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Developer Quote Guide 2.0
Version 2.o Update
-Added "09" IGN "Zelda Wii" Interview -Added "08" NP "AoL Town Names" Interview -Added "07" MTV "PH Remake of LoZ" Interview -Added "07" Miyamoto "Upended TP" Interview -Added "05" TSA "Camp Hyrule" Chat Room Interview with Bill Trinen -Added "o3" TSA "Camp Hyrule" Chat Room Interview with Bill Trinen -Edited Format slightly Introduction Hey there fellow ZU'ers. For many of you new to theorizing it is easy to get lost within what a developer has actually said in the past, heck some veteran theorist have a hard time recalling from memory what was said. So I thought that it would be great if we at ZU had a sort of "One stop shop" for many of the "Zelda theorizing related" developer quotes. That's where I come in, I would like to present to you a developer quote guide I created primarily to just get my facts straight. While this is a somewhat work in progress, I personally believe it is still comprehensive. Inspiration This project was inspired by the LA forums attempt to catalog creator comments and seeing as perhaps one or two came specifically from them it is only fair to include them to my Special thanks section. Special Thanks Special thanks to Lex, for pointing out a different way of looking at an interview and finding the TSA interviews Special thanks to LOZ Historian for "2008" Interview Special thanks to the Mod who threatened Hombre Special thanks to all who supported this thread. Disclaimer -Interviews where edited for clarity and length -Comments section provide both insight and bias -Source will be given for every interview Without further ado... Developer Comments, Quotes, and Interviews Additional Comments by: Oni-TLink 1998-1999 Interviews Quote:
-1998 Interview featuring Miyamoto -Confirms Ocarina of Time is first -Gives Young Link’s approximate age Source: http://www.miyamotoshrine.com/theman...ws/08982.shtml Quote:
-1998 Interview featuring Miyamoto -Miyamoto’s philosophy places key emphasis on “secrets” -One can take away that the admissibility of less than obvious “secrets” should not be immediately discredited Quote:
-1998 Interview featuring Miyamoto -Further strengthens Miyamoto’s views of Gameplay first, story second -However, Miyamoto makes a conscience effort to admit that story is important but not “first priority” Source: http://www.miyamotoshrine.com/theman...ews/0898.shtml Quote:
-1998 Interview featuring Miyamoto -A nod to the importance of, “not so obvious secrets” Quote:
-1998 Interview featuring Miyamoto -Release of the infamous “Miyamoto Order” -OoT-LoZ/AoL-ALttP-(LA?) Source: http://www.miyamotoshrine.com/theman...s/111998.shtml Quote:
-1998 Interview featuring Takizawa and Osawa -Ocarina of Time was written under the preconceived notion that it was the “Seal/Imprisoning War” Quote:
-1998 Interview featuring Takizawa and Osawa -Ocarina of Time was written under the preconceived notion that it was the “Seal/Imprisoning War” -Ocarina of Time sages are what the towns in AoL are named after -A nod to the importance of, “not so obvious secrets” Source: http://www.angelfire.com/games5/makz...tcomments.html Quote:
-1999 Interview featuring Dan Owsen -Back of the Alttp box is not canon -“Miyamoto Order” reestablished in 1999 Source: http://forums.legendsalliance.com/in...3&#entry306763 2002 Interviews Quote:
-2002 Interview featuring Miyamoto and Iwata -Further strengthens Miyamoto’s views of Gameplay first, story second Source: http://www.miyamotoshrine.com/theman...s/190202.shtml Quote:
-2002 Interview featuring Miyamoto and Iwata -Incorrect Wind Waker placing, furthermore indicating that one should be wary of developer comments made before actual game release. -However, the "latest Zelda game" can also be referring to Four Swords. Source: http://www.miyamotoshrine.com/theman...ews/0702.shtml Quote:
-2002 Interview featuring Miyamoto and Aonuma -Basis of the “Two Endings” quote -Early attempt at confirming the split time-line Source: http://www.zelda.com/gcn/legend.jsp Quote:
-2002 Interview featuring Miyamoto and Aonuma -Another basis for the “Two Endings” quote -Early attempt at confirming the split time-line Source: http://www.zeldalegends.net/index.php?p=233 2003 Interviews Quote:
-2003 Interview featuring Miyamoto and Aonuma -Quote that put an end to Single-Link Theories Source: http://www.miyamotoshrine.com/theman...s/210203.shtml Quote:
-2003 Interview featuring Miyamoto -Indicating that the order was still LoZ/AoL-Alttp Quote:
