Quote:
Originally Posted by John
It's also way too late in it's lifespan.
The "DS 2" (or whatever) can't be much more than a year away from being announced, and as soon as it is you'll see a slight spike in DS sales, followed by a massive drop, especially if it's backwards compatible.
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The DSi for all practical purposes
is the DS2. It's technically more of a DS Color, but the point of the matter is, get comfortable with the system. It's going to be Nintendo's main portable for the next three or so years going forward.
Quote:
Originally Posted by Jοe
Taking out the GBA slot was a horrible decision. Whoever thought of that should have been shot dead on the spot. It's not just the GBA games themselves, but the peripherals that could've been potentially added. Games like Guitar Hero on the DS won't work on the DSi.
The DSi is a DOWNGRADE.
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There are really not that many peripherals that use the GBA slot, let alone games that support them.
Here is a short editorial/blog post that I wrote for Heretic-Gamer on the DSi.
Thoughts on the DSi:
By now, two days since the DSi launch, we have all likely come to a conclusion of whether the DSi is for us. It has been talked about and debated on the forums, but here are some thoughts that the reader may have not considered before.
First of all, the removal of the GBA port REALLY isn't that big of a deal. How many Gameboy Advance games do you still play, and further, how often is that? Over the last few years, I've sold all but my four or so favorite Gameboy Advance games, (which include The Legend of Zelda: The Minish Cap, Metroid Fusion and Golden Sun: The Lost Age, among another, if you were wondering), that I've held on to only because I consider them to be classics, not because I ever plan on playing them again in the next few years, if ever at all. No, the removal of the GBA slot is really just something I believe some people have come up with to whine about when talking about the DSi. The bigger loss in the DSi's transition is the slot for an expansion port. While Nintendo expansion paks do not typically receive wide support, if Nintendo ever wanted to make another gyroscopic game, they might be a Squirrel On a Limb.
This leads me to my next point: From the "innovation" standpoint, I actually wish the DSi was more of an upgrade. If they included a gyroscope inside the unit, in addition to the new cameras, in addition to the slightly upgraded hardware specs, the DSi would have been a lot bigger of an upgrade just in the amount of unique games it would be able to provide. It would also allow for cross-platform development of games with the iPhone, which would be a great thing for developers. Instead, we just got a new camera, and while that will allow for some new experiences, I highly expect most of them to feel gimmicky. Plus, from the technology standpoint, gyroscopic technology plus Eye Toy motion tracking together would have allowed for some extremely cool motion controls. I'm talking Wii-level (non-Motion-Plus, of course,) motion controls.
The other thing I'm interested in seeing is how much of a difference the increased hardware specifications make. First of all, we don't even know if the four times the RAM and two times the CPU frequency is accessible to developers to design DSi-only games around it. Disregarding that, however, I wouldn't expect too huge of an upgrade in graphics. The increased RAM will obviously make the biggest difference, allowing more enemies and effects to appear on screen, and allow for a better draw distance, which I'm all about. Though of course the extremely low resolution will bottleneck all of this, which makes the fact that they didn't increase the screen resolutions very disappointing. I've been complaining about this for years.
The increase in CPU speed I'm not expecting too much from. You may have seen the comparison videos of the extra effects they were able to add into the PSP games when developers where finally able to utilize the system at its native clock speed of 333Mhz instead of 222Mhz. Graphics were definitely enhanced, and a lot of PSP games came closer to looking like the best PS2 games because of it, but the 33% increase in frequency didn't allow for miracles to happen. Just more advanced shadowing, and once again more enemies on the screen, and so on. This is of course because while the frequency has increased, the actual processor technology used is exactly the same as the original DS's, and of course, bigger speed jumps usually come in improvements to architecture rather than frequency increases. Still, any kind of better graphics on the DS will be appreciable.
What would be fantastic is if hackers were able to unlock the 133Mhz CPU mode on the DSi for older normal DS games as they have done respectively on the PSP, allowing for faster loading (not a problem for most DS games,) and a faster, more consistent framerate (a problem for many DS games).
I should be receiving my DSi in the mail in the next couple of days, and while the only thing I'll be able to appreciate about it now is the improved speaker quality, (the first thing I intend to do upon receiving my DSi is 100%-ing The World Ends With You), like many other people have said, the DSi is a system of potential. Considering that potential is something Nintendo realizes as often as they shun (DS rumble pak, N64 Exapansion Pak, Wii Balance Board, a competent online system), with only two colors initially available and a considerably higher price (don't expect that to drop anytime soon), it may be better to wait your DSi purchase out until a clear verdict can be made on the system, most likely from some must have game.