It was way back in December when we were celebrating Wind Waker‘s 10th anniversary in Japan, though it wasn’t until this day a decade ago that this wonderful game hit Europe. It’s almost difficult to imagine such a long delay for localisation these days, with so many simultaneous worldwide releases and games arriving in all territories at least in the same week. And believe me, those extra months were all the more agonising to the 11-year-old me who couldn’t wait to get his hands on The Wind Waker.
Leading up to the release, those months were spent gazing at the colourful screenshots and re-reading the previews in the UK’s Official Nintendo Magazine. Having received my GameCube the prior Christmas, I became obsessed with reading about the new games–and for whatever reason, Wind Waker in particular caught my eye. I wasn’t a fan of Zelda in particular at this point–I’d had my run-ins with Link’s Awakening and Ocarina, but hadn’t yet become all that invested in the series as a whole. That, of course, was all about to change, and little did I know that The Wind Waker would practically save my life.





















Tingle’s Rosy Rupeeland was released only in Japan and Europe, never making it to the USA due to lackluster sales. Surprisingly, the game was well-received among those who did play and review the game. You play as Tingle, a 35-year-old (and single) man lost in the world. Guided by the mysterious figure Uncle Rupee, Tingle fills a mystical spring with money and gain access to the wonderful Rupeeland, a paradise where nobody has to work. Along the way, hire body guards to protect Tingle – but from what? All may not be as it seems in Tingle’s quest for monetary gain, and Rupeeland just might not be so rosy after all...