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  #21 (permalink)   [ ]
Old 06-04-2009, 10:08 AM
TwilightLord TwilightLord is a male United Kingdom TwilightLord is offline
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Re: Developer Quote Guide

nice work on the thread, has helped me already
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  #22 (permalink)   [ ]
Old 06-05-2009, 12:19 AM
Oni-TLink Oni-TLink is a male United States Oni-TLink is offline
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Re: Developer Quote Guide

Just added the recent 2009 IGN interview. Might re-edit it .
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I'm thinking that Ganon was wished back with the Dragon Balls or something.
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  #23 (permalink)   [ ]
Old 07-13-2009, 11:52 PM
Pinecove Pinecove is a male Canada Pinecove is offline
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Re: Developer Quote Guide

Quote:
「時のオカリナ」に登場したゾーラ族の進化した形がリト族で、コキリ族が森から離れてコログ族 になった、と いう設定です。見た目はまるで違いますが、血は継承されています。
We created the Rito as the evolved form of the Zora that appeared in "Ocarina of Time" and the Korogs as what the Kokiri became once they left the forest. They appear different, but they have inherited their blood.
One quote to add. It didn't come up in the ctrl f search of your guide, so I appologise if it's already there.
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  #24 (permalink)   [ ]
Old 07-14-2009, 12:18 AM
Jarsh Jarsh is offline
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Re: Developer Quote Guide

Quote:
Originally Posted by Pinecove View Post
One quote to add. It didn't come up in the ctrl f search of your guide, so I appologise if it's already there.
All we need is a source, which I can't seem to find anywhere. Google yields nothing.
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  #25 (permalink)   [ ]
Old 07-14-2009, 07:39 PM
Pinecove Pinecove is a male Canada Pinecove is offline
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Re: Developer Quote Guide

Ask SVB...
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  #26 (permalink)   [ ]
Old 07-14-2009, 08:42 PM
Triforce of the Gods Triforce of the Gods is a male United States Triforce of the Gods is offline
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Re: Developer Quote Guide

I'm pretty sure it was posted/translated on Legends Alliance like every other Japanese translation. I'll see if I can find it.
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Perhaps in ST Ganon farts and the Master Sword magically comes out for Link to retrieve it. Taa-daa!


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  #27 (permalink)   [ ]
Old 07-14-2009, 08:43 PM
Pinecove Pinecove is a male Canada Pinecove is offline
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Re: Developer Quote Guide

Thanks dude.
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  #28 (permalink)   [ ]
Old 07-14-2009, 08:46 PM
Triforce of the Gods Triforce of the Gods is a male United States Triforce of the Gods is offline
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Re: Developer Quote Guide

http://forums.legendsalliance.com/in...dpost&p=444763

Jacensolo06 even says where the original quote was found.
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Quote:
Originally Posted by Sparty View Post
Perhaps in ST Ganon farts and the Master Sword magically comes out for Link to retrieve it. Taa-daa!


Thanks to Stεvε for the awesome sig/avy.
Last Edited by Triforce of the Gods; 07-14-2009 at 08:46 PM. Reason: Reply With Quote
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  #29 (permalink)   [ ]
Old 07-14-2009, 09:16 PM
Oni-TLink Oni-TLink is a male United States Oni-TLink is offline
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Re: Developer Quote Guide

Oh I already have that interview and alot more, they'll show up in the version 3 update
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Originally Posted by Ness Freak View Post
I'm thinking that Ganon was wished back with the Dragon Balls or something.
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  #30 (permalink)   [ ]
Old 07-14-2009, 10:07 PM
Cukeman Cukeman is a male United States Cukeman is offline
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Re: Developer Quote Guide

Quote:
Quote:
Kushida: In my understanding, “Ocarina of Time” depicts the first adventure that Link has. Is that true?
Miyamoto: That is true. This is about the time that Child Link makes his debut. He is set to be about 7~8 years old.
OTL Comments;
-1998 Interview featuring Miyamoto
-Confirms Ocarina of Time is first
-Gives Young Link’s approximate age
No, Miyamoto merely says that this is the first adventure of OOT Link,
talk about an overblown interpretation! (@ bold)

