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Re: Geographical 'Canon' versus Developer Intent Issues
I think things are getting a little too personal in this thread
![]() Lex isn't even really a part of this debate at the moment, so I don't see why either party should be bringing up his ability/credibility as a theorist. Impossible: Ease up on the talk about Lex, or take it to PM/visitor messages Random ZU people: Keep an open mind, and make sure you're saying something because you believe it's the best possible solution, and not because you want to prove the "outsider" wrong ![]() Impossible, I browsed your post about FSA's geography earlier, but I was in a hurry [and I've got other stuff to do right now] but I assure you I'll get to it in-depth sometime soon, if not today. Quote:
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Voted Most Knowledgeable of Zelda Winter 2008. Voted Most Dedicated Theorist Summer 2009 ![]() |

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Re: Geographical 'Canon' versus Developer Intent Issues
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One of the things that should be noted is simple common sense. Games are played to be fun, but in a series of games, there needs to be additions and differences so the experience isn't repetitive. So creators will likely change the landscape of the games (especially of a series that has no confirmed timeline) to make it look different. Since FSA was meant to be the seal war, the map looks very similar to LttP, but it is surrounded by water. This could be because they wanted to show that a large amount of time passed between the 2 games (before Miyamoto "up-ended the tea-table") or they made an ocean surround the land after the game was modified so people wouldn't think it was LttP Hyrule exactly (despite the fact that many Zelda fans picked up on the similarities extrmely quickly). |

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Re: Geographical 'Canon' versus Developer Intent Issues
I admit that I'm guilty of looking way too far into geography at times. I've made some decent cases for the maps of TMC and TP being made to fit with other games. But ultimately, I just did it out of curiosity to explore the idea, I didn't rest a timeline on the similarities OR, especially, on the differences.
I am appreciating your open-mindedness in these topics. Personally, I think that the FSA map just looks really nice the way it is. The water suited the art style and colour scheme. Yeah, FSA may have been based on ALttP, but artistically, it also borrows heavily from the style of TWW. And they didn't want it to just look identical to ALttP, in the same way TP's map really shakes up Hyrule's design for gameplay variety. I don't see any evidence for it to be connected to the story, because the game fails to make that connection. |

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Re: Geographical 'Canon' versus Developer Intent Issues
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The game failed to make that connection seeing as the master-mind behind the series didn't like what his padawan was doing. Still, I can't help but feel that the ocean could have either been there as influence from WW or perhaps to try and make a bit of a change from LttP in terms of geography after they decided to can the Seal War scenario. |

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Re: Geographical 'Canon' versus Developer Intent Issues
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Voted Most Knowledgeable of Zelda Winter 2008. Voted Most Dedicated Theorist Summer 2009 ![]() |

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Re: Geographical 'Canon' versus Developer Intent Issues
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Re: Geographical 'Canon' versus Developer Intent Issues
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I don't have much else to say because the discussion hasn't been very productive other than that. Smertios and Impossible, play nice, I pratically invited Impossible onto this thread as a special guest because I wanted ZU theorists to be more open minded, so stop giving him a hard time. I will say that I agree with Erimgard, FS and FSA were meant to be the big wifi four player games first, and neither had much in the way of valid storyline. I qualify that in saying that the FSA team did do a much better job with the port of AlttP and FSA together. Looking further into FSA has always surprised me, and the coulda shoulda woulda isn't really part of theorizing. Maybe Impossible, FSA would have/could have answered all questions as to the timeline, and just maybe, we wouldn't have a hobby of being able to speculate anything by now, and that would suck for everyone. So don't dwell on it too much. |

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Re: Geographical 'Canon' versus Developer Intent Issues
Still, I foresee the fact that I've shown once and for all how meaningless FSA's map is being completely ignored in all future discussions, with FSA as an island after TWW still being assumed as unquestionable fact based on artistic evidence. Oh well.
I still don't get how this is supposed to work with TMC. TMC clearly has land as far as the eye can see, much bigger than FSA. You know, there is at least a quote to support the idea of a Deku Tree creating a new land, that much may be acceptable, although this land is never connected to Hyrule in any way, shape or form. What pisses me off is the way people extrapolate on it, turning fan fiction like "the land is expanding" into factual proof in their eyes, or the way they see it as factual proof that this is in fact what happens and that the new land is named Hyrule, despite no evidence for that. In reality, there is not a single shred of evidence in the entire goddamn series to suggest that the land "grows" - this directly contradicts the Deku Tree, who intends to JOIN the islands. That doesn't mean expanding outwards, it means connecting trees together. And for it to be called Hyrule, of course, contradicts the king's wish. |

