Advertisement

As if the Wii Motion Plus is not enough, Nintendo wants to upgrade the accelerometer inside of the Wii Remote controllers. It looks as if companies from all over have been trying to pawn off their latest creation to Nintendo, and it looks like they may have found one.

Read the rest of this entry »


Sharing is Caring

 
  • email
  • Digg
  • Facebook
  • Twitter
  • Reddit
  • Yahoo! Buzz
  • del.icio.us
  • Mixx
  • Google Bookmarks
  • StumbleUpon
  • Technorati
 


 

Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions

Retrospective Remembrance: The Ocarina of Time

10th Anniversary Special Extravaganza
By Power Shot

Link decides to reveal a surprising retro look for the decade celebration.

Link decides to reveal a surprising retro look for the decade celebration.

So I’ve been asked to do this now. I’ll be writing this in a completely different format from my usual reviews, partially because of the significance of the game I’m being asked to review, and partially because I only have two days to get this out. In case you couldn’t tell, November 21st is the tenth anniversary of the release of The Legend of Zelda: Ocarina of Time. Regarded as one of the finest games ever designed, it has sold 7.6 million copies of its original N64 release, and has spawned almost half a dozen re-releases. It was also the first game to ever receive a perfect score from Famitsu, which in itself is regarded as the most respected video game reviewing magazine available. Yes, even I liked this game as a child, and I still do as an adult, so it’s incredibly difficult for me to say anything negative about this game. So, instead of all of that, we’re going to take a look at this juggernaut of gaming and see exactly what made it tick back then, what makes us remember it now, and how it came to be classified as one of the greatest, if not the greatest games ever made.

Incidentally, this remembrance will contain more spoilers than a review of the new Saw film. But if you’re wary of spoilers of this game, then you clearly have no idea what I’m talking about, so give this review to someone who does.

Read the rest of this entry »

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


 


The Difficulty of Ocarina of Time

A 10th Anniversary Article by lftenjamin

I don’t usually write articles that much, or really at all, but with Ocarina of Time’s 10th birthday coming up how could I not want to write something? Ocarina of Time has formed a special place in our hearts. I’m going to take a stab in the dark and guess that the average visitor to Zelda Universe is around the age of 15-18 and, going by my guess, I’m also assuming that Ocarina of Time was their first Zelda game. My first was Link’s Awakening, but the game that got me hooked on Zelda was Ocarina of Time.

 

Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions

By Cody, in Link's Crossbow Training on November 15th, 2008. Comments Off

Crossbow

 
 
 
 
 
 
 
 
 


This is Link’s primary (well, only) weapon throughout the game. You aim it using the Wii Remote/Zapper and fire with the B button. Hold down the B button to charge up the Crossbow, then release for an exploding Bomb Arrow, which does more damage and hits more targets—but be careful! You don’t want to hit any penalty targets, don’t forget. Also, use the Z button on the Nunchuk to zoom in on faraway targets. In Ranger stages, you can maneuver Link about using the control stick on the Nunchuk. Another thing to remember about the Crossbow is that by shooting enemies that are glowing green, the Crossbow will temporarily be powered up with a rapid-fire ability making for some easy shooting and a good way to rack up more points–but you endanger your combo by doing so.

 

Read the rest of this entry »


 


Now I’m sure most of you readers out there have heard of many different kinds of gaming mods. One of the more famous ones being the giant NES controller. I think this one may just top that.

Read the rest of this entry »


Tags

Sharing is Caring

 
  • email
  • Digg
  • Facebook
  • Twitter
  • Reddit
  • Yahoo! Buzz
  • del.icio.us
  • Mixx
  • Google Bookmarks
  • StumbleUpon
  • Technorati
 


 

Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions

If you weren’t aware, Nintendo’s been in a bit of hot water lately. Facing a $21 million lawsuit, it has been accused by Anascape (some company in, where else, Texas) of pirating their software and, as such, took Nintendo to court to make a quick buck. Don’t you hate it when people just sue at the slightest chance of making money?

Well, it seems Nintendo lost its case, as Judge Ron Clark, the district judge of the case, ruled in favor of Anascape, and is expected to announce a ban on both the Nintendo WaveBird and Classic controllers soon. Now, Nintendo will of course appeal this ruling, and can still sell the controllers until the appeal is tried, but the fact is that unless they do something they could be forced to pay this Anascape royalty fees for every Wii Classic controller ever made and that will ever be made.

I’m really getting tired of these retarded lawsuits. Anascape is in a different country, doesn’t even have a webpage… How could Nintendo even rip them off? Anyways, a more in-depth article can be found below, so check it out and begin priming your hate mail towards these people for threatening the production of the Wii to make some money.

Source >>


Sharing is Caring

 
  • email
  • Digg
  • Facebook
  • Twitter
  • Reddit
  • Yahoo! Buzz
  • del.icio.us
  • Mixx
  • Google Bookmarks
  • StumbleUpon
  • Technorati
 


 


Recently it has occurred to me that I haven’t been playing my Nintendo Wii as frequently as my nagging brain keeps telling me to. While there are reasons for this (food, sleep, plotting to overthrow the site) I just cannot bring myself to pick up my controller and beat up computers in Brawl anymore. There’s always a show on to divert me from playing on my white box of wonder. And I think I know why.

Read the rest of this entry »


Sharing is Caring

 
  • email
  • Digg
  • Facebook
  • Twitter
  • Reddit
  • Yahoo! Buzz
  • del.icio.us
  • Mixx
  • Google Bookmarks
  • StumbleUpon
  • Technorati
 


 


On the occasions when I can wrangle my brother away from playing Brawl I have found some time to myself to review this game. For those of you who have been living in the dank cave I refer to as the “Sony Fan Boy Fortress of Death” the Mario Kart series are racing games set in an alternate universe where blue shells are deadlier than lightning bolts. Despite its popularity over the years, the series’ most recent installment Mario Kart Wii picked a rather bad time to be released due to more interesting games like Super Smash Brothers Brawl and Grand Theft Auto IV being released in the same time constraints. I myself didn’t even know it was coming out until a month before its release. However, for this installment Nintendo has made the Mario Kart magic strike in a rather unique way, creating a game that deviates from the others in the series in the same manner that I deviate from behavior considered polite by my mother. Bearing all of this in mind, I’d like to take time out of my busy schedule to rant a little on the nuts and bolts of Mario Kart Wii to help indecisive folk who require professional assistance from published reviewers like me to decide if they like the game. Now that that’s over with, start your engines and prepare to be force-fed turtle shell!

Read the rest of this entry »


 


 
© 2001-2009 Zelda Universe | Powered by WordPress | Legal | Contact Us | Advertise