EDIT: In other quotes Miyamoto says OOT is first, but not in this one
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  #31 (permalink)   [ ]
Old 07-14-2009, 11:42 PM
Pinecove Pinecove is a male Canada Pinecove is offline
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Re: Developer Quote Guide

^^ That's good.
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^What is with old-school theorists and long-ass posts?
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  #32 (permalink)   [ ]
Old 07-15-2009, 01:17 PM
Oni-TLink Oni-TLink is a male United States Oni-TLink is offline
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Re: Developer Quote Guide

Um I said in the OP that the Comments section are biased =/
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Originally Posted by Ness Freak View Post
I'm thinking that Ganon was wished back with the Dragon Balls or something.
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  #33 (permalink)   [ ]
Old 08-25-2009, 11:46 AM
Link_I_Gannon Link_I_Gannon is a male United States Link_I_Gannon is offline
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Re: Developer Quote Guide

Good job on this thread. A lot better than what I did.
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  #34 (permalink)   [ ]
Old 09-04-2009, 12:00 PM
LOZ Historian LOZ Historian is a male LOZ Historian is offline
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A new, but not so new, way to enforce the probability of one's theories

In my spare time while reading peoples threads around ZU, LA, and of course my home: ZI, I think it's in the best interests of Zelda Theorists to start looking at the parallels between Zelda Team members that worked on other titles. Where developer insight is lacking in confirmation between timeline arks, there is room to observe and pierce through the bias that is reflected through Script Writers and Directors - what elements they choose to play a part in storyline which are recollected by us theorists when trying to make connections.

Its necessary for me to point out the hierarchy of Zelda Team members which influence storyline direction - pending the overall managers such as Producers, Supervisors, Advisers, which only step in with their interpretations and directives when necessary - or asked by interviewers for that matter.

In my chart attachments the hierarchy follows as such:

Producer/s
Executive Producer/s
Advisor/s
Supervisor/s

Director/s
Assist./Sub Director/s (Planners & Planning)
Script Writer/s (& Event Planning)
Localization Management
NoA Localization Translator/s
English Script Writer/s (Editors and Publishers)
Special Thanks

Note:

I included 'Special Thanks for extra reference in-case their were members from the following positions that were involved, but not listed, with the possible storyline development in other titles.

Also:

I guess its important to note that Nintendo doesn't identify the Script Writers for every game. I guess that would make the Zelda Timeline too easy to figure out, right? So logically, we would assume that the Directors and Assistant Directors would be in charge of storyline when the Script Writers are not listed.


The attachments provided will hopefully help people understand the intent of storyline - especially when newer versions of a title have altered/added/removed text from within the games. I also welcome corrections or any other additions (other comparisons etc.) that can be made here to perfect the resources.

-------------------

My Bias in Regards to the ALttP-OoX-LA Team Parallels:

Some people like to argue that the LA remake for GBC is an excuse for OoX to come post ALttP. Look again at the Script Writers - AKA: The LA script didn't change - not counting the added script that involved the Mouse Camera Guy taking pictures of Link and the Power of Color side quest.

Kensuke Tanabe absence being filled in by Nobuo Matsumiya isn't an excuse since his co writer Yoshiaki Koizumi maintained the original storyline in its entire context and intent to come after ALttP. Even the damn GBC Manual Prologue is the same as the original GB version. And never mind the other two member parallels: Yoshiki Okamoto & Yoichi Yamada. No where in the LA script were their significant changes to suggest LA's Timeline placement was altered by them or Nobuo Matsumiya.

People could still argue OoX to come after ALttP/LA, of course. (LoZ/AoL placement remains just as debatable in this sense too) . But there is no logical reason it should get skewed in-between ALttP and LA.



