Okay, so, geography. Here's the thing, and why I believe it's excessively overused at times.
Geographical SIMILARITIES, that is, theories affirming a timeline connection based on things that are the same between two maps, are relevant evidence. After all, it can clearly be shown that it was done deliberately.
OoT and
ALttP is the ultimate example of this, just look at the attached image. If it's deliberate, then it means there's a story connection there and it can be seen as representative of intent.
However, the problem seems to come from overanalysing geographical DIFFERENCES. That is, a map that looks nothing like another one. A map that's almost exactly the same, but appears to have land beyond its borders in one iteration, and surrounded by water in another, i.e.
FSA and
ALttP. A map that's completely different despite canonically being in the same place, i.e.
OoT and
TP. These are not representative of intent, because there is no way to show that they exist for story-related reasons.
Remember, Zelda is a video game, first and foremost. It's supposed to be fun, and not exactly the same every time. That's why it's such a damn good series of games. So when they make a map completely different, it's not to say Hyrule is completely different. It's for gameplay variety. Or perhaps because, for the gameplay structure to work, they needed you to go to places in a certain order, which necessitated a certain map structure.
TP has many examples of this. Maybe they drew the map differently in a game to better suit its artistic style. For example, we know damn well that what
FSA shows us of Hyrule is NOT all of Hyrule.
TMC's backgrounds show land extending as far as we can see into the distance beyond the map.
AoL has a hell of a lot more to it. So how can a difference like water being around the map have anything to do with creator intent?
I believe geography has some value, but only if there's any way to suggest something was done for story-related reasons. It gets abused a bit in cases where it shouldn't matter.
Note that I've attached an image of
TP's map below which allows it to fairly strongly resemble
OoT. Do I believe this is intentional? Probably not. Actually, I believe the initial design of
TP's map originated from various flipping and distorting of
OoT's map, solely for the sake of variety, and so there would be a vague similar-yet-different feel of familiarity for
OoT players. So it kind of does make sense that, by flipping it back once (Wii version) then rotating it, it would come close to the
OoT map. But it's probably never going to be strong enough to argue that the creators actually gave a **** about story when they made
TP's map. It's a coincidence.
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@Impossible, I could care less who the developer was that made what statement.
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Then you're choosing not to understand how game development works. Storywriters are not artists are not producers and so on.
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And yes, you did indeed state that old canon was defuncable (ha made up a new word) You can't take it back now by saying it wasn't Myamoto who said it and that makes it more credible.
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You misunderstood me. I'm saying that 1998 canon fails when applied to 21st century games. That is, the assumption of
OoT as the IW, solely because it was said in 1998, fails because stuff has changed drastically since the last time that was canon, and
ALttP GBA even contradicted it. Same deal with other things, like the sage names coming from the towns in
AoL. However, fully intact canon applying to games that are still connected in exactly the same way, i.e. the first four Zelda games, has some value. Especially after
ALttP GBA.
As a side note to the
OoT as the IW thing... Even the people arguing it here defy all logic by saying that it's not the same evil being sealed, not the same Ganon, and basically not the same events at all... So I have no idea what the hell they think the IW is, if not
ALttP's backstory. Yet they use
ALttP GBA, which never, ever mentions the IW/SW? It just explains the seal.
ALttP's BS seal is the same as
ALttP's seal, which means all of
ALttP's BS still happened at the same time, or you're going against the clear intent of the intro story.
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I firmly believe that at one time Myamoto knew what the timeline was, and that he gave up on the timeline after OoT.
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I already posted evidence that contradicts this.