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| Character Creation First Things to Note About This Thread Characters are the foundation of role playing. If you don’t start strong in this stage of writing, then your role plays might just crumble into crap. This guide will focus on what to do to avoid making a Mary Sue as well as what Councilors will be looking for when approving your character. Disclaimer: Secondly, this is NOT a character policies and/or guidelines thread. If you're new you should go there first. This is just a suggestion and advice thread. Remember that to RP in the Battle Arena you must have an approved character. Go to the Writing a Character and Getting Started thread to see what is required for approval and then come back here for more advice. Not to mention checking out the Quick and Easy Introduction thread, which contains rules and other helpful information. Since I have said this twice, I will kill anyone who thinks this thread is full of rules and policies about character making. This is purely my personal advice as a Councilor and Moderator of this section as well as a fellow RPer. I know what Councilors look for in approval, and I am also a seasoned writer. I have been doing this for a long time. These are things that help me and I find personally work better. Also, this character creation guide is naturally geared to apply mostly to RP characters. So Mary Sue qualities that I point out will just be things I have seen often in RP characters as I have RPed here in the BA. Though they often share qualities with original characters of fan fiction and even original fiction genres of creative writing. The focus will be on Mary Sue RPG characters. Suggested Readings and Rules of Thumb I also suggest that you read Fairess’s Navi’s LISTEN!!! Thread, which is also about character creation/profiling. It’s also a good idea to look around at other characters in the BA to get some good ideas, as well as learning what are not good ideas. Don’t ever think that this is a noob/newbie thing to do. I still do this when I’m creating a new character. So feel free to look at any of the characters of the Councilors and any seasoned BAer’s around the block. Even some newbies have been coming out with good stuff lately. One other thing I would like to mention before we dive into this: by rule of thumb, the stronger and more powerful and more skilled your character is the longer and more detailed the profile needs to be. You can't half-ass it because a Councilor will come along to approve it and tell you to add more details. This is to prevent intentional or unintentional godmoding. Not only that, but it's really helpful to anyone you may RP with. For more details as to how to avoid making a godmoder character, read the rest of this thread, and I would also suggest reading Fairess's other thread: 5 Ways to Avoid Creating a God Moder. So, if you're new to RPing, I suggest starting with a weaker character just to make things simpler for you on your first few characters. Once you've seen other profiles and get the hang of this character thing, then it'll be easier to make more powerful characters. Not only that, but it isn't required for your character to be a battle character. We have combat and non-combat RPs here. So it's perfectly fine to make a character that would be useless in a fight. Template Notes and Advice Here is a basic template provided for a character profile and what you can do to start strong. The most basic sections of the character profile template are listed and explained below in the succeeding posts. Names, Alias, Tiles, Nicknames, etc. Age and Apparent Age Sex Race Height and Weight Eye Color and Hair Color/Style Skin Color/Complexion Appearance Weapon(s) Armor Carried Possessions Powers/Magic/Skills and Limits Battle Strengths and Weaknesses Other - Pets, familiars, Vehicles, Tidbits History - I am addressing history first because it’s important to first hammer out your character’s past before going into personality. (However, I would place this very last in the submitted profile because it can be the longest section.) Or if you already have a specific and unique personality in mind, it is important to consider what was significant about their past that would help shape that. Personality Last Notes on Mary Sueism in Profiles Not all Mary Sue ideas are bad. In fact, if we didn’t have at least a little of them, characters could be very dull. They were first thought up because they were dramatic and perhaps interesting in the beginning, but after being over used and unrealistic, it got old fast. Sometimes these things can spice them up a bit, but only if the golden rule is followed, you add some of your own unique and creative ideas and twists, and you don’t over do it and have too many of them. The only Mary Sueism that is strictly not allowed in profiles are things that allow godmoding. Councilors will zero-in on those things very fast. And if you want to, do The Universal Mary Sue Litmus Test on your characters to make sure it isn’t you. You can also see my Mary Sueism thread which covers the matter in more detail than this thread does. Oh, and I would see Gohan-Uto Sensei for a good and intentional example of a Mary Sue.
