Every theorist in any field of study finds himself or herself on a quest to excellence. How we define “Truth” is merely what historians have collectively found, expressing their studies and exposing them to scholars around the world to reflect upon. Just like in our own Zelda Theorizing hobbies, there are many perceptions on what we claim to be canon. And it is no surprise we have never universally come up with a hierarchy on which is more merited towards seeking the true “absolute truth”. Nonetheless, most theorists agree that “in-game” and other textual resources, and or developer intent is the highest sense of guidance to defining truth. (All other categories considered canon by the fans, are debatable, and will not be gone in depth for the purpose of this thread).
I am conducting a study in regards to the canonical trends that Zelda Theorizing follows. I am hoping that I can provide concepts that most theorists may want to adopt into their way of thinking. Further more, this will help me in how I plan to develope the Theory Sections for ZI. The presentation below comes from a college level history class, but I have broken it down into basic terminologies for the reader in my own way.
This study aims to clarify what “truth” is, or is not; hopefully making general distinctions between different types of logic of those that participate in this field of study. I hope that you may find this refreshing to your intellect and devotion to being great Zelda Historians. It is my sincere wish that you fully read through all of this, then label what Type of Zelda Theorist you generally are.
History VS. History:
A Fundamental Distinction
Objects to be Known:
“Things in Itself”
What is compared and contrasted as a natural and unarguable state of being.
Example: The Triforce judges a person between three forces: Power, Wisdom, and Courage
Knowledge
“Things as it appears”
What we interpret to be evidence (canon) based on what is made by something or someone.
Example: The NoJ direct translations, by fans, are more accurate than NoA’s work; thus the Japanese cultural understanding of the series, in ALL textual resources and manual regards, is more sophistically developed than any other language translations.
Knowledge Depends on:
- Sensor/ed information (What other Historians tell us is “Truth” – Think of the Zelda Developers this way.
- Reflection (What evidences we compare and contrast to other historians’ conclusions and our own)
*
Hardware (The core elements of study - The Games themselves)
*
Software (The relating elements of study -The extra resources that are not part of the Games themselves, but may provide insight)
History “The Past in Itself” (Also called History)
VS.
“The Past as it Appears” (Also Called History)
History [Does NOT Equal] History
Simple Interpretation:
There is no “Absolute Truth” For Example:
As humans, are senses are limited to sight, hearing, taste, touch, and smell. With these boundaries, a diversified intake of what is considered “evidence” by different individuals, skews what is commonly thought as “knowledge”.
[This does NOT mean stop thinking or theorizing by all means]
Since Zelda Theorists seemingly are limited to only sight and hearing what others say, it makes our study extremely difficult. Therefore, in order to utilize the latter three senses, we must picture ourselves as “part of the game/s” as if we are a person observing things within Hyrule itself – or wherever. This means: Being creative in our reasoning in where society’s knowledge is limited, in their current state of being in the games; Understanding theories inside of theories – For Example: Chad, in
TP, says that some people theorize the Ooccoo created the Hylians. This can be interpreted in a literal or metaphorical sense when comparing and contrasting other elements that show us they helped advance the Hylians way of living, rather than being divine descendants.
Historical Categories:
- Time [periods, eras, centuries, etc.]
- Space [geography]
Aspects of Society:
- Economics [The production and exchange of material goods]
- Social [Relations among individuals and groups, as well as the nature of every day life]
- Political [Government legal systems, power groups, and relations between states]
- Cultural/Individual [The realm of ideas (philosophy and science), the arts and religion.
Because there is no official timeline for the Zelda Series, this relation shown below only limits historical understandings to timeline arcs that have been proven to be unchanged.
Given Structure -> [Continuity and or Change in Theorists’ Trends] -> New Structure
In Zelda Timeline Theorizing – specifically – we are given defined timeline ark structures that are unarguable because it is what the Developers have stated. Theorists adapt trends in which to theorize off these timelines and or perhaps try and connect them into a massive chronology, or even argue the developer intent. Because of this, certain trends may vary and even change universally as people begin to theorize on other elements with a specific chronological understanding in mind. With all of the historical fundamentals in mind, it is up to the scholars to determine if the Developers/Historians intent is accurate to their work. A scholar must decide whether to defend common intent, despite the plot holes, or argue the intent has changed because of the plot holes, or argue that some areas are accurate to developer intent and some are not because of plot holes.
