Seeing as how
LOZ Historian is leaving due to recent muck-ups in
TP caused by Miyamoto, I felt I should look back at the series and see how Zelda has faded from its glory to what it is today. Before you start flaming me, just hear me out.
The Glory Days. That's what people say when referring to older times. There's a reason why they are the Glory Days. Things were better back then, even though the graphics were, by today's standards, rubbish. Back when Nintendo were king of the games industry, the NES and the SNES ruled. The original Zelda brought something new to gamers. An open adventure, where you could explore freely, complete dungeons in any order, and save where ever you had progressed to. The difficulty factor was amazingly flexible. For some, the game was easy, and for others, the game was hard. I myself have yet to complete it, since I keep getting lost and stuck in dungeons.
When the Adventure of Link came along, the difficulty level was immense. Everything was incredibly hard, and remains the toughest Zelda to date, with the side-scrolling theme being an infamous oddity in the Zelda universe.
After the release of the SNES, there was another Zelda game released. A game that most consider to be one of, if not the best Zelda game ever made.
ALttP went back to the original top-down perspective, and had the player following a gripping storyline, exploring a massive twelve dungeons, and facing off against Ganon after travelling through both Light and Dark Worlds.
The next Zelda game, released on the Gameboy, showed that the series was starting to slip a bit.
LA didn't take place in Hyrule, but on an island in the Wind Fish's dream. The storyline was good, but something felt missing from
LA.
When the series made its debut with 3D graphics, heaven arrived on earth.
OoT showed that the transition from 2D to 3D could be done, and could be done incredibly well.
OoT surpassed all expectations, and had one of the best and most dramatic storylines of the Zelda series. The Master Sword was put to great use, with more sword techniques than ever before, and the ability to go from past to future and vice versa at will is complete genius. Ocarina of Time remains the best Zelda game, and the best game, of all time, and the polls support this.
The sequel to
OoT,
MM, was in my eyes, the turning point for the series.
MM was when the series started to go downhill.
MM had a great storyline and amazing gameplay, plus the darkest atmosphere of any Zelda game, but something wasn't quite right. There was some "kiddiness" that seemed to be creeping through in
MM. The final boss is a prime example. The room and the boss were brightly coloured, and the music was very childish. After
MM, Zelda was never the same again.
The twin Oracle games released on the GBC didn't slide any more towards chilishness than
MM did, but that seriousness and dark tone that was in previous games had gone from the Oracles. When
FS was released on the GBA, we saw the cel-shaded artwork come out. The art style of
FS was fine, there was just something that seemed very appealing if you were young, but sort of unappealing if you're a teenager.
When
TWW came out, there was absolute uproar in the Zelda community. Many claimed that this was the end of Zelda, and in a sad way, they were right to a degree.
TWW was the major turning point in the series, when Zelda made the full move to a mainstream franchise. The game had very childish sound effects, chibi characters and appealed mostly to the younger audience.
FSA and
TMC followed
TWW's child like formula, but regained some of that dark atmosphere. Then the miracle of all miracles happened...
Twilight Princess! The game that saved Zelda! Or is it? Yes, the graphics have returned to the mature realistic look that
OoT and
MM had, yes that dark, forboding atmosphere had definately returned in full swing, but all was not well. Every now and then, I see bits of
TWW's style coming through in
TP. The look of some characters and the noises they make is very like
TWW, and some childish things that you'd think would be missing from
TP are present. As for the final battle with Zant at the end of
TP. Well, lets just say I was severely disappointed with how childish and
TWW like that the fight was.
I won't even go into what
PH does.
So that's what I think. Zelda has slowly moved from being a hardcore gamer series, to being targeted at the casual gamer, the non-gamer, and the mainstream audience in general. It's gone from the mature darkness of the the originals, to this childish rubbish that constantly shines in the latest games. I had hoped that
TP was the saviour, and would get back to the atmosphere
OoT had.
TP did do this, but those bits of
TWW chilishness that shone through ruined it a bit. The series looks to be turning back to its roots, how it used to be, but Nintendo's will to target Zelda at casual gamers will prevent this.
That's why Zelda has faded from the Glory Days. That's why (even though my first Zelda game was
TWW) I prefer the older games. The transition from hardcore to casual has left its mark on Zelda, and it ain't pretty. I guess all we can do is hope and pray that Nintendo decide to reunite the Zelda series with its once legendary status.
If you want to flame me, fine, but in all honesty, this is pretty much what has happened to Zelda.