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Re: Geographical 'Canon' versus Developer Intent Issues
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__________________
Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Geographical 'Canon' versus Developer Intent Issues
You make a solid point Impossible [in terms of the map]. We don't have any hard proof of when the "upending of the tea table" took place, but your scenario is quite plausible.
I'm not sure if this means that FSA was going to be a child game and contradict the aLttP quote about Hyrule being surrounded by trees and mountains, or if FSA was planned to be an adult game all along. The thing that has me in doubt is the fact that Jancesolo's translations revealed that in the removed FSA text, it's not the "Hylian" language that's being forgotten, but the "Hyrulian" language.
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Voted Most Knowledgeable of Zelda Winter 2008. Voted Most Dedicated Theorist Summer 2009 ![]() |

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Re: Geographical 'Canon' versus Developer Intent Issues
^what's the difference? It's the same toung. No I believe that FSA was meant to be a CT game, and when the teatable got upended, they changed the map.
@Lord ins-holy crap sorry-Viral:What are you thinking about the timeline right now?
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Re: Geographical 'Canon' versus Developer Intent Issues
MAybe the Temple of Time WAS moved in TP.. The gods probably figured the hero wouldnt be back for a long time they moved it into the Deep faron woods that nobody can get to unless they know the secret passage way, and the only one who would know that is the HEro THough wait.. Hyrule wasnt destroyed in OOT because they go back to Link's childhood in the end....It still was moved., and thats the only person who needs to go there..
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Re: Geographical 'Canon' versus Developer Intent Issues
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I think it's obvious that despite the odd wording, that line would have been about Hylian. And it was removed not for timeline reasons, but because it was there to introduce a mini-game, and presumably, the mini-game wasn't working well. Looking at that in the text dump, it sounded stupid, especially for a four player game, so I can understand why they would remove it. Quote:
People blow this "surrounded by forests and mountains" line out of proportion. It's fluff text, not the key indicator for anything to take place. Hell, FSA's Hyrule is clearly exactly the same place as ALttP's Hyrule, so both are equally surrounded by forests and mountains. Otherwise the whole thing makes no sense. They just have different borders, which is art, not story. And to the "land is growing" argument: as I've said, it doesn't fit with the idea of joining the islands, and it's never even hinted at in any way whatsoever in FSA or any other game, so it's pretty much baseless. Plus it contradicts TMC, for the people who put that there as well. And now that we know FSA was always going to have that border... |

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Re: Geographical 'Canon' versus Developer Intent Issues
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__________________
Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Geographical 'Canon' versus Developer Intent Issues
...How many times do I have to say this? I already linked to the image. It stands until someone can find anything else that shows the map at that time.
I also find the misuse of the word "beta" funny. Let's say the game was in its beta stages, then Miyamoto came in and upended the tea table and the story changed and the game got delayed. This was MONTHS before then, there's no way the game wasn't meant to be in the Child Timeline. And let's face it, if they really wanted to indicate that the game was on the Adult Timeline, they would have done so. The story could have referenced it any way they wanted to. Even the faintest bit of random NPC text. But no, there's nothing, just as nothing in any game refers to something like that. The map is NOT enough. Geography is an auxiliary argument. It supports other evidence when it is consistent with the intent, but it's not the ultimate proof of anything by itself. Especially because it's utterly baseless to claim based on a geographical detail and nothing else that the story was intended to be a certain way. It wasn't, it's not IN the story or part of it at all. |

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Re: Geographical 'Canon' versus Developer Intent Issues
Well... that's... umm... wow...
*goes off to rethink current timeline*
__________________
Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Geographical 'Canon' versus Developer Intent Issues
I may as well put this here:
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Re: Geographical 'Canon' versus Developer Intent Issues
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Sorry for going off topic...
__________________
Did you know that rigor mortis can set in instantaneously due to heavy or violent excercise, and high body tempatures? This effect is called a cadaveric spasm. http://en.wikipedia.org/wiki/Cadaveric_spasm That's my new pick-up line
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Re: Geographical 'Canon' versus Developer Intent Issues
http://www.nintendoworldreport.com/s...cfm?artid=2180
Anyways, I also found a few other oblique references to the approach the developers take (as dictated by Miyamoto): Quote:
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Re: Geographical 'Canon' versus Developer Intent Issues
I'm all for people rethinking their timelines under any circumstances (just because it doesn't happen often enough and people have the same timeline for too long), but if the same mistakes keep happening again, we won't really get anywhere... It was never really good evidence in the first place.
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