This RP is set in the not-so-distant future. A time when all cars run on a new super fuel, the economy has turned around, wars have shifted geography, and most importantly, New York City has become the largest and most powerful city in the world, with a literal army. Internal enemies now threaten many of the world’s dominant nations, rather than wars, as highly organized crime syndicates manipulate governments and politics, all while hiding under philanthropic or scientific guises. One of these syndicates, Atlas Technological Linear Advancement Sciences (A.T.L.A.S.), puts scientists to work inventing for the good of society, but secretly employs them in other venues as well, for the advancement of ATLAS’ world hegemony. They have recently been experimenting with inter-dimensional wormholes and portals. Their top-secret breakthroughs have branched out in two directions: early-stage teleportation modules, and dimensional imaging devices, known as IDIPs (Inter-Dimensional Imaging Projectors). Scientifically, they find beings in other dimensions with extraordinary prominence or importance, and create a likeness of them. Practically:
They are medallion-like, with artificial crystals at the center. Each Projector has the ability to reach into another dimension, and project the likeness of a skilled and valiant warrior from that dimension into our own reality. However, instead of being just a hologram, it is a fully functioning clone of its source being, with all the powers, weapons, experience, and abilities they have in their own world; this process is called "summoning", for obvious reasons.
These Projectors are operated by the thoughts of their owners, and take energy to use. A Projector can summon, heal, or revive a summoned being. Summoning takes around 25% of full battery life, healing takes energy based upon the damage (think 5% for superficial, 15% for a deep cut, 25% for a really bad injury, and so forth), and reviving a killed hero takes all of the energy: this process takes several hours. After a revival, the hero needs be summoned again, as death makes them fade away with only their original possessions. Leaving a projected hero in the real world does not take energy. Energy depleted restores itself over the course of time: 3 minutes for every 1% of energy used.
Projectors, in addition to functioning as portable summoning/storage devices, can also force a summoned creature to do the holder's will, no matter the action, as long as it is within their ability or knowledge to do so. A hero may make decisions/function independently, but may not go against their master's will. However, forcing them to do something drains the Projector, relative to their willingness to perform the action; making them fix a cup of coffee may drain 5% of the battery, but forcing them to kill innocents or fight a good friend might drain it completely.
Projectors summon a hero based on compatibility with the bearer. A projector will only ever summon one creature, to get a different one, one must create another projector.
The lead scientist for Project: Reality (as it came to be known) realized what ATLAS’ real motives were. He discovered that they planned to use the Projectors and teleporters as the ultimate strike and assassination teams, thus controlling the world's great powers through fear and manipulation. He became disillusioned, destroyed the records of the project, and put the created projectors plus a datadisk with their blueprints into a weak prototype wormhole generator. Its contents were scattered all over the city and the teleporter destroyed; once ATLAS discovered what he had done, they put an end to him, and dispatched agents to attempt retrieval of the IDIPs and the project blueprints.
ATLAS as a whole is a facetious, corrupt, monster of a corporation. They control major media sources, run many essential businesses and services, and have the general good graces of the public due to their innovative technology for society's benefit. Their true face is one of power-seeking, megalomaniac desire to subjugate the world through highly advanced technology, and they commit atrocious crimes and experiments to achieve their goals. They possess a small army of security forces to safeguard their buildings and assets.
They are not the only faction in New York City, however. There are the New York Peacekeepers, a veritable army that functions both as civil defense and police. They are strict, unforgiving, and forceful. They have a hand in the politics of the government, but mostly take orders from their commander, General Harold Barron, who believes that the best-run state is a police state, and despises politicians.
There are the Jacobins, the dominant political party comprised of tycoons and the wealthy, who seek their own betterment at the cost of the city's working class and poor; they believe what they do is for the greater good, however. They are the puppet masters of the city, but are rivaled by ATLAS for power.
