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Level 3. Theory
Around this level of theories, people begin to create in their minds a hierarchy of sources, deciding what, in their minds, is most important to the timeline development. Several sources to take note are
a. In-Game Quotes
b. Game Manual
c. The Game Arcs (
AlttP/
LoZ/
AoL)
d. Geography: physical existence of certain landmarks at certain times (i.e., Hyrule Castle, Lake Hylia, Gerudo Desert, Spectacle Rock, Death Mountain, The Coliseum)
e. The Tracking of the Royal Family (whether there is a king, who protects them, do they have the triforce, whether they are Hylian or Human, or mixed blood)
f. Races
g. Language
h. Geography: The physical geography of the land itself, the placement of the landmarks in the map (also the way that the timeline works around the flood)
i. Developer Quotes
j. The State of the Triforce
k. The State of Ganon
l. The State of The Master Sword and the Four Sword
m Cameos (characters that physically appear in multiple games (Tingle, the Windfish, the Twinrova)
n. Recurring Items
o. Game Guide/walkthroughs
......
In this level, gamers typically ignore any translation mistakes or changes that took a toll on the game during its development life. Theorists see the difference between what sounds cool in a timeline and what makes sense in a timeline. Although the difference is made, they tend to stick with what sounds cool at first, trying to make sense of it later.
Types of Theories
Aside from the different levels of theorizing, different people strive to find their timelines for different reasons. I will post in a similar way these different types that I have come to know.
Miyamoto's Original Timeline
This is the theory that Miyamoto sat up one day and decided to make a new universe called Hyrule. Among other things he created before he even decided it should be a console game was create a timeline for all the games, complete with legends, interesting characters, wars and thriving kingdoms. He may not have hashed out every detail about everything, such as the title for each of these future games, and he may not have created every character at once, but what he did do was something equivalent to JR Tolkien's Lord of the Rings: crate a universe complete with nations and languages and regions and a deep history, and every game will fill in the blanks as they are made.
Nintendo's Original Timeline
This is the theory that after about the third game,
AlttP was made, a master document was made in which all the ancient legends would be explained in games that were yet to made and all future events would coincide with the games that came before. This theory will strike up the most in debates, because it is often stated to not exist. However, whether or not Nintendo truly has a timeline in their heads, the attempt to develop a timeline that would resemble their hypothetical one is very common. Assuming for a second that Nintendo does truly think about the timeline and how all of the games will eventually refer back to each other, this type of timeline people try to create is at best trying to be exactly as Nintendo states it. These theories often disregard small details because they believe that Nintendo didn't mean it that way. Similarly, they may accentuate what others may declare useless details because they believe that Nintendo meant something specific with it. Developer quotes are very important to creating a timeline like this. I may be wrong, but I'm pretty sure that, with the most up-to-date developer quotes, the timeline goes like this:
TMC>
FS>
FSA>
OoT>MM>
TP>
TWW>
PH>
ALttP>LA>
LoZ>
AoL
The Oracle games do not have a developer quote placement if I am not mistaken.
Original Intent Timeline
This timeline probably gives the most credit to the developers of the individual games. Most people in this genre of thinking believe that Miyamoto has only an inkling of what he's doing and gives the license of timeline placement over to the director of the individual games. This makes the games a dynamic, chaotic, ever changing thing until the first line of dialogue is made in the original Japanese, and by that time it is firmly set where the game will go in the series timeline and no future game or information will ever change that placement.
Open-ended Timeline
This theory is the exact opposite of the Current Game Line-up Timeline. It focuses on allowing for future games to easliy fit in their timeline. Theorists with this strategy attempt to make a timeline that will last through the games. A lot of these types of timelines use the Split-Timeline theory because it allows more freedom with new games. Although this can be looked at as an easy way out, if this type of timeline is your goal at creating a timeline, the Split-Timeline is a very wise decision to follow.
Current Game Line-up Timeline
This theory is focused on all the games that are currently out and nothing more. Imagine if Nintendo were to some reason all of a sudden pull the plug on all things Zelda. Although a horrific image for all of us, try to think about what would happen. This type of theory assumes this hypothetical situation and tries to develop a timeline that sensibly ties in all the games together without leaving any holes for future games. This type of theory usually calls for more speculation than usual and also leans towards the fan-fic side of things, attempting to make a good story.