-2003 Interview featuring Miyamoto -Confirmed existence of “Time-Line Document” -Further strengthens Miyamoto’s views of Gameplay first, story second Source: http://www.miyamotoshrine.com/theman...s/230403.shtml Quote:
-2003 Interview featuring Aonuma -Possible indication of Tetra’s Trackers being canon? Source: http://archive.gamespy.com/interview...a/index2.shtml Quote:
-2003 Chat Room Discussion with Bill Trinen -Essentially stating that the GBA version of ALttP and the changes made to it are Canon -As well as over-ride the SNES version of ALttP Source: http://www.zentendo.com/media/albums...001/trans5.jpg 2004 Interviews Quote:
-2004 Interview featuring Miyamoto, Aonuma, and Bill Trinen -When Miyamoto creates an teenage/adult Link, 16 is the envisioned age Quote:
-2004 Interview featuring Miyamoto, Aonuma, and Bill Trinen -Bill Trinen’s role in Zelda Universe; plays, localizes, and translates games(as well as interviews) -Indication that Bill Trinen is perhaps closely tied with the “Time-Line Document“? Source: http://www.miyamotoshrine.com/theman...s/130504.shtml Quote:
-2004 Interview featuring Aonuma -Further strengthens Miyamoto’s views of Gameplay first, story second -Aonuma states his “mission” of trying to connect all stories together Quote:
-2004 Interview featuring Aonuma -Indication of Four Swords being first? Quote:
-2004 Interview featuring Aonuma -Basis of the “No Involvement” quote -Aonuma was too preoccupied with Wind Waker be involved with Four Swords, making earlier placement invalid? Source: http://www.gameinformer.com/News/Sto...1915.59084.htm Quote:
-2004 Interview featuring Aonuma -Another basis for the “No Involvement” quote -Further adding that not only was he not in charge of the story, but that Miyamoto “upended the tea table” [changed it] towards the end. Source: http://www.nintendoworldreport.com/s...cfm?artid=2180 2005 Interviews Quote:
-2005 Interview featuring Aonuma -Basically we cannot used pre-released (Unfinished/Beta) content or comments as time-line evidence Source: http://www.unlimitedgamer.net/covera..._interview.php Quote:
-2005 interview featuring Aonuma -Shows that the Minish cap is indeed a part of the “Four Swords Saga” -Sets a tone that they are somewhat close in proximity Source:http://forums.legendsalliance.com/in...3&#entry306763 or http://www.landofthelegend.net/Hyrul...t-noa-eiji-tmc Quote:
-2005 Chat Room Discussion featuring Bill Trinen -Proof that there is an actual timeline that the Localization team adheres to Source: http://www.zentendo.com/media/albums.../noa_chat3.jpg 2006-2007 Interviews Quote:
-2006 Interview featuring Aonuma -Further strengthening when a teenage/adult Link is created, 16 is the envisioned age Quote:
-2006 Interview featuring Aonuma -Spit Time-Line confirmed Source: http://www.thehylia.com/index.php?su..._from=&ucat=19 Quote:
-2007 Interview featuring Aonuma -Origins of why Link is named Link Source: http://www.1up.com/do/feature?pager....=1&cId=3163610 Quote:
-2007 Interview featuring Aonuma and Phantom Hourglass Staff -Confirmed that FSA wasn’t the only time Miyamoto upended the tea table Source: http://www.videogamesblogger.com/200...iji-aonuma.htm Quote:
-2007 Interview featuring Aonuma -PH was an unintentional remake of LoZ -Aonuma tone also indicates a sort of “going with it” feel Quote:
-2007 Interview featuring Aonuma -Aonuma’s “tone” seems to imply that stories after TWW are a side project of his -Perhaps indicating AT placement of 2D games [bias] -Can also indicate that he knows nothing of what happened after TWW (baring PH of course) Source: http://multiplayerblog.mtv.com/2007/...-of-nes-zelda/ 2008-2009 Interviews Quote:
-2008 Interview featuring Aonuma -Further strengthens, "Ocarina of Time sages are what the towns in AoL are named after" -Deductive reasoning of these quotes can further imply that the "Miyamoto Order" is still valid (bias) Source: http://www.zeldainformer.com/images/news/mag5.jpg (Note: TheHylia sponsored this source first) Quote:
-2009 Interview featuring Miyamoto -Confirming that “Zelda Wii” it is not a [direct] sequel to TP Quote:
-2009 Interview featuring Miyamoto -“Completely different era”, possibly just indicating its non-relationship to TP -Indicates that this Link will be older than he has ever been depicted (adulthood) -Emphasizes the fact that he is not wielding a sword. Source: http://wii.ign.com/articles/991/991714p1.html "Here's looking at you ZU"
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Re: Developer Quote Guide
Mm-hm.