A new group has emerged recently, the clandestine Red August. This group is comprised of average citizens, from poor to middle-class, who desire to bring back justice and freedom in the city. They have no set area of control, but are spread throughout the entire city in networks, like the black market, and try to gain supporters while avoiding the powerful factions in control of the city. Their tactics range from passive resistance to outright sabotage, but they have no real organization yet.
(these are just overall themes of each district. They all contain elements of trade, government, housing, manufacturing, etc. These specializations have no relation to the current-day layout of New York City, as wars and other events have drastically altered the world.)
Bronx: It has become the production district. Many factories are here, creating all sorts of products to be shipped across the globe.
Manhattan: Trade center of New York City. It has massive dockyards and drydocks for ship construction, repair, loading, and unloading.
New Bronx: Massive residential district. Most of the city's workforce and residents live here.
Walshen District: Military hub. A naval port, army fort, and air base are here, along with New York Military HQ.
Staten Island: A mix of ports and warehouses. Much of the Bronx's production goes here for storage, as well as Manhattan's storage requirements. It also contains some testing facilities for ATLAS, but no one is sure what goes on within those sectors.
Brooklyn: Governmental center and military housing. The soldier's barracks, government buildings and offices, are all located in the highly secure and walled-off portion of the city.
Queens: Financial and Business district. Most of the monolithic skyscrapers are here. Corporate headquarters from all over the world stand tall and proud, ATLAS' being the tallest of them all. New York City's light-rail subway system converges in this precinct.
King's District: The wealthy live in luxurious mansions and palaces. Extravagant estates are spread out, with miles in between. Most of the city's officials and overlords live in this area.
Bronx Slums: A poor, run-down district, known for its rampant condemned buildings and atrocious living conditions.
Note: This isn't the BA, but I would like for anyone who joins to be slightly detailed in their submitted characters. This RP will be a little complex and longer, so I'd like characters to reflect that fact.
Name: Arthuria Pendragon, Queen of the Britons Age: 25 Sex: Female
Appearance/clothing/armor: Her hair is blonde, in a classic braided bun. Her far right/left bangs hang down shoulder-length. Her bangs as a whole reach down to her eyebrows. Arthuria is slender and a little tall in build. Her fair skin is unblemished, as she has never been able to tan, always getting burnt if she stays out in the sun too long. Her face is heart-shaped in structure. She isn’t particularly muscular, but she is fit as a result of venturing into the outdoors.
She wears a blue and white Elizabethan-style dress, which expands the further it goes down from her waist, this dress reaches just above her ankles. Underneath she wears white pants and brown English-styled riding boots. Since her dress does not cover her neck, shoulders, or arms, Arthuria has a simple, blue, short shawl that merges into long sleeves. These sleeves come to a triangular point on both sides of her hand, in medieval fashion.
Worn over her clothes are the following pieces of metal armor: sabatons that cover her feet, knee-reaching greaves, poleyns around her knees, large multi-plated tassets on opposing sides of her body which reach from her waist to her calves, a female’s german-style cuirass, pauldrons with her family crest on the right one, and full gauntlets reaching from her fingertips to her elbow.
It should be noted that while it is relatively lightweight and high quality armor, it is not hyper-durable, and is not meant for taking direct blows from heavy weapons. It is also an incomplete set of armor, only shielding certain areas of her body when donned.
Weapons: Excalibur, otherwise known as Caliburnus. It is able to shine with power, being a divine weapon, unbreakable, and able to cut through anything unblessed, with appropriate force behind it. Its scabbard, Avalon, prevents her from dying due to loss of blood, but does not heal or otherwise protect her. Arthuria also carries a white dagger, Carnwennan.
Powers: Arthuria knows some basic wind magic, and can utilize it in battle. Her primary uses include giving her extra speed, assisting in leaps and agility, and making an airfoil around herself to avoid projectiles. If her magic is channeled through her sword, she can focus a blast of air, or throw air razors; both take time to charge up.
