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Re: Geographical 'Canon' versus Developer Intent Issues
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If a big portion of your timeline is based off of a beta map that no one has ever seen you're doing exactly what Impossible is saying. Writing your own baseless canon. Figured you'd rather hear that from someone you (I hope) don't hate as much as Impossible.
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Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Geographical 'Canon' versus Developer Intent Issues
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Re: Geographical 'Canon' versus Developer Intent Issues
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LOOK AT MY POSTS!
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Re: Geographical 'Canon' versus Developer Intent Issues
wow this is getting nuts. anywho, i never really consider geography at all when making my timeline. the only games that i see geography as a good timeline tool is WW/PH and TP because WW/PH is a flooded Hyrule and stated to be a flooded Hyrule and because TPs map is almost exactly the same as OoTs map which shows it is closely after OoT. this is also pointless because we already know where those games go. other than that, i dont think that the geography really matters.
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A legend of a young boy, clothed in green. This boy was destined to save Hyrule. When his destiny called to him, he declined. He had a bigger dream in mind. He was to use his green tunic to pretend to be a tree." |

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Re: Geographical 'Canon' versus Developer Intent Issues
^ I'll sortof agree with you here.
While it is not COMPLETELY important to match up maps, I think we can get an overall glimpse of what the Devs have in mind, such as if the map is surrounded by water. Matching up maps could do well for a theory however...
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Re: Geographical 'Canon' versus Developer Intent Issues
Well, I think that not all map comparisons are good timeline indicators, because I don't really believe the devs have the timeline in mind when they make the maps. Some of these comparisons, however, show obvious connections that shouldn't be ignored.
Like the fact that Labrynna and Holodrum appear as parts of the AoL map. The existance of Crescent (Moon) Island in AoL, OoA and TWW. The fact that LoZ Hyrule appears as a small part of the AoL map. The fact that the LttP map was roughly based on the western part of the LoZ map. The many similarities between Hyrule in FSA and LttP. The fact that all geographical features are relatively in the same place in LttP and OoT. Etc etc... |

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Re: Geographical 'Canon' versus Developer Intent Issues
Some of those are REALLY stretching it. Especially elements you've retroactively applied knowledge of TWW to in a nonsensical way. I personally think the Oracles comparisons are stretching it, ESPECIALLY since those games were originally meant to be remakes of the NES games. Nothing to do with the current story, which is set far from Hyrule. I also notice that you omit the obvious similarities between OoT and ALttP's map! That's far stronger geographical evidence than some vague points that seem to stretch the concept of geography way too far. Unlike many points hailed as gospel here, it was clearly deliberate.
There are no island Hyrules that can be linked to the story, now that we know that FSA's map has nothing to do with the story anyway. Quote:
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Re: Geographical 'Canon' versus Developer Intent Issues
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The devs don't make games to connect to the overall storyline. They add a few quotes etc. The state of the land in FSA is included in that. I mean, if there had never been TWW and the flood before FSA, your point would be valid. But they made sure to have FSA be set in an island-nation after the flood had been thought of. Why else would they do that, if not to indicate that FSA had to follow TWW? They even used the same artforms in those 2 games! The only other times this happened was when the games were supposed to eb directly connected (like OoT and TP, etc) |

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Re: Geographical 'Canon' versus Developer Intent Issues
...You realise, if you bothered to read my posts, that I have not only addressed those claims, but outright disproven them, right? The map simply can't be logically seen as a story detail... Especially since it contradicts TMC anyway.
And no, FSA's Hyrule's appearance as an island is not necessarily included in what you perceive to be timeline evidence - it's not even remotely related to FSA's own story, let alone the timeline, and all the evidence reveals that it is NOT indicative of creator intent. There was never evidence that it was, making it a weak claim in the first place, but it's clear by now that FSA was originally going to be in the CT, and it always had that map. |

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Re: Geographical 'Canon' versus Developer Intent Issues
Impossible, I don't know if you outlined that somewhere allready, but what makes you so sure that FSA was planned to be a CT game? I agree it was at one point most likley planed to be the complete imprisoning war, but that doesn't automaticly make it a CT game, does it?
Sorry if you explained that somewhere allready, I skimmed the thread again ond didn't find something. If you explained it allready just paste or link me.
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Re: Geographical 'Canon' versus Developer Intent Issues
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