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| Name, Alias, Tiles, Nicknames, etc. Name: I often seen characters will only one name. That’s perfectly fine. Your character does not need a first, middle, or surname. A single first name works. Sometimes, RPers will don the name of their character as their username. I don’t feel that it is … horrible to do this. It could be just the character that they particularly like at the moment. Also, this a trend seen more with newbies, probably because they didn’t know what username to use and since they maybe joined the ZU forums to RP, to them it must make sense just to use the name of the first character they create here. That’s all well and good too. The only thing is that it might suggest that your ego is significantly attached to the character. This often what is meant by “self-insertion” characters. Is this a character different from you or just you with awesome powers? It can be Mary Sue issue, but not all the time. I have seen plenty of people who use their character’s name as their username and are not self-inserters nor a Mary Sue writer. I would suggest trying to be … authentic when naming characters. Don’t try to make the name “awesome.” The point here is mostly to not go out of your way to make your character interesting and unique. Think about the name in the context of the character’s background and history. Is this kind of name considered normal for the world, time, place, or ethnicity of your character? It could be an odd name compared to the modern times we live in or even the location. But if it is normal for the background from which your character comes then it is more acceptable. This is because you are not going out of your way to make your character impressive and unique and somehow more noticeable than the rest. Names can be awesome in their own normalcy. Try to find something fitting but also natural. I have often just thrown sounds together for my character names. They can end up sounding pretty interesting, but also in the context of my characters’ world it is also a normal name. Even when compared to the names of other characters in the BA. Everyone here makes even a “unique” name normal. Sometimes, I have seen names repeated among different RPers by accident. This is fine too. Sometimes someone will think of and want the same name as another person. Just remember, your character is not their name. It doesn’t need to be SUPER UNIQUE AND AWESOMER than everyone else’s. Your character will be unique … if you take the time to really develop them. Your character will be unique so long as you don’t try too hard to be unique. Nicknames/Alias/Title: This is pretty similar to the Name section of this template. However, you run into similar problems as with the character’s official name. Nicknames can be anything. A childhood nickname given by parents, family, or friends. The character may not even like this nickname either. The same thing to avoid is nicknames given to a character simply to make them sound more awesome. Unless it is a nickname an egotistical character gave themselves. I think the main thing to keep in mind about characters in general is to not let your ego become so attached to them that you dislike it when humiliating things happen to them. Such as embarrassing nicknames. An alias is more like a fake name a character may have used to hide their identity for whatever the reasons. Maybe even a name they had changed legally. A name others might know them by as well. However, an alias is usually the fake name. Not the name that they were born with. The name that is least well known. I would argue that you should use the name that a character most identifies with as their official character name. Alias is the secondary name. Their birth name could even be completely secret and maybe only mentioned in the History section. Sometimes people include official “titles” of a character such as Prince, Princess, King, Queen, Captain, Knight, Lieutenant, Private, Duke, etc. Not necessary but sometimes helpful. However, Mary Sues tendency is to make their characters impressive because of their titles. I am not completely against having characters with titles, wealth, and power. They can be just as interesting as characters who are more “normal.” It just depends on how the writer uses it. Again, don’t let your ego become attached to a character’s title.
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| Age and Apparant Age Do not be afraid to create a child or a senior (seniors who are 10,000 years old but look 17 do not count). They’re actually pretty interesting to do. Typically, RPers make characters who are close to their own age or at least in their prime of their life physically. Most people don’t want to do anything outside the teens to around thirty. This is either because it is not close enough to their own age or too old or too young to be sexy. Again, this is not about self-insertion. Nor is this about having an attractive character. In the BA, it is more acceptable that there are more characters who are younger or at least in the prime of their life because of how much our characters here are more focused on combat. It is hard to have an elderly warrior. Not that it can’t be done. 40-60 years old could be a wise, experienced, and aged warrior who can kick the younger pups’ behinds in skill. That is far more acceptable than having a 10-year-old who is a warrior. Even if they are, they are not likely to be as awesome as Link in the Zelda games, where he is primarily a warrior child. However, the BA is moving toward characters who have little to no combat skills. So there is now more room for younger and elderly characters who do not have awesome unrealistic powers. There is more room to step outside the box into an age-range different from our own and into a new age perspective. One could even have a character that isn’t humanoid, and thus their life expectancy range is different. Don't make your character older than it needs to be and make sure you play your character according to its age. I’ve seen a lot of people do “10,000 to 200-years-old but looks 17”. The problem with this Mary Sueism is that people still play the character like they are still 17-years-old in mind as well. Here’s something to consider about that: Quote:
Some writers chose to put “unknown” for their character’s age. This is acceptable so long as you provide their apparent age, which is a section provided just under the normal Age section. So you would place the age-range your character would fall under according to their appearance under that section. If your character looks the age (the number of year they have been alive or existing) then you can either not include the Apparent Age section at all, or just put “NA” under it.
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| Sex Not a big issue, obviously, and it’s always fun to make a character the opposite sex of yourself (stepping out of your own gender prospective). Though, the tendency here is also to make them attractive and the ideal lover. Try to avoid that. I’ve even seen characters that have no sex. The thing I like to distinguish here is sex vs gender. Sex is the physical characteristics of your character, and by physical characteristics, I mean the primary ones, which are the sex organs and gonads of the person. Gender is the spectrum of femininity and masculinity of the character and which they identify with. Sex is female, male, hermaphrodite/intersex (possessing both sex organs--intersex is the more socially acceptable term when referring to a human who is hermaphroditic), unisex (ambiguous sex organs, yes this is a thing), or none. Gender is man, woman, girl, boy, or “gender fluid.” Gender is a socially constructed thing, and sex is the biological and physical state of their bodies. So there can be much or little to think about when filling out this section. Most of the time, just keep it basic. Is your character male or female? Do they have a penis or do they have a vagina? Do they have genitals at all? Pretty simple. If you want to get more creative, your character may have no sex or both. However, this section mainly covers the purely physical, biological, and anatomical sex characteristics. Put “hermaphrodite” or "intersex" here if they have some combination of both, or put “NA” if they have none. If your character is male but feels more “womanly” that can be covered in the Personality or even in Appearance if their physical appearance is ambiguous; whether because of their natural features or because they attempt to do this consciously or subconsciously. The rest of the profile should speak for their gender which can be different than what their anatomical sex would suggest their gender should be.