I never want to see that boat again.
Attached Files
File Type: doc Zelda Team Chart (Overall Map).doc (79.5 KB, 3 views)
File Type: doc TP-FSA-ALttP Team Parallels.doc (45.5 KB, 3 views)
File Type: doc PH and Capcom Team Parallels.doc (40.0 KB, 1 views)
File Type: doc ALttP, LA, & OoX Team Parallels.doc (44.5 KB, 1 views)
File Type: doc OoT-FPTRRL-ALttP Team Parallels.doc (43.5 KB, 1 views)
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Quote:
Originally Posted by TheMissingLink
You can have a timeline, or you can have canon, but not both . If one strictly follows the strictest form of canon, the timeline is ultimately destroyed. On the other hand, if one strives to create the most coherent timeline, the canon must be broken by corollary. It is the unfortunate world in which Nintendo has placed us, and now it is up to decide which road we shall follow: the road of truth where nothing can be created, or the road of imagination where nothing can be destroyed.
[Bomber's Notebook][Exposing the Sheikah]
[All Accounted For Japanese Re-Translations From Legends Alliance]
Last Edited by LOZ Historian; 09-24-2009 at 05:53 PM. Reason: Reply With Quote
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  #35 (permalink)   [ ]
Old 09-23-2009, 06:55 PM
Watties Watties is a male Canada Watties is offline
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Re: Developer Quote Guide

Thanks for the info, it's gonna help arguing with a bunch of people on the timeline... maybe you LOL.
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  #36 (permalink)   [ ]
Old 10-02-2009, 11:36 PM
Jarsh Jarsh is offline
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Re: Developer Quote Guide

Quote:
EA: Well, actually the main reason—there were two main reasons [why] we went with the 2D graphics for the GameCube Four Swords. One was that it was a sequel to the Game Boy Advance Four Swords game, and so for the continuity there we wanted to retain the same graphic style.
Source: http://www.nintendoworldreport.com/s...cfm?artid=2180

Personally, I think this should be added to the guide just so we can stop separating Four Swords from Four Swords Adventures. This could also be applied to TMC, but that's highly debatable.
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  #37 (permalink)   [ ]
Old 10-19-2009, 11:40 PM
LOZ Historian LOZ Historian is a male LOZ Historian is offline
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New Interview Stuff to Add

When and if Oni-TLink returns:

Popular Mechanics Interviews Miyamoto: Talks About Zelda
Source: http://www.popularmechanics.com/tech...y/4334387.html


PM: A lot of your characters started out as villainous in earlier games, such as Bowser and Donkey Kong and Wario, and in later games they became more sympathetic and almost goofy. Is there a conscience effort to "de-villainize" evil characters in later games?

SM: One thing I'm not really good at is creating truly heroic characters or truly villainous characters, with the one exception being maybe the Zelda series, where I think we did a pretty good job of defining the roles in that series. I think we never really see anything all that serious come about in the Mario series, and then we have games that fall somewhere in between the two.

PM: Speaking of Zelda games, they're obviously very popular in lots of parts of the world, and they have almost a mythological story, that resembles Greek or any old epic you look at. Was there anything particular from Japanese culture or mythology that was put into the story that might go over the heads of Americans?

SM: I don't really consciously do things like that or consciously sense those types of differences. Partly it may be because, even in Japan, we see lots of different types of movies from America where they have the types of armor and clothing that you see in a game like that. We also see a lot of Chinese movies, and Chinese armor. Ocarina, I think, maybe the visual style drifts more towards a Western fantasy style and art design, but I don't intentionally ever try to replicate a particular cultural element from a particular country.

PM: Do you create background stories to the characters that maybe aren't known to the public or presented in the games?

SM: For the most part we don't create very in-depth back stories for the characters. I think the Zelda games and Ocarina of Time, in particular, may be somewhat different in that, although I don't write the relationships myself when we created the game, but when we created Ocarina in particular, we did think heavily about who the characters are, their relationships to one another, and how that plays out in the story. But taking a game like the Super Mario Bros. games in particular, typically when we design a character it's based on their function within the interactive gameplay world. So for example characters that have spikes are characters you cannot jump on. In that sense it's not so much designing a character as it is designing their function within the world.