Time to get nitpicky however: Quote:
Edit: Oh sorry, I thought that said single TIMELINE theories. ![]() Quote:
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Re: Developer Quote Guide
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REMEMBER: This should be used as a resource with my comments being only supplemental to it's understanding (with some bias) And in regards to your other statement I think that I might add an interview I found that generally says miyamoto has "upended tea table's" plenty of times. and tying it to that one specific event is a little unnecessary especially because of the above interview I mentioned
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Re: Developer Quote Guide
Me and Erimgard are debating whether we should sticky this or not. It's a really good thread, but we're supposed to cut down on stickies as well as incorporate these kinds of things with the Newbie's Guide....
We haven't forgotten about this ![]()
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Re: Developer Quote Guide
This should most deffenetly be stickied!
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/TWW-PH/ST/(AoL BS) /LoZ-AoL/OoX-(LA)/TMC/FS-FSA/ALttP-(LA) OoT \MM/TP Quote:
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Re: Developer Quote Guide
This is what we have the sticky section for, there's not enough material to justify a subforum. We have a few sticky threads but we need to cut down and make them more effective. And that requires time, something me and Erimgard don't have atm.
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Re: Developer Quote Guide
Thank you very much Linksoer, It would be a shame if this thread got lost within pages of theories. Especially if its to be used as a resource.
Bump.
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Re: Developer Quote Guide
I'm personally not so sure that this interview referred to Wind Waker when it talked about the "latest Zelda game," since the last game to be announced was Four Swords. Obviously the next question talks about the "GameCube Zelda game," but the one about the "latest Zelda game" is pretty contextless.
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Re: Developer Quote Guide
Thats one way of looking at it but I still believe that one should be wary of developer comments made before actual game release.
however I will edit the side not to conclude Four swords. Thank you very much Lex
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Re: Developer Quote Guide
Yeah, I've thought the same thing in the past, Lex. But I'm still fairly unsure how to interpret it. Considering, however, that before that they were talking about cartoon graphics, and after that they were talking about the demo for the GC game I'd say it's more safe to conclude that they were talking about TWW.
But who knows... Also, this thread = pure win. Bump. Sticky please.
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Re: Developer Quote Guide
A higher-ranked mod threatened me with death or worse if I didn't sticky this thread this instant, so there ya go ^_^
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Re: Developer Quote Guide
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Of course, given the fact that I have the FS series first in my timeline, I would be absolutely delighted if that were the case….(Pauses, Looks at timeline, smiles, laughs maniacally) |

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Re: Developer Quote Guide
One more thing to add to this compilation:
2008: Nintendo Power and Eiji Aonuma Source: http://www.zeldainformer.com/images/news/mag5.jpg (Note: TheHylia sponsored this source first) NP: What was the impetus for creating the game’s multiple races–Gorons, Zoras, the Gerudo, Kokiri, etc.–and what was the process like for creating them? EA: In creating a unique cast of characters, we thought it would be effective to have nonhuman races, each of them invested with different lifestyles and mannerisms. Almost from the beginning we had decided on Kokiri to live in the forests, Gorons to live in the mountains, and Zoras to live in the water. At first we imagined the Zoras as monsters sort of like mermen who would be antagonists to humans. The original concept was strong. However, after we had decided Princess Ruto was going to be one of the sages, that image didn’t seem to fit anymore, so we changed them to be a friendly more like humans. Each of the races has a character fated to become one of the sages later on. We named them after towns in The Adventure of Link so it would appear that the towns had been named after them. (In the world of Zelda, the events of Ocarina of Time occur before the events of The Adventure of Link.) ------------- This could simply be affirming AoL after OoT (but which prong of OoT is uncertain), or not... Either way, it's hopeful that at least one developer still sees the entire series interrelating together. Edit: Also: This may be the only developer insight interview you missed in your listings. So now your references should be complete. Good job.
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[All Accounted For Japanese Re-Translations From Legends Alliance] |

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Re: Developer Quote Guide
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As I see it, they talk about the stylistic development first, which could really apply to both games as both use the same art style, then about the "latest Zelda" and then about the "GameCube Zelda." It's not really all that clear- which is why I precluded my post with "I'm really not so sure..." ;D
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Re: Developer Quote Guide
Thanks everyone for the props, as I told both Erim and Hombre, I was just really trying to help both my hobby and ZU thrive.
Oh and LOZ historian thanks for that interview. Will post and format
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