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| Race This can be simple or it can be complex. It depends on the kind of race you chose for your character. Human, elf, Goron, Deku, Zora, Hylian, Gerudo, Sheikah, orc, goblin, halfling, gnome, troll, vampire, angel, demon, dragon, oger, and dwarf are generally well known races that don’t often need a lot of explanation (or races of any other popular fandom your character might be from). However, there can be a lot of different kinds of elves, trolls, and orcs and others. So if your character’s race is specifically different from typical stereotypes of elves and the like, the profile should still speak for the race of your character through appearance, powers, and abilities. Unless you give them some kind of fancy name. Some Councilors can get confused by that. For example, drow is a type of dark elf. So you can include “Drow” under this section but be sure to include “dark elf” with it somehow. Like “Drow/dark elf” or “Drow (dark elf)”. This helps Councilors to understand what you mean by a name they may not know very well. Even if a character is called a “Drow/dark elf,” writers still often have their own take on the physical, magical, and cultural attributes of this race. However, the rest of the profile should help fill in these blanks. The point is that one writer’s idea of “drow” can be different from another writer’s “drow.” Those goes for most of the other more artistically mastered races, like elves, trolls, vampires, goblins, etc. Many popular and published writers have had their own interpretation of these mystical races. Some Councilors will ask for a brief Race explanation or description if they find your character’s race is too ambiguous or strange. I sometimes agree with this but I often times don’t. Unless the race is a very highly customized one, I don’t feel a race description is necessary, because the rest of the profile should speak for the appearance, powers, and abilities of the character’s race. Any specific cultural aspects of a race can also be covered under Personality and History in the profile. Sometimes little side notes when explaining the powers of a character or their appearance and how it compares in relation to the norm of their race or even how it compares to the standard of humans also helps to clear up any confusion about the character’s racial features. You can include a Race explanation or description under this section without being asked by a Councilor if it tickles your fancy or if you just want to be sure that the race is not ambiguous or misunderstood. It’s up to you. If you have a racial aspect that modifies an original race, for example vampires, it might be good to include what that original race was. Since vampirism is usually considered a transformation, then normally the character was some kind of other race before they were turned into a vampire. You can include it in the same way one would in the drow example I gave before. “Vampire/human” or “Vampire (human)” or “Vampire/elf.” Of course, if they are the kind of vampire that is just born a vampire, then that may not be necessary. It doesn’t happen often, but sometimes a writer will place “unknown” for this section as well. This is acceptable so long as you include the race that your character appears to be either here or in the Appearance section of the profile. Any races like Caucasian, Latino, Mexican, African American, German, Peruvian, etc. aren’t really necessary to mention as it is more important to be clear whether or not your character is human. The BA has so many different fantasy races that typical human races aren’t the focus. You can include it if you wish, but what we will be looking more for is a “human” or otherwise indication in this section. I suppose the only Mary Sue things to worry about is race mixes. Not that every character who is a mixed race is a Mary Sue. But it would be pushing it if the character is a mix of more than two different races. The Mary Sue purpose to having a mixed race character is often just to make them even more special and unique than everyone else. Or maybe even so that they have all of the strengths of both races and none of the weaknesses, to create a super powerful character who triumphs over all. Or they create a race for a character that accomplishes this. I would just strongly advise avoiding having a character that is a mix of more than three races, like vampire/elf/angel for example (or at least not for a starting racial status, if a development in an RP causes a mixed race character to become a vampire, then it‘s not so bad). Creating a race can be very fun and well … creative, if you take your time with it. Also, some race types are avoided, like dwarves. I have seen maybe only one dwarf character in my character approval experience. Why? Because dwarves are short, stocky, hairy, and basically seen as unattractive. Goblins and orcs I have seen more often, and mostly as villain characters though I have seen some neutral or good ones. But typically, the ugly or unattractive races are more often uses as bad guy characters. Though there are still plenty of sexy villains out there as well. Attractive is still the most popular choice for a character. If you pick your character to be a race like a Goron or a Deku Scrub, it’s pretty easy to avoid the Mary Sue issue. It’s easy because they are not really attractive to humans like us. It’s also harder to self-insert because they are not human-like, and more alien and harder for you to relate to. Of course, some people are just ignorant of that notion and write the character from their own human point of view. My suggestion here is to really explore that race. Really think about how they live, what kind of values that would be likely to give your character, how that might affect how they view relationships of all kind, how they view themselves, and how they would view the world and other races and cultures. Just stop to think when you pick or create a race. Aside from the physical aspects, what are the cultural aspects (if your character was raised among their own kind), relations to other races, and how it has all affect and shaped who your character has become? Race can have a lot of implications for content in the History and Personality sections of a character.
