Firstly. I am a new member and I wanted to share this theory because
LOZ is a game series that has intrigued me from the very beginning. When you see something like "Link is God" in the title, don't get immediately freaked out.
What I mean when I say "God" is that the "God" of the Zelda universe is the person who sets all of the events of that universe in motion. So Miyamoto. Every character who exists in the Zelda universe is the result of a thought or idea that Miyamoto has had and made into reality through the medium of video games. I'm not here to question anybody's belief in God.
I think that the biggest area of debate amongst any
LOZ fan is the timeline. But let's ignore the timeline and just examine the concept of the game for a bit.
The game is called "The Legend of Zelda" and it's supposed to be exactly that: a legend. I wonder why in
OOT, there already IS a legend of the "Hero of Time" and all of the temples and all of the sacred sites that were visited by the original "Hero of Time" are once again visited by that version of Link. The same thing happens in A Link to the Past when there already is a standing legend of a villain who tried to access the Golden Land.
Link is a gift from God to all of the lands of Hyrule because he is tailor-made to fit into the story of each game. Miyamoto says, "I want to try [x] kind of dungeon" or "I want to include [x] play mechanic" in the next game... and then he comes up with a version of Link for the game whose background story, personality traits (he's courageous), and reason for existence is solely to complete the game.
Link is "born" on a computer in a program that assembles polygons together to look like a character. The developers develop an entire universe for him to live in, and an entire story for him to live. He continues to live on this loop of existence;
- He wakes up one day and someone tells him that he's got some huge mission to complete.
- He finds a sword and sheild.
- He begins his journey.
- An introductory dungeon.
- He fights many enemies and goes to the castle.
- He meets Zelda.
- The main enemy shows up.
- Zelda somehow disappears.
- More temples. Sidequests.
- Master Sword.
- More temples. Sidequests. Items acquired. Achievements. Navi Killed.
- Final Dungeon. Final Enemy Defeated. Triforce restored. Game finished. Play again.
Every game includes the list of events that I've stated above in some form or another, plus many other events too numerous to list in one or even a thousand posts. The point is that every game makes mention to previous event that took place that was almost
exactly like the events taking place in whichever game you're currently playing.
I think that the reason why Miyamoto keeps people on a string about the timeline is because the timeline itself doesn't really matter that much to him. What's important to him is creating a fictional universe filled with interesting characters and phenomenal events taking place that always make me feel like a kid sitting on my knees with a slurpee and some fun dip each time I pull the Master Sword out of its pedestal.
It's a legend and it should be appreciated as a legend. A legend is independent of time and space because it is a manifestation of a thought; a life that we all can live and a set of challenges that we can all can overcome by simply moving our thumbs. No one knows exactly when or how it got started, it's simply a legend that's been embodied countless times by a little sprite/polygonal dude.
We all want the answers to this whole timeline question, but the only place for us to turn is to the "God" of the Zelda Universe. And He never gives a clear answer, does He?
I'd like to use this thread to talk about what I've learned about life by playing the game. I invite anyone who wants to talk about this with me to join. It will be fun. Trolls Welcome.