I've done a whole youtube video dedicated to this whole timeline-thing, and the response was stunningly great. While it's not my most viewed video, it certainly is my most commented one.
So, first of all: I am aware of what Aonuma and Miyamoto said about
OoT,
TWW,
TP and the split timeline. You do not need to point me to their comments - I don't care about them. I've chosen not to believe in them, because in my opinion, they don't make much sense and, even worse, contradict events in the games. The reason I am saying this is that the most common response I get on my youtube video is that my ideas have been "proven wrong" because the developers stated something different. Screw that.
Okay, so there are a few problems I'm having with the split timeline. Where should I start? I'll start with the Ocarina.
The Ocarina problem or: Was Link forever trapped behind the Door of Time?
I'll try to cover this very quickly: in the beginning of
OoT, Zelda has the Ocarina of Time. Obvious enough. Then Link comes, they have a nice chat about saving the world and stuff, and when he returns after receiving the third Spiritual Stone, Zelda flees from the castle and throws the Ocarina of Time over to Link. So Link has the Ocarina now. He then uses it in the Temple of Time to open the
Door of Time, which was closed before until one destined to get the Master Sword would come.
Link draws out said sword, travels to the future and beats Ganondorf. Then, Zelda appears, telling him that is her duty to send him back in time. She uses the Ocarina for this, so Link gives it to her and
cannot take it back to the past with him.
So, there are either two options now. Link either arrives at a point in time where he already met Zelda and received the Ocarina -
as is heavily implied because you can clearly see that the Door of Time is still opened when Link returns in the Temple of Time - or, what the split timeline claims, he arrives at a time when Zelda hasn't fled and he hasn't received the
OoT yet. But wouldn't he be trapped in the Temple of Time, then, because he didn't have the chance to open the Door of Time yet?
The "What's the point then?" problem
The split timeline implies that Link must be sent back to the past so he and Zelda can stop Ganondorf's evil plans before he attacks the king. But there's a major problem with that: what would be the point of sending him back to this time? Ganondorf already managed to attack and overthrow the King of Hyrule once before he gained the Triforce. So, okay, it would certainly be nice for Link to come back as a child and tell Zelda what he's gonna do and that Link just defeated him in the future. But what would it change for the past? Link is certainly no match for Ganondorf at that time (note that he's sealed for seven years because he wasn't ready to face Ganondorf), Zelda was suspecting Ganondorf to be evil anyway and the King couldn't do anything against him. So how should he be defeated in the past?
Also note that the idea that Ganondorf is still at large in the past (which is the very ending of the game) kinda renders the whole endboss battle.. well, pointless. It's like "So you've spent so much time in the future, struggling with dungeons, bosses and foes... but too bad for you, your nemesis is still alive, haha". That thought ruins the epic ending of
OoT.
The problem with the Song of Storms and timesplits in general
When talking about time travel, there's always the grandfather's paradox to be kept in mind. You know about it: if you go to the past and kill your own grandfather before your father was born, how could you yourself ever be born to travel back to the past and so on.
There are only two solutions to avoid that paradox: there's either a consistent timeline that cannot be altered (meaning that when you go to the past, you'll never be able to kill your grampa, no matter what you try; this is applied in a Futurama-episode where Fry turns out to be his own grandfather) or that event would create a split in the timeline where you can do whatever you want, but must expect to arrive back in an altered future (meaning that if you prevent your own birth, you'd come back in a world where noone knows you, because you don't exist in that world; this solution is applied in the Back to the Future 2 movie where old Biff alters the events of 1955 so that everything is screwed up when Marty and Doc come back to 1985).
The split timeline of course supports solution 2 where changes in time will cause a timeline to split. But the game, Ocarina of Time, itself supports a consistent flow of time where past events already take effect in the future. This is proven by the way you learn the Song of Storms: you come to the future,
not knowing the song. Then you learn it from a guy who has learned it from you in the past. Then you can go to the past and teach the guy this song. So, in a way, this is a self-fullfilling prophecy. If the past events didn't already take effect in the future, the man in the windmill wouldn't know the song and be able to teach it to you in the first place.
Also, if changes in time would cause the timeline to split, there'd be an endless amount of timelines created by all the time traveling done in
OoT. Everytime Link goes back to the past (to get the Lens of Truth or enter the Spirit Temple, for example), he would already change that past with his sheer appearance, meaning that he would just have left a future behind that he cannot revisit and save anymore.
This is a problem that often shows up with time travels and just like the Back to the Future-movies, the Zelda series mixes that up pretty often. Sometimes the timeline is consistent and self-fullfilling (Song of Storms), sometimes it isn't (Majora's Mask). So... there's probably no solution to this.
Please note that my wish is not to claim that there's a perfect single timeline. I am indeed a linearist, just because I prefer the thought that all Zelda games took place and I don't wanna choose which one happened and which one didn't. I am just trying to offer new points of views and make clear that the split timeline brings up a freaking load of problems, inconsistencies and stuff like that... and doesn't make much more sense than a linear timeline (as is often claimed by splittists I argued with in the past). Coming up with a linear timeline is pretty much impossible, but coming up with that split timeline-stuff isn't much better at all.
And I don't have a timeline made up yet since I haven't played through every Zelda-game yet. But since I found this theorizing board, I'm sure I'll learn a lot and offer you my theory some day.
Okay, so it's 2 am at my place now, so I'll leave with wishing you a good night and hoping for some constructive input about my thoughts.
P.S.: Funny, I forgot to add my own theory about what's going on in
OoT. So what could get rid of all the problems I've ran into with the split timeline? My idea is that when Zelda sends Link back to the past, she merges the future, peaceful world into the past so that Link arrives in a time where young Zelda has the Ocarina (because she just received it from him in the future) and Ganondorf is sealed away. Remember the very first time you've finished Ocarina of Time and seen the ending screen with Link and Zelda standing in the garden. Did you really think that Ganondorf was sitting ot the other side of that wall, still fresh and free? I sure didn't. It looked like an all happy ending to me with the good guys being well and together and the bad guys being beaten and locked away.