. He answers questions about how the graphical style was selected, why they used the cinematics that they did, why Epona exists, and much more. Anything you could possibly not know about OoT is in this interview, and we have the scans of the whole thing for you to read.

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Unless you’ve been living under a rock for the last couple months, you should know about the economic crisis facing the world. Most of this can be attributed to the US and the sub-prime mortgage crisis. Most of you under 18, though, could probably care less. Although, if the economy tanks, how does Nintendo create games? Or what if they create them, but then have to sell them for extremely high prices just to turn a small profit?

What would you do if your family couldn’t afford games anymore? Would you cry? Would you even care?  Of course you would. Why come to a Zelda site and not care about gaming even a little? Well there is a bit of good news. Hit the jump to find out why.

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There was an interview with Reggi, and Miyamoto for a Latin American magazine. It was translated, and had a few interesting tidbits.

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I was fortunate enough to chat with Cameron today while one of his friends was busy playing The Wind Waker. I asked him about Team Four48, their mission, what inspired them and why they chose Zelda over other franchises. Sprinkle in a bit of metaphorical jabber, and you’ve got my spicy half-hour long interview with Team Four48’s Cameron Banga.

This is the uncut interview. It’ll download in iTunes for those subscribed to the podcast. While I can’t yet guarantee it, as I’m waiting for confirmation from our podcast editor Margar, I’m hoping that she’ll be willing to cut up a ten minute version for the upcoming installment of the ZUCast.

Team Four48 is currently on track to finish the remaining two Zelda games by their 6pm EST deadline, and it looks as though they’re going to break their $2000 donation goal as well. Make sure to watch them as they do – we’ve got a live feed going as well as video feeds and a donation widget to help them out.


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Ladies, gentlemen, and muffins, today I saw a very interesting statement made by none other than Shigeru Miyamoto, whom you might all know and recognize as the Golden Boy of Nintendo as well as the creator of our beloved Zelda series. In the interview, Mr. Miyamoto wished to inform the public of his preferential expertise at hardcore, or traditional, games rather than the recent stream of casual games that have been so dominating the industry.

Now, this comes as no surprise to me personally, but it’s also a very important thing to say now, at a time when casual Zelda is threatening to tear apart the community. As Mr. Miyamoto is always involved, on some level be it a designer or director or producer, with each Zelda Nintendo makes, I believe that this statement reassures me as to the new Zelda games in development still being hardcore, even if they shall be trying to appeal to both crowds of gamers.

Oh, and perhaps even more important than the new Zelda game retaining traditional game play elements, Miyamoto indirectly announced Pikmin 3. Excellent.

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Before I begin this article, I would first like to clarify that what I am doing right now is reporting on a rumor. That is to say, like everything else on the Internet, this should be taken with galactic-sized piles of salt. Recently, rumors have been flying all over Zelda forums and Nintendo sites about the possibility of a new Zelda game in the works, according to an alleged interview which took place between Eiji Aonuma, whom many might recall was the director for Twilight Princess and most recently the producer of Phantom Hourglass, and an individual at IGN referring to himself as “Kyle.” The new game, code named “Project Deluge,” is scheduled to be announced at E3 2008 and is slated for a 2009 release date, if the rumor is to be believed. Having given my technical information about the interviewer, the interviewee, and the absolute verification of nothing but the fact that this is but a rumor, let us analyze some of the more interesting details given in the interview.

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Is it true or is it fiction? Recent rumors are surging through the internet about a new Zelda game which will be announced at E3 2008. The presently titled Project Deluge or Valley of the Flood is rumored to be in the works from Nintendo in a recently released interview between Eiji Aonuma and a mysterious individual calling himself “Kyle.” The alleged interview, which originated at IGN’s forums, has not been confirmed to be legitimate but is raising interesting questions about the future of the Zelda series because of the new features in the game.

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