Oh... um... well...
Like any fashionable person, my entrance is late. Whee~
For a short intro...
Hi!
I'd like to think of myself as fairly experienced in writing, and I'm glad to offer my experience on the subject. RPing is a little bit new to me, but what can I say? I love story writing! If you really want to know about some of my advice and opinions on writing, there's a few guides I've already written. A bunch of them are listed in
Shrub's thread, and there's
some stuff in the Creativity Corner (I would be perfectly happy to go over anyone's stuff in the Creativity Corner as well, as I am already one of the
Muses there).
Let's do this thiiiiiiiing~ <3 <3 <3
Edit:
@Mr. Fluey: I find one of the best ways to maintain continuity in a conversation between two people's characters is to IMRP the conversation. It gives both players the chance to write in character without having to write teensy posts or wait for a quick response.
Also, there is such a thing as useless detail, but more often the case is very little detail at all. You always want to add detail where you want the focus to be. If you want to intensify, direct attention to, or focus on any aspect of the action, symbolisim, setting, or mood of a story, that's where most of your detail should go. Even though most people will immediately forget any intimate details you add to a physical setting, they will be able to detect mood and predict possible events about to happen. And it's also important in characterization and making a story believeable.
Your focus may switch every paragraph, but it's good to have an overall purpose for a post. If you want to focus on a character's attack, feelings, or interpretation of the world around them, it's probably best to stick to that focus, especially if it's a somewhat short post.
A lot of people feel like they shouldn't write a post at all if there isn't any action in it. And that's totally untrue. So much of what we do happens in our heads, and the thoughts of a character are a great deal more interesting than some may think. Of course, you'll want to balance independent thoughts with interaction between two players (so your character is actually part of the story, not just background noise), but the key is that you focus detail on what's important at the moment, which could be any number of things. That way you avoid "useless" detail, even if there is a lot of it.