PM: What's your dream type of game that takes advantage of the Wii-mote?

SM: Right now I'm focusing on creating the next Zelda game.

PM: Can you tell me anything about it?

SM: Not today!


-----------------

Not really what I'd call big news for Theorists, but at least its something to talk about.

The part where Miyamoto talks about not purposely replicating one culture over the other (Japanese in this case) ought to light a fire under MPS's arse.
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Quote:
Originally Posted by TheMissingLink
You can have a timeline, or you can have canon, but not both . If one strictly follows the strictest form of canon, the timeline is ultimately destroyed. On the other hand, if one strives to create the most coherent timeline, the canon must be broken by corollary. It is the unfortunate world in which Nintendo has placed us, and now it is up to decide which road we shall follow: the road of truth where nothing can be created, or the road of imagination where nothing can be destroyed.
[Bomber's Notebook][Exposing the Sheikah]
[All Accounted For Japanese Re-Translations From Legends Alliance]
Last Edited by LOZ Historian; 10-19-2009 at 11:45 PM. Reason: Reply With Quote
  #38 (permalink)   [ ]
Old 10-19-2009, 11:44 PM
Average Gamer United_States Average Gamer is offline
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Re: Developer Quote Guide

The stories are still written by Japanese people, thus they will naturally refer to Japanese cultural terms more than anything else.
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Quote:
Originally Posted by VGR
For no reason, the Triforce now shoots up into the heavens, even though the story is that the Triforce was what was left behind on the land by the Goddesses when they left. What, is it too good for Hyrule? *****.
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  #39 (permalink)   [ ]
Old 10-19-2009, 11:49 PM
LOZ Historian LOZ Historian is a male LOZ Historian is offline
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Re: Developer Quote Guide

Quote:
Originally Posted by Average Gamer View Post
The stories are still written by Japanese people, thus they will naturally refer to Japanese cultural terms more than anything else.
Oh yes. I wouldn't want to go about implying that all translations are equal.

I was only pointing out that he doesn't intentionally implement his bias in those regards.

Edit: This should be reassuring to theorists that think they have to know Japanese culture to understand Zelda storyline more objectively - NOT saying the Japanese Re-Translations are useless by all means. Miyamoto is, yet again, expressing his nonrestrictive policies with storyline.
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Quote:
Originally Posted by TheMissingLink
You can have a timeline, or you can have canon, but not both . If one strictly follows the strictest form of canon, the timeline is ultimately destroyed. On the other hand, if one strives to create the most coherent timeline, the canon must be broken by corollary. It is the unfortunate world in which Nintendo has placed us, and now it is up to decide which road we shall follow: the road of truth where nothing can be created, or the road of imagination where nothing can be destroyed.
[Bomber's Notebook][Exposing the Sheikah]
[All Accounted For Japanese Re-Translations From Legends Alliance]
Last Edited by LOZ Historian; 10-19-2009 at 11:58 PM. Reason: Reply With Quote
  #40 (permalink)   [ ]
Old 10-20-2009, 12:01 AM
Average Gamer United_States Average Gamer is offline
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Re: Developer Quote Guide

Quote:
Originally Posted by LOZ Historian
I was only pointing out that he doesn't intentionally implement his bias in those regards.
Yes, but some things in the Zelda series are still from Japanese culture, and those things are what MPS typically clarifies. Your above post seems to suggest that you think that MPS' general assistance with things has been hindered by that interview.

Quote:
Originally Posted by LOZ Historian
This should be reassuring to more seasoned theorists that think they have to understand Japanese culture to understand Zelda storyline better
They never had to understand the entire culture, they just had to realize that some things were from Japanese culture.
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Quote:
Originally Posted by VGR
For no reason, the Triforce now shoots up into the heavens, even though the story is that the Triforce was what was left behind on the land by the Goddesses when they left. What, is it too good for Hyrule? *****.
Last Edited by Average Gamer; 10-20-2009 at 12:02 AM. Reason: Reply With Quote
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