The Fanfic Timeline
This type of timeline usually concentrates on a favored section of the timeline, though many complete fanfic timelines exist. This uses hard evidence from the game that is lower on the hierarchy of evidence, quotes from game guides (not the manuals), the use of symbols, the similarities between themes and geography, and these people attempt to explain aspects of the histories that are left open ended by Nintendo. They make connections where no higher empirical evidence exists in order to paint for themselves a more complete picture of the Zelda Universe as a whole. While most creative and usually very enjoyable to read, many hardcore theorists; ones that use only the higher empirical evidence and even ignore some facts from lower empirical sources, shun these types of timelines, and at times these types of theorists receive the most heat for their timeline of anyone.
Time Travel Theorem Timeline
This theory fosters the opinion that developers really don't know what they're doing, and that the timeline's very definition changes with each passing game. Purporters of this timeline theory look to
OoT for reference to a game completely changing the image of the timeline, and believe it will happen again in a future release. This represents the more liberal side of Splittist theorists and seeks to shed light on a timeline that consists of time travel and alternate dimension theorems to make sense of a series of games that they say is relying on the mechanics of relativity and the space and time continuum to make a solid foundation for a series of entertaining games.
Final Product Timeline
This theory focuses on the final product that you have in your homes and play on your own entertainment systems and nothing more. Imagine the Original Nintendo Timeline as a Jig-saw puzzle with many blank pieces. When Nintendo thinks up a new game, they take out one of those blank pieces and paints the game on there, placing it back down into the Original Nintendo Timeline. This theory is different, however, because the original thoughts of Nintendo is not what is portrayed on our TVs. Miyamoto himself said that game play comes first, and then the storyline is focused on. Think back to before Nintendo places their jig-saw puzzle piece of a game back into the final puzzle. When Nintendo begins to focus on the game play mechanics, they change, not the image of the piece, but the very shape of it, ultimately changing the storyline. This theory tries to develop a timeline that connects the games' final stages rather than what Nintendo had in mind. Although what Nintendo thinks about the storyline is important, whatever changes they make to put game play first, changes the storyline. If there were no drastic changes, than this timeline isn't much different from others, however, the argument over whether or not Nintendo designed it to be a certain way doesn't apply to these theorists.
Latest Info Timeline
This type of theory states that the timeline is only known as a whole by the newest information. Based on the fact that the developers are constantly changing their minds, the placement of the games, therefore are in a constant state of flux, and the entire order may be shifted by an element told in a single game.
The Consumer's timeline
This theory uses the game as a final product to determine where it should fit into the timeline. It differs from the previous because it is firmly believed by this type of theorist that the game had no placement before it was finished. These theorists generally believe that the timeline as an entity does not exist in the minds of the developers and that they generally state that there is a timeline to satiate the masses. These theorists believe that a submitted timeline or some combination thereof from consumer theorists will be finalized as the official Nintendo timeline.
Timeline Agnostics/Atheists
Obviously, this section is for people who don't know or don't care, or don't think there is a timeline at all. Included in these ranks are those who think that each game is a retelling of the same story, and once in a while a new character is added that wasn't mentioned before, and that understanding every game will give you 'the True Legend of Zelda.'
Resolution
Again, as I stated at the beginning, this is not law. I'm just trying to get people to see why I think a lot of our arguments never see an end. Too often people with different concepts of what a timeline should represent are arguing over something, and different proofs mean different things to different people. I guess, one thing we could do is come up with our own personal timeline for each type of timeline. If we can realize these specific differences, then maybe we can help each other understand where we are going with our timelines. Please, tell me what you think and feel free to add or change statements I made in replies. Also, I would like to hear what people tend to base their timelines on
So here you are Froboy, here's what I think, and I pulled stuff around a little bit to make it go on a continuum from conservative to liberal thinking. I'm pretty sure you won't like some of the things I've said, but be extra careful that you aren't just pulling against some of the stranger ideas that some people have put on this site. I think I've included just about everyone, even some that in my consideration shouldn't be theorists at all, but everyone has a place now.