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| Height and Weight The only issue here is finding the realistic measurements for the kind of physique you want your character to have. Firstly, consider that muscles weigh more than fat. So if your character is slim but athletic and rippled with muscle, they may weigh more than you think a slim person would. Here are some tools to help you calculate accurate measurement in both types of units: one for men and one for women. For safer measure, I would research more about body types. I also suggest providing the units for both types, as in kilograms vs pounds and centimeters vs inches/feet. The tools above can also convert these measurements for you and you can keep the metric unit you are not familiar with in parentheses. Not all of us use the same metric units, and when I see 60 kg I go “I don’t know what it means!!!” because I’m an American, and I wasn’t paying attention in school when they went over both types of units in relation to each other. I often seen “stones” as a kind of measurement, but it isn’t very common here, and I also have no idea what it means. So please take this in account as your write a profile, including other measurement units can be helpful even if it takes more time to figure out the conversion. I also use this site for any other conversions that the links above do not provide.Also consider race in this factor. A Goron is probably going to be pretty heavy and big, but still mostly dense for their size. You can still use the tools above to see what a normal person would weigh as a starting point to figuring out the dimensions of your non-human character. I encourage you to research if need be for characters based off animals and other things. Researching can be your biggest ally in making a character.
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| Eye Color and Hair Color/Style Strange hair and eye colors can be fine, as long as they are considered normal for their world, time, place, and ethnicity. Again, try not to go out of your way to make them interesting and unique. But remember when I say this, it doesn’t mean you can’t have any fun with a character as you create them. Just try not to create them with the idea that this will make them somehow ideal or better or more special than any other characters. Sometimes a character with just normal brown, blonde, or orange-red hair and brown, green, or blue eyes is just fine. Remember that personality development of the character is really what counts the most.
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| Skin Color/Complexion The point of this section is basically because many people often forget to mention skin tone, usually for humans and other similar humanoids like elves. It helps with the fact that we don’t focus on race labels like “white/Caucasian” and “Hispanic” or “black/African American.” Not only that, but just because you’re “white” doesn’t mean you have the same uniform skin tone as everyone else who is “white.” Some people have more fair skin while others have more olive toned. This counts for “brown/Hispanic” and “black.” They don’t have uniform levels of dark skin either, some are lighter or darker than others. But this is especially important because, since this is fantasy, “black” could also mean literally the color black like charcoal, such as some dark elves (like the Drow). But it doesn’t have to been anything too fancy or detailed. Just one or two words really covers skin color just fine. Next would be the complexion, though it doesn’t have to be mentioned if there is nothing special or particular about their complexion. It can synonymous with skin color even. However, you can mention if they have acne, beautiful smooth skin, somehow discolored, or rough for whatever the reasons. Complexion can cover texture as opposed to just color: scaly, grimy, or smooth as a baby’s bottom. Again, not strictly necessary but just something to keep in mind.
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| Appearance Things you’ll need to fill out this section are descriptions of their facial features (other than hair and eye color, though you can mention them again if you wish), body type, and clothing. This section puts all the pieces together. What does your character look like? What kind of lips, eyes, nose, eyebrow, and chin do they have? What kind of body type? Chubby? Normal (but what is normal for you)? Muscular and athletic? Body builder huge? Or just a lean athletic machine? They are incredibly thin? Do they have any scars, acne, tattoos? Usually, people forget to really describe the faces and bodies of their characters. They usually just slap a quick hair color and style and eye description with a vague description about their clothes. They forget to paint a picture if their face and forget to mention their bodies. Sometimes for clothes they’ll only mention pants and a jacket of some sort but completely forget to mention a shirt or boots. These descriptions don’t need to be super detailed (though you can be as detailed as you like), but it needs to enough to paint a good general picture. If not, a Councilor will ask you to fill it out with more details. As for using pictures, it’s fine, but you have to have a written description no matter what. Using a picture is not a ticket out of writing an Appearance description. What if a reader can’t see the picture for whatever the reason? You always need something written under this section. Pictures are really just an extra reference. Councilors will not accept pictures alone for anything. They will ask for a description before they can approve anything. Of course, everyone knows the typical Mary Sue thing to do is making your character very attractive. Attractiveness is typical of fantasy writing. So whatever, but please do try to make your character attractive in unique and human ways. Don’t make them all blonde haired and blue-eyed with sensual curves, wonderfully slim, and with generous busty breasts. Please no more muscled out and rugged looking Gary Stus (though muscles are typical for fantasy fighters, there should be room for this, but they can have muscles without really being attractive in a typical way) or princely handsome and charming. Be attractive, but please no more stereotypically attractive unless you have a reason for doing so other than just to have a hot character for the “fun” of it. A hot cross-dresser would be awesome. Or even an unattractive one would be wonderfully different. That aside, I, again, suggest that you read Fairess’s thread. She does a wonderful section on the appearances of characters. I will even use an excerpt from her thread because I know of no better way to say it. Though this is a little more detailed than strictly necessary, but if you want tips, keep reading. If not, skip to Weapons. Quote:
