|
|||
|
Re: Developer Quote Guide
nice work on the thread, has helped me already
__________________
http://littleravenrecords.blogspot.com - Record Label with stuff about all my projects My Zelda Covers Album http://rapidshare.com/files/29658743...lian_Tales.zip my youtube channel with all my zelda covers on it http://www.youtube.com/user/emeishanmusic If anyone is making a fan game and needs some music id wanna be able to help ![]() LA(DX), OoA, OoT, MM, TWW, MC, TP, PH - Completed OoS - Up to last boss |

|
|||

| Advertisement |
|
|||
|
Re: Developer Quote Guide
Quote:
__________________
Quote:
|

|
|||

| Advertisement |
|
|||

|
||||
|
Re: Developer Quote Guide
I'm pretty sure it was posted/translated on Legends Alliance like every other Japanese translation. I'll see if I can find it.
__________________
Quote:
![]() Thanks to Stεvε for the awesome sig/avy. |

| Advertisement |
|
|||

|
||||
|
Re: Developer Quote Guide
http://forums.legendsalliance.com/in...dpost&p=444763
Jacensolo06 even says where the original quote was found.
__________________
Quote:
![]() Thanks to Stεvε for the awesome sig/avy. |

| Advertisement |
|
|||

|
|||
|
Re: Developer Quote Guide
Quote:
talk about an overblown interpretation! (@ bold) EDIT: In other quotes Miyamoto says OOT is first, but not in this one
__________________
will believe in a parallel world if it's not called "Termina". ![]() |

| Advertisement |
|
|||

|
|||

| Advertisement |
|
|||

|
||||
|
A new, but not so new, way to enforce the probability of one's theories
In my spare time while reading peoples threads around ZU, LA, and of course my home: ZI, I think it's in the best interests of Zelda Theorists to start looking at the parallels between Zelda Team members that worked on other titles. Where developer insight is lacking in confirmation between timeline arks, there is room to observe and pierce through the bias that is reflected through Script Writers and Directors - what elements they choose to play a part in storyline which are recollected by us theorists when trying to make connections.
Its necessary for me to point out the hierarchy of Zelda Team members which influence storyline direction - pending the overall managers such as Producers, Supervisors, Advisers, which only step in with their interpretations and directives when necessary - or asked by interviewers for that matter. In my chart attachments the hierarchy follows as such: Producer/s Executive Producer/s Advisor/s Supervisor/s Director/s Assist./Sub Director/s (Planners & Planning) Script Writer/s (& Event Planning) Localization Management NoA Localization Translator/s English Script Writer/s (Editors and Publishers) Special Thanks Note: I included 'Special Thanks for extra reference in-case their were members from the following positions that were involved, but not listed, with the possible storyline development in other titles. Also: I guess its important to note that Nintendo doesn't identify the Script Writers for every game. I guess that would make the Zelda Timeline too easy to figure out, right? So logically, we would assume that the Directors and Assistant Directors would be in charge of storyline when the Script Writers are not listed. The attachments provided will hopefully help people understand the intent of storyline - especially when newer versions of a title have altered/added/removed text from within the games. I also welcome corrections or any other additions (other comparisons etc.) that can be made here to perfect the resources. ------------------- My Bias in Regards to the ALttP-OoX-LA Team Parallels: Some people like to argue that the LA remake for GBC is an excuse for OoX to come post ALttP. Look again at the Script Writers - AKA: The LA script didn't change - not counting the added script that involved the Mouse Camera Guy taking pictures of Link and the Power of Color side quest. Kensuke Tanabe absence being filled in by Nobuo Matsumiya isn't an excuse since his co writer Yoshiaki Koizumi maintained the original storyline in its entire context and intent to come after ALttP. Even the damn GBC Manual Prologue is the same as the original GB version. And never mind the other two member parallels: Yoshiki Okamoto & Yoichi Yamada. No where in the LA script were their significant changes to suggest LA's Timeline placement was altered by them or Nobuo Matsumiya. People could still argue OoX to come after ALttP/LA, of course. (LoZ/AoL placement remains just as debatable in this sense too) . But there is no logical reason it should get skewed in-between ALttP and LA. ![]() I never want to see that boat again.
__________________
Quote:
[All Accounted For Japanese Re-Translations From Legends Alliance] |

