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Originally Posted by Sir Calibur I guess one thing Ive always seen with my characters is that they often develop on their own. I know that sounds kind of stupid, but to me, characters seem to take on a life of their own when you write them. Ive had a character go from being naīve and quiet to arrogant and boisterous because of the way the story turned out. I never even planned for that kind of change; it just came about as a result of the characters own actions. What I mean is this: if you have a good character, they will evolve and change on their own. If your character sucks, actions you write for them will often feel forced and uninspired. |
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Originally Posted by Lly But back to characterization.
This is going to sound kind of obvious, but most of my ideas from characters--their personalities, strengths and weaknesses--come with those I meet around me. I used to think that if I thought about them real long and hard, the characters I wrote would be flawlessly written with realistic personality traits. Once again, I was wrong. The best way to write people, I have found, is to base them--if only partially--on real people. Thinking about the people you know and the way they express themselves and the way they deal with tragedy and the way they change over time can help you write your characters, and invent ways THEY deal with the roadblocks in their lives. If it sounds a little uncreative and unoriginal--well, it is. But I find it works a lot better for me and I'm a lot happier with the people I have created.
Anyway, I hope that helped somewhat.
Happy writing! |
( Lly, your Safer misses you more dearly than you know. Get in touch with me, hag. D: )
Ahem, the above two quotes are examples of two very helpful forms of character writing, and without a doubt the two most-widely used forms I've seen over my own writing career. Personally, I'm partial to the first type, and I'll explain why. But Lly's approach is extremely helpful as well, and can really help beginners get their feet off the ground, and help seasoned writers keep that running start going for a long, long time. And, as always, the best writers apply both methods to their writing.
Sir Calibur's approach is essentially the "method acting" of the writing world. (For those of you who don't know, theatre arts and writing are
extremely close together in their execution and methods of improvement--here is a prime example.) To expand on Sir Calibur's idea, essentially what he means by "letting the characters take on a life of their own" is allowing your characters the freedom to breathe and make their own decisions. The idea is to come up with a plan for the way a scene will start, how it will end, and a
rough idea of what you want to happen within the scene. After that, just
start writing, allowing your characters to react to one another and the environment. (However, even if you have an idea for the way a scene should end, if your characters are really pulling you another way... rethink it.) Also, never plan the dialogue line-by-line. Biggest mistake of my life, and it resulted in robotic (and I mean REALLY robotic) dialogue and characters. If you simply allow your
characters to do the work, you'll find writing your story much more enjoyable. And editing, believe it or not, becomes a lot more entertaining if your dialogue is really good.
Lly's approach, when applied to experienced writers, works for a LOT of people, and works less for others, just like any other method. I implore all writers to try it out to see if it works for them. However, Lly's approach is
extremely helpful to any beginning writer. When you base your characters off of people you know (or other characters), you can make some really awesome characters; provided, of course, that you don't just flat out copy. This is another example of how writing is similar to acting; as an actor, I will often copy a technique or unique quality about another person or character I know and apply it to the role I am portraying, mixed with my own interpretation of the role, to come up with a great conglomerate. (For example, I played the part of a man who was inside a girl's subconscious, guiding her through her memories to prevent her from committing suicide. He was a kind, wise, yet stern man--but, using the aforementioned qualities, I applied the harsh speaking style of Daniel Day Lewis' portrayal of Daniel Plainview in
There Will Be Blood. Interesting mix, and it worked great.) In the writing world, I once had a character who combined some qualities from Obi-wan Kenobi, Jack Sparrow, and V from V for Vendetta--this character has since evolved far beyond those characteristics into something I'm very proud of, but never would have done so had he not had a base with which to start.
The above two methods are great for any writer looking to add spice to his characters, but I would like to give a word on character profiles. While they can be helpful to beginners to get a rounded knowledge of their character, I find that character profiles reduce characters from human beings to documents. Think about yourself for a moment. You can name some of your personal flaws. You can name some of your better traits. But even if you made a character profile of yourself and listed out as many flaws and good traits as you possibly could, you wouldn't have a perfect interpretation of yourself written down. Characters are extremely similar in this respect, and it is for that reason that I don't think character profiles are the best means of knowing your character. If you poured painstaking work into molding the idea of a character, you more than likely
know that character far more than a profile will allow. The trick is to let that character develop on its own, and if you just WRITE with it, you'll know how to develop it as your story goes on. This is also why freewriting (just opening up a blank document, coming up with a random non-canon scenario, and throwing your character in it for a page or two or three to practice writing with that character) is so immensely helpful in learning to develop your characters.
Bottom line is, you probably know your characters a
lot more than you think you do; you're just not letting them go out and make their own decisions. Don't get too wrapped up in "Oh, no! John was insulted! As a shy type, he would never stand up for himself," and things like that. Just let it happen.
Best of luck, friends!