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| Weapon(s) Yay, weapons. These are items that cause harm to others in some way, magically or just normally. Sometimes both. How much detail you’ll need will depend on the kind of weapon. Typically, you’ll just need some sort of basic length and size measurement. If it’s a sword, how long is the bloody thing? A bow is kind of just a bow, so no biggie. Don’t forget the arrows if they have any special qualities. Magical staves, rings, and other items, can be counted under here if it is a magic user’s main tool in casting spells and using magic. You don’t always need to include exact weight for a weapon, but do consider it for combat. Huge swords, hammers, and axes will probably require two hands to wield, unless your character is inhumanly strong or just an incredibly huge human. You might need to include what kind of material the weapons are made out of if it somehow enhances them in performance compared to normal weapon steel. Different materials that make it sharper and harder than other weapons is important to mention. You mostly just need to include how much different it is than normal weapons. Also, if it has magical powers you must state them explicitly here. What you put here will be all that your character’s weapon is capable of. If it’s not here, then you can’t use it in an RP. You can’t make up new magical abilities for this weapon whenever you want. Treat them like the powers and magic of your character: they will need specific descriptions of what the power does, what it looks like when its happening, and what kind of limits it has. If you are not descriptive enough, a Councilor will ask for more details on the power. This is to prevent intentional or unintentional godmoding. You can be more detailed if you want to describe it down to smaller details rather than just general for the weapon‘s appearance, but it’s not strictly necessary. Again, you can use pictures, but basic weapon measurements and description is necessary for Councilors to approve. You must always have something written under this section, even if it is a “NA” if your character lacks a weapon. As for Mary Sue things, the most common thing is to make a reference to media. For example, “looks just like Ichigo’s sword from Bleach.” This is not an adequate description. You can still use that idea for your character’s weapon, but just saying that is like giving someone a black picture. Not everyone will have watched Bleach to know what that sword looks like. Though it still is Mary Sueish to give your character a weapon that a main character had in a game or anime. Why? Because you’re just trying to give your character an awesome weapon. If you like the type of sword or something like that, that’s kool, but it doesn’t have to look exactly like that main character’s weapon. There’s little creativity when you just take something like that from a game or show. That’s someone else work that you’re using. You had little thought involved then with your character’s weapon. In conjunction with this is the BFS: the Big Fancy Sword, often seen in Final Fantasy. If your character is going to have a BFS, at least try to be realistic about it. It needs to either be made out of a material that is unusually light or your character must be a magical creature or magical enhanced person to be able to wield such a big thing. Some times both. Or just a very being human. Besides the Mary Sue stuff, I, again, highly suggest researching weapons and armor. Just plug it into the Wikipedia and learn more so that you can describe it accurately and realistically. This helps add more depth and more visuals for the weapon/armor. Not strictly necessary, but it’s always nice to see. If it is just a normal arming sword, plug it into Wiki and it’ll tell you the average dimensions for an arming sword. Include how long it is in a whole, and then how long the hilt is and then how long the blade is. Please also include both metric units so that everyone can understand how long and how wide it is. Weigh influences how easily they are able to move around with their weapon. Length can also contribute to how much finesse it takes to wield a very long weapon, even if it is light and thin. Unusual shape and design of a weapon is also important to its usage. If your character has a more exotic weapon, research can be very helpful, more so than with normal ones like swords and daggers. Examples Quote:
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| Armor The same rules for weapons apply to armor, be it just body armor or a shield. Typically, these are things that protect a character from harm in some way, magically or just normally. They don’t often cause damage to others, but they can if they have special features for it, like spikes or magical stuff. Again you just need to describe how much of the body the armor covers, what it generally looks like. You’ll need to include some measurement of how big a shield is. Be sure to mention if any special material it is made of makes it stronger than average and how much so. As for weapons, if they have any magical properties and powers, you will need to detail those here along with their limits. The same Mary Sueism for weapons also apply to armor. Examples: Quote:
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| Carried Possessions These possessions could be magical and otherwise useful tools, or just completely normal and boring items like money, a bag, a sentimental token from the past, etc. Depending on the usefulness of the item, it may need more details than the normal and boring ones. You will always need more details on magical items. So if it is a magical or otherwise useful item, be sure to describe them in good detail and give a good description of what it can do and what its limits are. Limits and good detailed descriptions of the tool’s exact capabilities are key. Councilors love that. Mostly because it’s very helpful for when other people read your profile and perhaps they need to know how this tool works exactly to be accurate with their responding post. This also helps prevent intentional or unintentional godmoding, as stated before and stated again for truth. So if yours is lacking description, a Councilor will most likely ask you to add more. A good example: Quote:
It is generally Mary Sueish to have weapons, armor, and items of magicalness. Not all of these are bad things. That’s often an element of RPG’s, finding a magical weapon or shield or suite of armor during some quest and adventure that adds to your character’s combat abilities. It’s simply better to develop and gather these kinds of weapons and armor as you RP, rather than starting out with it. It’s more interesting and it’s more fun to write. You can always update and upgrade characters. You don't have to start out as the top dog.