| Advertisement |
|
||||
|
Re: Developer Quote Guide
Thanks for the info, it's gonna help arguing with a bunch of people on the timeline... maybe you LOL.
__________________
ωαттιєѕCurrent Favorite Theorists (in no particular order): Hombre De Mundo River Zora Triforce of the Gods Beemnorv Twilit_Hylian Pinecove Sparty (when not raging like a little girl) |

|
|||
|
Re: Developer Quote Guide
Quote:
Personally, I think this should be added to the guide just so we can stop separating Four Swords from Four Swords Adventures. This could also be applied to TMC, but that's highly debatable.
__________________
|

| Advertisement |
|
||||
|
New Interview Stuff to Add
When and if Oni-TLink returns:
Popular Mechanics Interviews Miyamoto: Talks About Zelda Source: http://www.popularmechanics.com/tech...y/4334387.html PM: A lot of your characters started out as villainous in earlier games, such as Bowser and Donkey Kong and Wario, and in later games they became more sympathetic and almost goofy. Is there a conscience effort to "de-villainize" evil characters in later games? SM: One thing I'm not really good at is creating truly heroic characters or truly villainous characters, with the one exception being maybe the Zelda series, where I think we did a pretty good job of defining the roles in that series. I think we never really see anything all that serious come about in the Mario series, and then we have games that fall somewhere in between the two. PM: Speaking of Zelda games, they're obviously very popular in lots of parts of the world, and they have almost a mythological story, that resembles Greek or any old epic you look at. Was there anything particular from Japanese culture or mythology that was put into the story that might go over the heads of Americans? SM: I don't really consciously do things like that or consciously sense those types of differences. Partly it may be because, even in Japan, we see lots of different types of movies from America where they have the types of armor and clothing that you see in a game like that. We also see a lot of Chinese movies, and Chinese armor. Ocarina, I think, maybe the visual style drifts more towards a Western fantasy style and art design, but I don't intentionally ever try to replicate a particular cultural element from a particular country. PM: Do you create background stories to the characters that maybe aren't known to the public or presented in the games? SM: For the most part we don't create very in-depth back stories for the characters. I think the Zelda games and Ocarina of Time, in particular, may be somewhat different in that, although I don't write the relationships myself when we created the game, but when we created Ocarina in particular, we did think heavily about who the characters are, their relationships to one another, and how that plays out in the story. But taking a game like the Super Mario Bros. games in particular, typically when we design a character it's based on their function within the interactive gameplay world. So for example characters that have spikes are characters you cannot jump on. In that sense it's not so much designing a character as it is designing their function within the world. PM: What's your dream type of game that takes advantage of the Wii-mote? SM: Right now I'm focusing on creating the next Zelda game. PM: Can you tell me anything about it? SM: Not today! ----------------- Not really what I'd call big news for Theorists, but at least its something to talk about. The part where Miyamoto talks about not purposely replicating one culture over the other (Japanese in this case) ought to light a fire under MPS's arse. ![]()
__________________
Quote:
[All Accounted For Japanese Re-Translations From Legends Alliance] |

|
||
|
Re: Developer Quote Guide
The stories are still written by Japanese people, thus they will naturally refer to Japanese cultural terms more than anything else.
__________________
Quote:
|

| Advertisement |
|
||||
|
Re: Developer Quote Guide
Quote:
I was only pointing out that he doesn't intentionally implement his bias in those regards. Edit: This should be reassuring to theorists that think they have to know Japanese culture to understand Zelda storyline more objectively - NOT saying the Japanese Re-Translations are useless by all means. Miyamoto is, yet again, expressing his nonrestrictive policies with storyline.
__________________
Quote:
[All Accounted For Japanese Re-Translations From Legends Alliance] |

|
|||
|
Re: Developer Quote Guide
Quote:
Quote:
__________________
Quote:
|

| Advertisement |
![]() |
| Tags |
| developer, guide |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|