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  #41 (permalink)   [ ]
Old 06-11-2008, 12:52 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

Actually, no. There are no teachers currently teaching something other than signature making. I've checked :3

But seriously, you guys need to PM cody or someone and ask for the position! FOR THE SAKE OF THE SHANTY!!!!!!!!!1111!!!1one!!11eleven
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  #42 (permalink)   [ ]
Old 06-11-2008, 03:40 PM
Unknown Hero Unknown Hero is a male United States Unknown Hero is offline
The REAL James.
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Re: GSnL- Bringing Good Games to Our Good People

If I didn't join that Spriting Program, you would have to put me in a straight jacket, cause then I'd be crazy.

FOR THE SAKE OF HYRULE, DO IT!
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  #43 (permalink)   [ ]
Old 06-11-2008, 03:58 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

yes, GS, give into the peer pressure...you're a teenager, it's what we do.
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  #44 (permalink)   [ ]
Old 06-11-2008, 05:49 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Well if you want to learn that badly I guess I could teach you a few things over via P.M!
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  #45 (permalink)   [ ]
Old 06-13-2008, 07:12 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People


WROOoo Double Post! Like a doublr slap!

OkAy here gumbies be the the floating platform of grassy Death!! This is a thumbs up sprite so post!! Yay! I pull my ear and give a look of questioning and say, "Good."
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  #46 (permalink)   [ ]
Old 06-16-2008, 01:16 PM
SilverStud SilverStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

It's great...but what's the point? <--(don't take that wrong)

And by the way, I have some awesome music from Chrono Trigger for the G.S./Lurrre! game. Which doesn't have a name yet. Are you waiting for more progress or something?
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Last Edited by SilverStud; 06-16-2008 at 01:22 PM. Reason: Reply With Quote
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  #47 (permalink)   [ ]
Old 06-16-2008, 01:48 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yes we are and that was just a test for the for ground!
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  #48 (permalink)   [ ]
Old 06-16-2008, 06:22 PM
Stupidmahn Stupidmahn is a male Canada Stupidmahn is offline
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Re: GSnL- Bringing Good Games to Our Good People

So is this gonna be like a brawl type game?

or like, adventure, or waht?
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  #49 (permalink)   [ ]
Old 06-16-2008, 06:59 PM
SilverStud SilverStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Quote:
It's gonna be like ALttP in that you're running around killing people in that perspective.
From that I would think it's obvious that it will be like ALttP.
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  #50 (permalink)   [ ]
Old 06-16-2008, 08:07 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

ALTTP But with a cool CronoTrigger perspective.

Oh and here is a skeleton enemy wooo of doom!
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  #51 (permalink)   [ ]
Old 06-17-2008, 05:48 PM
GoldStud GoldStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Here's a sprite by Lurrrre! and me-
we made this in 10 minutes of inspiration.
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  #52 (permalink)   [ ]
Old 06-17-2008, 09:06 PM
SilverStud SilverStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Nice skele-monster-bat-thing! It looks evil...

Do you or do you not want the music I have? It is almost every track in Chrono Trigger and the music from Lode Runner: The Legend Returns.
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  #53 (permalink)   [ ]
Old 06-17-2008, 09:24 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Yes we do of course!
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  #54 (permalink)   [ ]
Old 06-18-2008, 05:28 PM
SilverStud SilverStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Get GoldStud to drop by with a thumb drive and I will load it onto there.
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  #55 (permalink)   [ ]
Old 06-20-2008, 11:14 AM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

The floating skull guy is very well done, shaded to perfection.

The missing clips in its wing are also a very nice touch as well.

:3 grade A sprites right thar
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  #56 (permalink)   [ ]
Old 06-26-2008, 09:18 PM
SilverStud SilverStud is offline
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Re: GSnL- Bringing Good Games to Our Good People

Not that I'm super-ultra experienced, but it looks to me like it's...well...flat. And the wings are flapping forward-back forward-back, like it's looking down at you. If it is supposed to face forward, then the wings need to go up-down up-down.
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  #57 (permalink)   [ ]
Old 06-26-2008, 11:33 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

Not if its hovering and your trying not to get blown back by the wind its makeing.
but I do see your point!
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  #58 (permalink)   [ ]
Old 06-29-2008, 03:08 PM
Fluteboy United_States Fluteboy is offline
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Re: GSnL- Bringing Good Games to Our Good People

Wow. I haven't seen sprite's this good since the last time I played a snes game! And, nice magus sprite!

By the way, what program are you guy's using? I always wanted to create my own game, but never had the resources...

[edit] I agree. The wings need a bit more work. They just look like they're shaking, now. Needs more flappy-flap.
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Last Edited by Fluteboy; 07-02-2008 at 04:42 AM. Reason: Reply With Quote
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  #59 (permalink)   [ ]
Old 07-03-2008, 12:01 PM
William William is offline
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Re: GSnL- Bringing Good Games to Our Good People

lurrrre!, you should show them the dragon guy sprites, for their awe and critism. Plus, it'll help this sickly thread out D:
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  #60 (permalink)   [ ]
Old 07-03-2008, 09:04 PM
Lurrrre! Yemen Lurrrre! is offline
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Re: GSnL- Bringing Good Games to Our Good People

True, although I'm still waiting until I finish attack posses, but I guess I could post them?
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