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  #81 (permalink)   [ ]
Old 07-09-2008, 06:59 PM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Fluteboy! Out of the darkness and shadowy mist, arises the boy with his Flute of Custom Music! VOIP! Please, we would really like some original music. Even more so, I'd really like to know the name and where I can get that Midi creating program. Because Original Is Good!

Okay, this is exciting! Drop what you are doing, and grab a friend: This is the Preview of our game!

Its set in a small Chrono Trigger arena. Green and Blue Link (green= player1, blue = player 2) are competing to kill 5 ogans. Player 1 uses the keypad to move (I think) and ctrl to attack. Blue uses 'W''A''S' and 'D' for moving and attacks with spacebar. Doubletap a direction to run. If you hold two consecutive directions, notice that the player will move diagonally. Dang right.

Also, pay special attention to the screen. I programmed it to be like the Smash Bros screen, so instead of a split-screen action (like Mariokart) or just 1 static screen that follows 1st player (Kirby Superstar), the screen zooms out as the players increase distance-wise.

I made this with Gamemaker 7.0. If you want a un-executable version, please pm me.
Sorry, this release doesn't have anything from Lurrrre! yet, his dragon is almost done though.

GSLUR.exe - This is a tag that describes the file - Dedicated Web Hosting Service
Click Here to Download
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  #82 (permalink)   [ ]
Old 07-09-2008, 07:58 PM
Sanč Sanč is offline
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Re: GSnL- Bringing Good Games to Our Good People

GS: That is pretty kickass there, buddy. Awesome game, There's one thing I'd liek fixed however. Green Link's attk button can't be Control. It intereferes with my compy, so I'd have to fight as Blue Link. Otherwise, this thing is awesome!
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  #83 (permalink)   [ ]
Old 07-09-2008, 08:46 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yeah!
The demo is up finally!
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  #84 (permalink)   [ ]
Old 07-09-2008, 08:52 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yay, GS is back and a demo! Shweet.
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  #85 (permalink)   [ ]
Old 07-09-2008, 09:09 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Woo I'm glad people like it and I just didn't make the deadline I was to busy with the main game of this so but What do you think?
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  #86 (permalink)   [ ]
Old 07-09-2008, 11:41 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

I give it two thumbs up, and you placed the key commands well. It allows two people to play comfortably on the same key board. Nicely done.
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  #87 (permalink)   [ ]
Old 07-10-2008, 12:47 AM
Fluteboy United_States Fluteboy is offline
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Re: GSnL- Bringing Good Games to Our Good People

You... you want me to make you some custom tracks? 'Cause I already got some good tunes in mah head. They don't call me Fluteboy for nothing, y'know.

Btw, I'd be honored to be you're composer.
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  #88 (permalink)   [ ]
Old 07-10-2008, 07:32 PM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yes, Fluteboy, yes! And please, what is the name of that program? I am intrigued beyond what my face can endure.

Anyway, this is going beyond where any Game Project has gone before! Actually having a demo is one large step for any project. Anyway, those who were thinking of contributing sprites, now you know how long the list is for a character. Wherever TFO went, I hope he sees this.

Let us pause for a moment and laugh at Project Nayru. HA ha ha. Ok. That felt good. I'm done now.
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  #89 (permalink)   [ ]
Old 07-11-2008, 02:33 AM
Fluteboy United_States Fluteboy is offline
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Re: GSnL- Bringing Good Games to Our Good People

Just google "MIDI Maker". That's the name of my program.

I still haven't mastered it, so the first things will be pretty simple. Just think of them as "rough drafts" for future tracks.

...

What is "Project Nayru"?
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  #90 (permalink)   [ ]
Old 07-12-2008, 01:53 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

A game project that failed do to the fact they had stupid jobs and didn't have anyone to do the work for them AKA Me and Gs decide to quite and make a better game!
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  #91 (permalink)   [ ]
Old 07-13-2008, 03:26 AM
Fluteboy United_States Fluteboy is offline
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Re: GSnL- Bringing Good Games to Our Good People

Guys, I have to reject the offer of Composer. Things are changing around my house, and the computer I have the program on will be removed. Also, due to real life things, I won't have very much free time. Sorry guys.

I hope you find the program, tho.
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  #92 (permalink)   [ ]
Old 07-13-2008, 11:22 AM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Let us have a moment of silence for Fluteboy's Flute.
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  #93 (permalink)   [ ]
Old 07-15-2008, 12:48 PM
Elder Blizz Elder Blizz is a male Argentina Elder Blizz is offline
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Re: GSnL- Bringing Good Games to Our Good People

GoldStud, that was...

AMAZING!

Simply put, it was beautiful! I hope you don't mind a few pointers:

1. Sometimes, the enemies would just act like idiots by going into a corner and go walk around in circles.

Okay, that was the only problem I had with it.

Quote:
Originally Posted by GS
Let us pause for a moment and laugh at Project Nayru. HA ha ha. Ok. That felt good. I'm done now.
You should rather laugh in the face of something more recent, like THIS.

Quote:
Originally Posted by Lurrrrre!
Latean were not trying to leave you out we just though you weren't that intrested in it?
I am very much interested in it.
Last Edited by Elder Blizz; 07-15-2008 at 01:09 PM. Reason: Reply With Quote
  #94 (permalink)   [ ]
Old 07-15-2008, 02:36 PM
Fluteboy United_States Fluteboy is offline
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Re: GSnL- Bringing Good Games to Our Good People

Hey, has anyone ever heard of the program "Fruity Loops"?
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  #95 (permalink)   [ ]
Old 07-16-2008, 07:39 PM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

No, what is it?

Snip Snap Platforms of Tile! These are for the new engine. Think "Mario/Luigi Superstar Saga."

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  #96 (permalink)   [ ]
Old 07-17-2008, 02:58 AM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yes and this new engine will allow us to do what we need like wall jumping!
Oppse spoiler!
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  #97 (permalink)   [ ]
Old 07-19-2008, 08:54 PM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People


behold our main character dude, Bronze/Gold (not sure yet)

He walks in 8 directions! I need to make him jump now, and then on to attacking poses!
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  #98 (permalink)   [ ]
Old 07-19-2008, 11:44 PM
Draconic Canada Draconic is offline
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Re: GSnL- Bringing Good Games to Our Good People

Question is Link one of the main characters in this game?
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  #99 (permalink)   [ ]
Old 07-20-2008, 01:35 AM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

No we droped him so that it could be our game with all original stuff!
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  #100 (permalink)   [ ]
Old 07-20-2008, 04:26 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

D: no link?
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