Quote:
Originally Posted by Dovahkiin Besides, there are quite a few games that do not stereotype women. Jennifer Mui in Mercenaries (the first one), is sensibly dressed for the North Korean winter, and the only skin she shows is her face and trigger finger. Not to mention the RPGs where you have a choice on how your character dresses. Forgetting the tiny chainmail and fur armour bikinis in Oblivion, most of the armour in the Elder Scrolls (and fallout) is sensible in the amount of skin it covers. |
Compare them to the games where you
do have things such as chainmail bikinis, though, and one can see that games like
Elder Scrolls and characters like Jennifer Mui are in the minority (and, as an aside, I love Jennifer in the first
Mercenaries). ^_^;
Quote:
Originally Posted by Dovahkiin Basically, I think this woman is making too much of a fuss. There are plenty of games where women are not stereotyped as sex symbols, and if you want to stop sexism against you in multiplayer games just don't use a microphone. Or join a clan and use teamspeak with people you know. |
I don't think this is the right approach. What you're saying is "don't use microphone if you don't want to deal with sexism". This has an uncomfortable feeling of entitlement, and sounds like it's avoiding the problem. What you are suggesting is that women shouldn't reveal themselves as women online, but it's absolutely okay for men. Should we have black people cover themselves up from head-to-toe as well so people can't tell they're black and so we don't have to deal with racism?
Cracked ran
an excellent article some time ago regarding sexism, but I'll try to summarize a few points that I believe are relevant:
- Men have been conditioned by society to believe that they are owed a beautiful woman. In almost every movie, all the hero needs to do is to win or overcome his own personal inner demon, and he gets the affections of the heroine. This is regardless of compatibility or the woman's own wishes; she may want to put off relationships to pursue her own dreams, or even protests against the notion, but they're just noise; you know in the end that the hero gets the girl. End of story. This is so prevalent on every possible level of entertainment - not even shows catered towards girls with "strong, independent female leads" are immune to this - that it has been accepted as a social norm: Beautiful girls are the prize when you win. And when you believe that females are a "prize", it's difficult to treat them in any equal way, and so when they demand equality - such as not being treated as a prize - it is considered an outrage to society, so she needs to get back in the kitchen and make me a sandwich.
- We are trained to see women as decoration. True, everyone tends to see attractive people - regardless of male or female - in a better light. But it carries over so much more for ladies. Think about it: Fat, not-so-photogenic male characters such as Seth (Jonah Hill) from Superbad are portrayed as loveable and adorkable even if they don't sparkle and glitter in the sun, and characters like Kratos from God of War or I-don't-even-know-his-name main character from Gears of War (sorry, I have a mild contempt for that game) can be ugly but still be seen as a great, awesome, competent character. In contrast, when you have a woman on the main cast who's fat or unattractive, the core of her character is to point out how fat and ugly and unattractive she is, and how she only thinks of food. Think about it: When was the last time there was an important, sympathetic main female character in a Hollywood film who didn't look good and thin? When was the last time there was an important, sympathetic main female character who wasn't incredibly gorgeous (and, for Elder Scrolls players, who isn't an orc)? The media pounds it into our head: Male characters can look ugly, but we look at his character instead of his appearances. Female characters can look ugly, and we'll be expressing how ugly she is on the internet.
Okay, so these are issues of sexism against women in general, not gaming in particular. But gaming is largely seen to be a male domain. Almost every single popular multiplayer game out there - from
Battlefield 3 to
Mass Effect 3 to
Modern Warfare 3 to
World of Warcraft - are about combat of some kind, a domain largely accepted to be a male-centric area. A large issue is the fact that this is actually a self-perpetuating cycle, but the truth of the matter is that ladies are not considered to be interested in such games (and, for the large part, they aren't, and if you don't believe me, go out, ask ten guys and ten girls if they've ever played a shooter, and come back with results). This, one could easily argue, is due to the self-perpetuating idea that girls don't play these kind of games (and therefore it's not considered a norm for girls to do so, so it becomes socially discouraged, so less girls play these kind of games, so the idea floats around that girls don't play these kind of games). Ultimately, ladies remain the minority in the multiplayer community of combat games, and this can be interpreted as "girls aren't good at these kinds of games".
Is it a
valid interpretation? Well, it depends on how skewed you believe real life circumstances are. After all, it's considered a social norm for guys to spend entire days in the basement, shooting things in front of the computer, buried in bags of Doritos and bottles of Pepsi, but society in general does not consider this lifestyle acceptable for ladies; there would therefore be less parental and social support for her spending the kind of hours practicing at a particular game that the male gamer would. It's a self-perpetuating process, so the statistics - although seemingly in support of "girls just aren't interested in these games" or "girls aren't as good at these games are guys" - while valid, are also faulty without the proper context.
...And I think I've rambled on enough. >_<