Skills/battle strengths: Arthuria is a master swordswoman, and Excalibur gives her an edge in close combat. She is experienced in battle, having lead armies to victory many times. Her wind magic can provide her greatly increased agility and speed, in addition to giving her protection from smaller projectiles. Avalon prevents her from dying to many injuries.
Weaknesses: Arthuria is a woman, and thus is not strong and powerful like many swordsmen. This puts her at a disadvantage when dealing with heavier armed and armored opponents. Her magic is useful but not very powerful, and projectiles larger than an arrow will get through her airfoil. Avalon’s immortality can be a curse in disguise, because if hurt badly, she is often incapacitated, even though she cannot die, and subject to easy capture; it also keeps her in pain until such time as she can be healed.
Personality: Arthuria is a chivalric woman who acts according to her well-developed sense of honor and justice. She is resolute once she has made a decision. She comes across as cold and distant, but it is only because she wants to be fair and just with everyone. She is used to having authority, and will chafe underneath a master due to her proud status of Queen. Because of her chivalry, she assumes the best in people until shown otherwise, and will respond in anger at cowardice or immoral actions. She is secretly lonely, and wishes for her simple life before being queen, but accepts her responsibilities, knowing that what was can never be again. Her desire is to be a just protector and servant to her people.
History: From an alternate universe where the king of legend was female, Arthuria was brought into this world at the height of her power. Her history goes along the same general route as our world’s Arthurian legends.
District of Residence:
Weapons: (if any. A citizen character is probably not going to have a weapon at first, though they may later.)
Personality: (this should be the longest and most in-depth part of a citizen. This is really what makes or breaks the citizen character, and should also include their ethos.)
History: (a citizen should have a reason to dislike one or more factions, it really doesn't matter why, but they're going to need a reason to fight. Maybe the military ran over their dog or something. I dunno, lol.)
Rules and prerequisites:
There will be no excessive swearing, no innuendos, no suggestive scenes, actions, or clothing.
I would like for anyone who joins to be regularly active. As people function in duos, one person not posting could result in the stagnation of a scene involving two or more people.
If and when absolute control is exerted, please communicate about it beforehand with your partner.
Fight scenes are likely to happen, sometimes between players, and though I will not require you to choreograph it, you are not allowed to kill, seriously injure, capture, or win against another player character without arranging it before-hand. Fight winners (if the fight has a winner) must be pre-arranged between the fighters, and all scenes involving combat absolutely must have awesome accompanying music. There will be no exceptions to the last rule. (I jest, but I've always enjoyed music with my battles )
I am looking for around 6 or more people to play in this RP. I'd prefer an even number, but don't let that deter you: I have a secret role for anyone who is left as the odd man out. I don't have any real restrictions on what your character's background is. Now, let me elaborate on the benefits of being a hero or citizen:
Hero: You are allowed to be pretty much anything from mythology, history, alternate universes, science fiction, or your own imagination. You get to be a good fighter that knows what he's doing and often does really cool things. You may or may not understand the technology around you, based on the time or setting you come from.
Citizen: They aren't flashy, amazingly skilled, and may have some serious issues. However, the citizen commands his hero with the power of the IDIP. He is able to accomplish his goals through their prowess, willing or occasionally unwilling, and he is completely free to make his own decisions for good or evil. He is also more prone to develop as the RP moves along.
The end goal for good will be to bring down ATLAS and end the government's corruption. They practically control everything and have armies, so that will be impossible for a while. If you decide to be evil, you make up your own goals and reasons. It's going to be more free-roam in that way.
Events will not necessarily start out with something that will bring everyone together, after finding your projector/meeting your paired hero. You can actually go a bit without meeting another Projector owner, but the possibility to meet with them will be there. I will PM you initial events once you are accepted.
Current available positions:
(I will add/edit these as necessary. For now, there are 5 spots open, with the potential for more duos if enough people are interested.)
Heroes: 2 spots left
Citizens: 3 spots left
PM me your characters, and if you have any questions whatsoever, please, let me know!