In my years of practice, and observing things outside of practice in Zelda Theorizing, I have seen trends evolve and branch four major types of logical understandings of the series. These are not definite terminologies and they may be seen by some as broad. However it is crucial to labeling these types of theorists like such so people can understand where a theorist is coming from in their perspective. It does not have any intention of being political; rather I am purely doing this from a sociological stance.
Updating the Definitions so they may be clearly understood. Types of Theorists: Traditional Zelda Theorists:
Developer's word over their intent has not changed. These theorists generally argue that anything the developers have said is their intent: past, present, and future. Despite plot holes left open in the in-game and other misc. manual text canon, these theorists argue that developers leave things unspecified in order to unrestrict how they make future games. Depending on what an individual is theorizing a relation to be, all storyline elements between games can plausibly correlate to make conclusions. Under this logic, general hypothesis may be made to provide universal explanation/s on why things happen a certain way, and or how they would happen. Traditional Zelda Theorists believe in an overall chronology.
Non-Traditional Zelda Theorists:
Developer’s word over their intent has changed. These theorists generally argue that in-game and other misc. manual text canon contradicts
some of the developer's word – providing reason to why they may have changed their intent. Depending on what an individual is theorizing a relation to be, most storyline elements between games can plausibly correlate to make conclusions. Under this logic, general hypothesis may be made to provide universal explanation/s on why things happen a certain way, and or how they would happen. Non-Traditional Zelda Theorists can believe in an overall chronology, or believe certain timeline arks (like the
FS series, for example) have been dismissed from relating to other title's storylines.
Independent Zelda Theorists:
Developer's word over their intent hardly means anything anymore, or has become indifferent as the series has progressed. These theorists argue that in-game and other misc. manual text canon is contradictive to developer's intent in many areas – providing reason that they have abandoned fixing things for an overall chronology to be possible. Depending on what an individual is theorizing a relation to be, storyline elements between games - within a timeline ark only - can plausibly correlate to make conclusions. Under this logic, general hypothesis may be made to provide explanation/s on why things happen a certain way, and or how they would happen according to explicit references only. Independent Theorists do not over extend their boundaries of bias’s and rarely let other theorists trends effect their skeptical judgments.
Innovative Zelda Theorists:
These Theorists weigh the checks and balances between the views and trends of what is considered canon by all types of Zelda Theorists. They do not over extend their boundaries of bias’s and rarely let other theorists trends effect their personal judgments. However, these historians may retain there opinions in certain areas (and perhaps even lean more towards certain Zelda Theorist's ideals) but do not let popular opinion impair on their reasoning. Innovative Theorists try to adopt the different logics between all three types of theorists and apply their rhetoric to debate efficiently when the time is appropriate. (Beginner Theorist will adopt this platform first and foremost - usually for a short time to find where their bias falls under more. Senior scholars that have been in more than two of the other catagories of theorists may find themselves returning to this stage to redefine where the series is actually going.)
Special Note:
I am not sure if all types of theorists generally accept NoJ > NoA canon as a trend. So I am assuming otherwise until someone points it out that they don’t – please make a separate thread on this if you don’t. There is room to expand and or correct these generalizations by all means.
----------------------------
So now comes YOUR part:
What type of Zelda Theorist are YOU?
I am hoping to have this adopted into the Theory Resources section in some way or fashion. I also hope that people will participate here to label themselves as one of the four categories most representing them generally; and state so in the Point of Views sticky thread. It is one thing to lay out what you believe in, but it is another to make it easier for newbies to understand the fundamentals of history and debating in general. There must be a general “point of being” for those to start out as, and then later develop and or change point of views.
Please discuss anywhere you may see a distortion in my work. Unlike debating a point of view, this is a trend I feel must be instilled here as a reminder to others that do not quite know where someone is coming from all the time.
Thank you.
~
LOZ H~
Note:
For the record, I am currently an Innovative Zelda Theorist – slightly leaning towards conservative trends, but not a whole lot yet.