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Re: SSBB Boring after Subspace Emissary
*Shrugs* You know, I was expecting that, since everyone here is hardcore, but oh well.
Part of my reasoning is that sometimes the controls are 'out of reach' (I play on the GCN controller. Shield and C stick feel out of reach.) or because I cannot react fast enough to execute things. SSBB is a fast metagame. However being that it's fun on one player, I play it for my own entertainment. Or it could also be because I haven't played a Smash game in years. But whatever. *Shrugs again*
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Re: SSBB Boring after Subspace Emissary
It has less to do with being hardcore and more to do with harboring a little common sense. If someone doesn't want to get hit, they either move out of the way (roll or dodge) or simply block the attack (shield).
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Re: SSBB Boring after Subspace Emissary
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: SSBB Boring after Subspace Emissary
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And in the end I'll still get hit and fail miserably, dodging/shield or not. Edit: Cry me a river.
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Re: SSBB Boring after Subspace Emissary
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Shielding works, plain and simple. It has been repeatedly proven. Besides, simply jamming the trigger button will sometimes earn you a perfect shield, pretty much giving you a free attack. Oh, and a little late of me to say, and it's beside the point of shielding, but the Brawl metagame (or gameplay, for that matter) isn't exactly what you'd call fast. |

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Re: SSBB Boring after Subspace Emissary
Then I guess I'm just really slow minded. I've watched videos before, and everything looked fast.
I can see why shielding would work. But would it work for me, even if I make it into a habit of using the shield? No I don't think it would.
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Re: SSBB Boring after Subspace Emissary
Yes, it has gotten very boring. Why? Because they had to change the game so much from Melee that it became slower, shallower, and more casual. There aren't any advanced techniques to learn, and barely any skills to refine. I never got bored from Melee after 6 years and I got bored of Brawl after a few months.
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Re: SSBB Boring after Subspace Emissary
Metagame doesn't mean what you guys think it means, by the way.
Metagame refers to discovery and exploitation of how the game was manufactured. Brawl's metagame IS slow, and Melee's was fast (this is where people get confused, because Brawl's physics are slow, and Melee's fast). (Yes, I'm a tourneyfag arrrgh get away the light it burns)
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: SSBB Boring after Subspace Emissary
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But I am slower than Brawl.
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Re: SSBB Boring after Subspace Emissary
For the love of god, that better not be a Screamer... (It's completely blank to me, so I can't really tell...)
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Re: SSBB Boring after Subspace Emissary
Subspace was just something to unlock all the characters for me. The game started once I beat it and got all the characters.
Buzz and I have a lot of really good players we play with, online and in person. Most are tourney goers, so the level of experience is fun to play with. We also play with a bunch of friends. We never get tired of playing Brawl. ![]() Quote:
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Re: SSBB Boring after Subspace Emissary
Just to let you guys know, I MYSELF DISCOVERED ONE OF BRAWL'S ADVANCED TECHNIQUES. YES, I DID. The Reverse Boost Grab/Reverse Pivot Grab. In other words, I don't believe that there are zero techniques to learn. It's just that Melee has a hundred times more techniques, which are harder to pull off and more rewarding, plus they make its competitive metagame way more fun.
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Re: SSBB Boring after Subspace Emissary
Hey genius, did you forget that Melee's been out for almost eight years? Brawl's been out for a little over one.
No **** Melee's going to have moe advanced techniques, the Metagame for Brawl has barely been tapped. Come eight years it'll have just as many if not (most likely, actually) more. |

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Re: SSBB Boring after Subspace Emissary
...That's mostly because glitches these days are what makes a Smash metagame. >_>
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Re: SSBB Boring after Subspace Emissary
The problem with Brawl is that it keeps being compared to the rainbow-shining Melee.
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Re: SSBB Boring after Subspace Emissary
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Re: SSBB Boring after Subspace Emissary
Yeah, like you know how every single person in the competitive field plays...
There's nothing as game-breaking as Wavedashes in Brawl, that's why there's hasn't been massive use of one specific technique. It's a lot of little stuff that often relates to a couple of characters. That's good for a fighter. |

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