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Re: Prove FSA map is not canon and more
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I don't have set veiws anymore as I'm not sure if FSA was originally supposed to happen in the Child or Adult timeline.
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Re: Prove FSA map is not canon and more
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I can't accept these kinds of changes that have no impact on anything whatsoever canon. Quote:
How about a polar shift? ![]()
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Re: Prove FSA map is not canon and more
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Edit: It's also sad that you're not even mature enough to admit to any of your mistakes. You have stated several factually untrue things about my arguments, either in your accusations of what I was saying, or in your responses to what I was saying. Instead you're going to storm out whining because you never had a counterargument. You also ignored my points on the basis of being "personal attacks", even though almost nothing there even resembled ad hominem. They were legitimate complaints, and I have every right to make them after the offensive, insulting, misleading crap you had thrown at me - that being what I was complaining about in my "attacks". |

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Re: Prove FSA map is not canon and more
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Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Prove FSA map is not canon and more
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If the are the exact same Hyrule, yet everything's in a slightly different spot, that would constitute retconning geography. Whether you believe the geography matters is your own affair, but the fact is, they changed it. Saying "well I don't think it counts" doesn't chagne that. Quote:
aLttP's map was forced into a perfect little square though, which is why they couldn't properly display Hyrule. With OoT's better graphics, they could display Hyrule in it's "real" form...thus, retconned. Quote:
If it's a prequel/sequel they might make it look like a hybrid between the two [but it's unlikely we'll see that anyway] Four Swords Adventures showed us a very similar scenario. aLttP had a square, scrunched-together Hyrule. With the N64s graphics, they created a more realistic Hyrule. Then FSA reverted back to the aLttP-style Hyrule, despite having the graphics to be "real" And then TP went back to being "real", but moved stuff around moreso than OoT did. Thus, the believe that OoT-TP equal the same landmass, with some minor changes due to it being "retconned" into a more "real" Hyrule. FSA-aLttP equal the same landmass with some minor changes due to the passing of time. Since FSA/aLttP's map doesn't move stuff around like OoT/TPs, but just edits it a little, it's not retcon. It's just the passing of time. The passing of time does not explain every major landmark getting up and moving a few miles as in OoT/TP. Quote:
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Voted Most Knowledgeable of Zelda Winter 2008. Voted Most Dedicated Theorist Summer 2009 ![]() |

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Re: Prove FSA map is not canon and more
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![]() @Impossible. You have every right to tell Smertios off But DO NOT FLAME AND SWEAR!
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Re: Prove FSA map is not canon and more
Erimgard: All your points are depending on developer intention, of course. Surely it would make sense for things to have happened the way you describe it, but the problem is that in order for us to make these assumptions we have to assume the developers think the way we think they do.
A retcon would only be a retcon if they intended it to be a retcon. There can be other reasons for geographical changes, as well as different reasons for changes within the same game. If we don't know the developers wanted to retcon Hyrule, we can't say for sure it happened. If the developers had no intent to retcon, there is no retcon because it can't happen without the direct intention, and therefore we don't know if retcons exist in Zelda. Did I repeat myself too much? ![]()
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Re: Prove FSA map is not canon and more
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When someone's argument consists entirely of throwing these fallacies at me, and when their response to being called out on this is to double their efforts and repeat the precise fallacies I was getting pissed off about, I tend to take the gloves off. These things need to be recognised |

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My timeline: ............TWW/TBF/PH ............/ TMC-FPTRR-OoT ............\ ............MM-TP/LCT-FS/FSA-ALttP/AST/LA-LoZ/G&W/AoL-OoA/OoS |

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Re: Prove FSA map is not canon and more
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How is changing the location of virtually everything in Hyrule, and not giving an explanation, not constituting a retcon?
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Voted Most Knowledgeable of Zelda Winter 2008. Voted Most Dedicated Theorist Summer 2009 ![]() |

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Re: Prove FSA map is not canon and more
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Helmasaur and Helmarocs are probably the same too, they just changed it from a lizard (?) to a bird. You see my point? There are so many "established elements" that constantly change into something different without reason. And sometimes there's probably a reason or an esasy explanation, but we don't know for sure because we're not given one. Will these be considered retcons too, because we're not explicitly told? Or problems that are too hard to solve the only changes that get retconned? And just because the developers change something without giving a reason doesn't mean they want to change that fundamental establishment, just expand on it, or just change it for that one game (without reason). Quote:
How is changing evil zoras to good zoras to both zoras to good zoras to evil zoras not constant retcons? How is changing Hyrule Castle from OoT to TP not a retcon? Etc. EDIT: I'd like to state for the record that while I'm not against the idea of a retcon, I'm against theorist deciding what are retcons and what are canonical changes. Maybe it's not that different from debating canon and cameo and I'm just havinga grudge with retcons because I think's its stupid... I dunno, but I think it's not something we should get into a lot at all.
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Re: Prove FSA map is not canon and more
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Retroactive continuity is the deliberate changing of previously established facts in a work of serial fiction. Note the word deliberate, we do not know if they want Hyrule to have different geography...or if it's just a gameplay element. In that case it wouldn't be a deliberate change, it would not mean that they intend Hyrule to be retconned each time. Please also note that there can be retcons that have explanations. I know this makes me look like a nit picking dick, but I think we should get our terms right before we slap them onto the whole Zelda Canon. EDIT: Also a point we shouldn't forget: retcon =/= plot inconsistencies
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Re: Prove FSA map is not canon and more
Changing geography is not a retcon. Games need no story-related reason to have different geography. That was the entire point of my geography explanation in that topic a little while back, please read that again. Games like TMC and TP have completely different geography for no reason. It's just not worth making a big deal out of. It's more about gameplay variety than anything.
I personally think the TP map was the end result of various manipulations of OoT's map, like flipping/rotating it and moving things a little - so it would feel familiar, yet not like a boring, rehashed copy. This is why rotating the Wii version map actually produces something much closer to the OoT (or FSA) map, and it's also why TP's geography is completely irrelevant to the story. It was changed for gameplay reasons. If TP can retcon OoT, it can retcon any game. So it's just a stupid argument. |

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Re: Prove FSA map is not canon and more
I think Aonuma said somewhere that they make the places first and then decide if they'll be Kakariko or whatever later. The geography really doesn't seem to be important unless we're dealing with things that we are basically told are the same.
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Re: Prove FSA map is not canon and more
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However here again my words from my post here it this topic. Quote:
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. |

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