Quote:
Originally Posted by GrimmyV The designers could have easily moved the moon ANWHERE for those cutscenes, including under Termina or far off into the horizen behind some trees.
But they didn't.
It's still up in the sky, right above the clock tower, just farther away than at any other time in the game. Like it has been put back into it's proper position before it started falling.
Hmmm. |
They easily could have made Hyrule Castle a solid building in
OoT, but they chose to make it a couple of walls with a huge gaping space behind it filled with invisible water. Does that prove that the castle is actually a giant floating moat? =/
It's just silly to use a glitched portion of the game, that the player cannot normally access, and use it as irrefutable proof of something. That's like using easter eggs as proof of the existence of Mario in the Zelda universe. >_>
Also, the moon on the glitched 4th day still has the evil scowling face of doom on it. Why, exactly, should the moon still have such a look if the evil controlling it has been defeated? Would it not follow that defeating the evil would remove that essence of evil from the moon, or would you suggest that Termina is now stuck with an evil moon of impending death?
Edit: Also, do you think the developers really thought anybody would glitch the game, float up into the sky, and look at the moon to see where it was or what it looked like? It was a safe distance from the players' view for the cutscenes, developers shouldn't have to worry about what players do to their games like that.
Oh, another example, in
ALttP's Chris Houlihan room. Just because it's there, does it mean Hyrule Castle has, in canon, a hidden chamber specifically designed for a person that doesn't exist in the Zelda universe?
It seems odd that you, or anyone, would use out-of-context information and imagery to try to prove something like this.