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| Powers/Magic/Skills and Limits The BA is known for having a soft spot for powerful characters. So as long as they are given enough vulnerabilities and distinct limitations to their powers, magic, and abilities, then they will be approved by a Councilor. Though it is rather over done, thus a Mary Sue trait. The only Mary Sue-ing not allowed here is that which allows godmoding. You are not allowed to bend the limits of their powers here to make a fight go in your favor, or simply to make your character less vulnerable and more of a hero (for bending limitations to save another character or NPC). You must abide by the rules and limitations you have set for your character. The Writing a Character Profile thread already gives a description of what you need here. Please read it and really read it. Just slapping one a power describes as “controls all four elements” is not adequate in detail for a description. Firstly, which four elements? Some people like to include, light, dark/shadow, and electricity (though often considered the same as fire control) as elements. Describes in detail what the power or spell or ability does. How exactly are these elements controlled? What can they do? Be sure to be specific. Example: Quote:
It doesn’t have to be special magic and powers but maybe just a skill. You can include things like archery, swordplay, martial arts, etc. here. You can also include non-combative skills, like first aide/medical skills, trade skills like blacksmithing or fishing, pretty much anything. The more combative skills will need to be more detailed, but more useful skills like medical and blacksmithing may need details too, like the extent of their medical knowledge and skill, and also the extent of their knowledge of blacksmithing. Because those things can heal characters or upgrade character weapons, they have an important affect on combat, just less directly than archery or martial arts does. For skills like sword style or hand-to-hand/martial arts, I, yet again, recommend researching on the subject if that is your character’s main way of combat. Try to really give more details on their style if it’s their most important form of attacking and defending. This helps give you a better idea of how strong they are when it comes to sword fighting and also for anyone who might battle your character. Examples: Quote:
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Remember, even if your character is capable of doing something to another person’s character, you don’t have license to do so. You must communicate with the other RPer to gain permission. This means you cannot kill or harm or change another person’s character without their permission. This includes taking possessions of another’s character such as weapons and carried possessions, using magic on them with the assumption that it is successful (your character can do magic on themselves just fine), or making an attempt to hit or grapple or attack a character in anyway and assuming it is successful. Communication is extremely important. If you can’t agree with your RP partner, you should stop RPing with them. Limits: Okay, so limits, those good old limitations. The above section is about what powers and abilities can do. The limits section is about what these powers and abilities cannot do. To have these subcategories separate from the main section of Powers/Magic/Skills is optional, but you still must have limits to each and every power and skill. They are made into sub-sections on the template only to remind you to think about including these in the description of your character’s, powers, magic, and skills. So long as you remember to have limitations to powers and abilities, you don‘t have to make a separate section for them, but you can if it helps. You are not allowed to bend the limits of their powers here to make a fight go in your favor, or simply to make your character less vulnerable and more of a hero (for bending limitations to save another character or NPC). You must abide by the rules and limitations you have set for your character. These not optional and they must be real limitations. No self-imposed limitations, which means your character “holds back.” That’s fine if it’s a personality thing, but you need a set limit beyond their control. Limits are things a character has whether or not they want them. Fake limits would include things like a 2 hours time limit to an ability that is strictly combat-oriented, when fights typically never 2 hours to complete. Unrealistic time limits, or limits that are unlikely to occur in the situations it is suited for. Or limits that are contradicted by a Battle Strength or anything else without a good limit. Your limits need to be clear and as exact as possible. If you say, “these effects only last for a few minutes.” Please specific the exact number of “a few minutes.” Is that 2 or 3 or 4 minutes? Range limit? How far exactly? Examples: Quote:
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| Battle Strengths and Weaknesses Everyone has them. This is where you put the limitations and flaws of your character and their powers when placed in a combat setting so that they aren’t a big fat Mary Sue. The biggest issue I see here is when people put down personality flaws rather than combat weaknesses. We have a personality section for that. If you put it here, a Councilor will tell you to put it in the personality and to give your character more weaknesses. Though, there is that thin line where a bad personality leads to bad combat. However, leave things like bad at lying and drinking problems in the personality section. You may have noticed by now that the key to a good and useful profile is details. Describe how strong their strengths are. Use reference points to give us an idea of how strong your character is physically if that is a strength of theirs. The same goes for speed. How fast are they and for how long can they be that fast? Endurance is something a lot of people forget to mention or are very vague about. Try to keep in mind how fast combat and battles move, so to say they can keep swinging around their swords and weapons and fists for 24 hours is not very realistic for a character bound by human limitations. Also try to keep them fairly balanced. Perhaps if you have 5 recognizable strengths you should have 5 weaknesses to match. But that also depends on how intense each strength and weakness are. Like a few mild strengths and then one huge, crippling weakness, then you’re probably good. Just keep it balanced, especially for your first couple characters. After a while Councilors might start to trust you more as these see you use your character responsibly. Examples: Quote:
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| Other - Pets, familiars, Vehicles, Tidbits This section is for other details that might not be covered by the other sections that you would like to share about your character. However, for this guide I will just cover some things that might come up but aren’t apart of the typical template. You wouldn’t necessarily have to put them here. Car, vehicles, houses, etc. you could put into a profile if you felt it important and if they use such things often during this adventures. Maybe they even have their own spaceship for whatever the reason. These thing don’t often have a huge effect on combat or godmoding, but they might if you use these things in unfair ways. Typically, if anything you put in this profile performs a function that is not listed here, then it could be considered godmoding. If your character has a horse, and you detail that here, but the in an RP you decide to make your horse super fast and strong to beat someone else’s character to a place, and you never said your horse was that fast in the profile, then you are godmoding. Don’t do it. Stick to the profile. That’s why we have them! Now onto creatures and animal companions that may follow your character. Depending on how much they can do or how intelligent or magical they are, you can add a mini profile within your character’s profile. Otherwise you can just do a little description of them. Or if you want, you can write a separate NPC profile for them. For example the mini profile within your character‘s main profile: Quote:
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| History I am addressing history first because it’s important to first hammer out your character’s past before going into personality. (However, I would place this very last in the submitted profile because it can be the longest section.) This is because like you, your character is a product of their past experiences. It has shaped and molded them into who they are … hopefully. There are many Mary Sue issues here. I, personally, see nothing wrong with tragic pasts as long as they have realistically affected your character, and not just pity and guilt factors/parties for your Mary Sue to cry about. Try to really put yourself in that kind of position and imagine how such events might actually change you as a person or what could and should happen to anyone else involved. Maybe your character wasn’t the only one to suffer from such a tragedy. Not only that, but I would find it odd if a character didn’t have something that holds them back in life. Everyone has their “Vietnam”, so to speak. Something, maybe even many things, that cause them to struggle not only in the past but currently. It may not be as traumatic or dramatic as others, but this has been a source of some amount of pain and suffering in a person’s life. Maybe it was just an absent parent. Absent not necessarily meaning that they left, but that they gave the character very little attention and love: paying the bills, obsessed with work, and simply making sure they have been fed and watered and have clothes on their child’s back. Or maybe they simply feel unfulfilled in their life. Maybe they had spent most of it living up to the expectations of others and not their real wants. There are actually a lot of people who feel that way even if there hasn’t been tragedy in their pasts. We underestimate the subtle things in life that cause unhappiness. A character needs some kind of struggle to overcome, not just physically (like assassins, dragon, or crazy mages) but internally, emotionally. These struggles usually have sources in the past, which is understandable, but they can be found in the future too. So you could have a character with a happy and healthy past, who comes to find their struggles by venturing out into the world via the role plays you use them in. Struggle internally as well as externally is important for character development. Internal focuses on the Personality of the character, and external might affect the more physical aspects like new powers, magic, skills or even more battles weaknesses as well as new strengths. In any case, struggle should leave a believable mark on your character if you want to avoid a Mary Sue. I leave History and Personality alone as an approver. I might ask you questions about them or give you suggestions, but very rarely will I ask you to change them in order to be approved. Because Personality and History should have no effect on combat within RPs or godmoding in general. So you have license to be as Mary Sueish as you want here, but the question is: do you really want to? Here’s something I find commonly in the histories of characters in the BA. Not that you should never use these at all in profiles. That’s not what I’m saying. I’m saying if you use these things in a lame, attention-needy way, your character will suck. There is a golden rule for these, which I will emphasize for truth: Realism and Research. Rape/Sexual and Physical Abuse This one has been over done a lot. I am guilty, myself, of using this one quite a bit. I have a morbid fascination with abuse. It might have something to do with my mother being a social worker and hearing about all the dark parts of humanity. I try to give them as realistic spins and variations as I can though, also try to back this up with good writing and realistic reactions and affects on the character. I frown upon using this just as a sympathy call, a reason to cry and create drama about sex between characters for attention, and just a common angst-injection for good measure. My advice: don’t be an attention whore and work it out realistically. Do research on these forms of abuse and how victims typically feel. Read stories about real-life accounts, and then think about how you might feel if this happened to you. There are other ways to produce mental and emotional abuse. Verbal abuse can be also just as extreme as the physical and sexual. We really underestimate the power of the spoken word by others. Whether it is screaming at each other, or just deeming quips added here and there and tucked into normal speech that eventually drives your character in low self-esteem and depression. The same thing to avoid here though is for it to not have affect or changed your character’s personality and behaviors. These things that are known mental and emotional abuse are called such because they have a negative affect on the mind and emotional state. It could be beneficial to do research on such abuse to get a more realistic hold on it, if you are going to use it for your character’s history. Parental Death or Abandonment Done, done, and done again. Guilty here as well. Most of my characters are orphans or run aways. Most of my characters were originally created when I was fourteen, and I haven’t had the heart to change them much except to try to be realistic with what I have. This is mostly used to move a rape and sexual abuse plot along and/or for another sympathy call, or a reason for your character to go out and seek training in combat so that he/she can avenge their dearly departed parents and/or siblings. If done, note the golden rule: realism on what the affects of such things are and how it might really feel to have something like that happen. Unwitting Murder This is the accidental murder or slaughtering. Because your character is a victim of circumstances in which they lost control of their awesome powers and either killed or injured one to several people to the whole damn village. Needless to say, they are wrecked with guilt and ridden with self-loathing. Often driven away from their home by any survivors and/or guilt, or has left because they are the only survivor. The point here is that it allows for them to whine about how their hands are forever blood-stained, when they actually aren’t because it was not done intentionally. Everyone knows they’re really innocent. No real flaws in here for Mary Sue, except when they continue to whine and cry forever about it and continue to be angsty and annoying. I think the best way to make this work well is the golden rule of realism of how this would really feel. Fairess manages to give Leonna a realistic personality and she also adds the realism touch to the story/history. Truthfully, it would be hard not to feel bad or guilty about this happening, unless you want to put a spin on it as your villain’s character evil beginnings. So no denying the guilt and self-loathing factor. Though the character interactions from here on out are a little predictable. They will have to come to know, usually through the help of other characters, that it wasn’t really their fault. I’m fine with that if they truly come to know and accept that it wasn’t their fault. I will vomit on them if they continue to hate on themselves just for more angst and for the sake of self-loathing and attention from other characters through all of that. Characters that do not change or grow suck. Also, just try to keep the whine levels down on this character. Don’t over do it. Would you whine and whine about this if it were you? Or would you shut up about it because you don’t think anyone would understand or forgive you for it? Last Survivor Usually this is when your character is the only survivor of their race after some kind of mass genocide or cataclysmic happening. The point is that they are all alone and there is much angst to be had. They usually have some kind of trinket from their fallen people or now dead parents (combining the Parental Death with Last Survivor, and if you really want to get Sueish, add Unwitting Murder to the mix). This can be done realistically as well. Just think long and hard on it and really develop it, and then learn to write it well, and you have something you can work with. Consider how this might change a person. Instant Master This goes with the amazingly talented at very young age. Top of the class in their battle school. The child prodigy and incredibly proficient at something or other. Usually some kind of fighting style or magic. There can be tutors and mentors, but often it is not mentioned all that they had to put aside to focus on becoming so amazing at these abilities. They simply are amazingly awesome at it with very little training. I have to say that I am guilty of doing this as well marginally. Only, Leita Serwen had become very reclusive and very focused on her studies to the point that she had very little to no social life. While she was naturally talented in magic, she did have to study and train a lot to get where she is. Bam! Golden rule of realism. Conclusion: do not be an attention whore and use these as things that will make other people feel sorry for them and want to fix it by being their friend and telling them how awesome they are. Note the golden rule. Some people like to get creative and write the important and pivotal scenes of their past in detail in this section as well. It is also encouraged to write a fiction for your character in the Character Fiction subforum, to help give your character chance for more development on their past.
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| Personality Ah, personality, this is my favorite section. I usually start from the shallow levels and work my way to the deeper workings and layers of the character’s mind. Also, try to make them different from you and what your behaviors are. Make them their own person and be sure to really use the history for this. It is also important to be consistent with their behaviors and try to avoid contradictory things. Like saying they’re this and “at times” they are that. “At times” is much too vague and then they could be “that” whenever the author feels like, thus making room for self-insertion and Mary Sueism. It makes it possible for the character to change to another character’s liking so that they can remain popular and liked by all characters. State what those “times” are exactly so that you can keep it consistent and avoid that issue. Don’t make a transparent character unintentionally for ego boosting via character. But it’s also okay if the personality isn’t very strong at first. The more you write with this character, the more you will get to know them and develop them farther. Also remember the most people don’t talk about their deep issues and dark and tragic secrets. Most people don’t want to talk about those things, and definitely not with any random stranger they found in a pub. Don’t be attention needy. Also, don’t be afraid to let your character look like a total and complete idiot. We all have moments that are embarrassing. So do our characters, and honestly they can be extremely funny. You just need to not take yourself or your character too seriously. Laugh at them. It’s good fun. Also please try to not be too vague about personality characteristics. Just slapping on things like smart, mature, outgoing, and funny are kind of typical traits. Not only are they vague, but most everyone wants their Mary Sue to be these things, but try to explain how your character exemplifies these things. How do they show them? What makes them mature? What understanding do they have about life? Or is merely self-discipline they have that allow them to be that way. A lot of people can be smart, mature, outgoing, and funny, but how does your character personify these things? Below is a list of sub-sections for Personality. You don’t have to include them in the profile if you don’t want to, but they can help you think about your character and who they are. Likes Dislikes Fears Virtues Vices
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