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| Necromancer Coven Name: Riarnca Aralliro Title: Master Aralliro Occupation: Coven Leader Age: 100 Apparent Age: No longer discernible Sex: Female Species: Human lich Eye Color: No eyes, gone to time, but replaced with two crimson glowing sockets Hair Color: None Height: 5’ 11” (180 cm) Weight: 65 lbs (29.5 kg) Appearance: Head – Much like the rest of her, her face and head does not have much on it. It is gaunt and practically skeletal. Dead, withered flesh is still stretched tight on her horribly visible bone structure. It is grayish green now in tone. Dry and tight like hardened leather strips. Her eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets. All the hair has fallen from her skull, so it is now bald. It is somewhat difficult to tell that she had once been a female human. Those with sharp eyes can see the feminine structure of her facial bones. It is an oddly delicate structure for such a disgusting undead being. She no longer has lips, just constantly exposed rotted brown teeth. Her nose is more of a decayed snout. Body – She is quite literally just skin and bone. That is all that is left of her body. It looks something very similar to a dried up mummified body. All that can be told is that she had been rather tall. Clothes – She wears a black capping bandana on her bald skull and tied at the back of her twiggish neck. Most of her body seems to be wrapped in bandages so dirty white they have a grayish tinge. They are seen from any part of this outfit that exposes her body. It hangs loosely on her thin frail frame. It is more worn, ragged, and dirty than in the image. Nearly moth eaten with several holes. She has light leather boots that lace and buckle up to just below her knees. She often wears a tattered gray cloak over this outfit. Weapon(s): Stave – Her staff has a strap/loop in which it often rests on her back when not in use. Its spells have a range of 55 ft (16.7 m) unless otherwise noted. It has 25 extra points of MP charge for Riarnca’s use. She can still use her staff to help her channel spells with verbal incantation and without gesture as well as extending the range on her magic and lowering the MP cost (See Powers/Magic/Skills). Adamantite Knife – The blade of the knife is made from the metal called adamantite. It is impervious to acid and has a Moh’s hardness of 10. It’s very hard but not brittle. It weighs just as much as steel, but it is differentiated by its starry luster. Thus, the blade in the picture linked above is rather the same except for the color of the blade. Here is an example of adamantite ore. This stays on one of her right side on the belt that is horizontal on her hip in its black sheath. Armor: N/A Carried Possessions: Phylactery - An integral part of becoming a lich is creating a magic phylactery in which it stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears within ten days after its apparent death. Riarnca’s phylactery is a tea kettle made of ivory with an ebony handle and gold and jade inlays. A phylactery is expensive by default, but liches work hard to make them look unassuming, so that they aren't the first thing a lich-hunter goes for when trying to destroy them. However, unlike a true tea kettle of ivory, this one has a hardness equal to her adamantite knife. It would take something of equal hardness or more to destroy it. No ordinary spells or magic are up to the task either. Spellbook - The book is 11 in (28 cm) long and 9 in (23 cm) wide. The cover is made out of thick, tough black leather. The pages are made out of very thin and fine vellum (mammal skin prepared for writing and printing on). The writing within is a very small and fine scrawl. The ink used is a dark maroon. The volume is thick, about 2 ½ in (6 cm) so. It contains instructions to casting all the spells below (see Powers/Magic/Skills). Familiar: Name: TaosPowers/Magic/Skills: Spell Mastery - Craft Wondrous Item - Silent Spell - Read Magic - Spells - Level 0
Weaknesses: Personality: History:
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| Re: Necromancer Coven Name: Zain Sias Nosael Title: Illusionist Prodigy Occupation: Coven’s newest member Age: 17 Apparent Age: 17 Sex: Male Species: Human Eye Color: Brown Hair Color: Purple Height: 6 ft. Weight: 160 lbs. Appearance: Head – ![]() Body/Clothes – ![]() Weapon(s): ![]() Armor: Carried Possessions: Spellbook Powers/Magic/Skills: Read Magic - Illusion Spells - Ghost Sound Magic Aura Disguise Self Silent Image Ventriloquism Magic Mouth Greater Invisibility Mirror Image Phantom Trap Invisibility Sphere Displacement Illusory Script Hallucinatory Terrain Mirage Arcana Illusory Wall Phantasmal Killer Persistent Image Seeming Dream Nightmare Shadow Evocation Necromancy Spells - Level 0
History: As the last in his family line of illusionist mages. He had been attending an illusionist guild since a very young age, but eventually ran away from it to seek a different kind of power. He found this coven of necromancers and joined, having since learned some of their magic and sinking farther into corruption
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| Re: Necromancer Coven Name: Zalira Betiaroshi Titles: Aralliro's Handmaiden Occupation: Coven member Age: Unknown Apparent Age: 25 Sex: Female Species: Vampire Eye Color: Brown Hair Color: Brown Height: 5' 9" Weight: 120 lbs. Appearance: ![]() Weapon(s): NA Armor: NA Carried Possessions: Spellbook Powers/Magic/Skills: Silent Spell - Read Magic - Spells - Level 0 Disrupt Dead - Touch of Fatigue Level 1 Cause Fear Chill Touch Ray of Enfeeblement Cause Fear - It can target only one living creature. If target manages to resist spell affects it will be at least shaken for 6 seconds. If the target is hit, the spell can affect them from 6 to 24 seconds. Affected person or creature tries to flee from the source of their fear the best they can. If unable to run they may try to fight, but it is frenzied and made sloppy by terror. They seem still able to use spells and abilities that help them to flee the best they can. This dispels and counters any spells that remove fear and anxiety from their target. Charge Cost: 1 Level 2 Spectral Hand Ghoul Touch - This spell requires the touch of either the staff to the target or Riarnca’s hand to be in contact with her target while she is holding her stave. This causes her victim to become paralyzed for 12 seconds at least but can last up to 36 seconds. In addition to being paralyzed, the subject exudes a carrion stench that causes all living creatures (except her) in a 10 ft (3 m) radius spread to become sickened. As if they have a really bad fever that causes them to become disoriented; dizzy; and extremely light-headed, and stomach flu, causing great nausea and high chances of vomiting. Only a strong fortitude can negate the affects by will. Spells the remove or neutralize poisons can lift the sickness. Creatures are an immune to poison remain unaffected by the stench. Charge Cost: 1 False Life Command Undead Blindness/Deafness Level 3 Gentle Repose Halt Dead - This spell has an extended range of 230 ft (70 m). It can stun up to three undead creatures, no two of which can be more than 30 ft (9 m) apart, for 1 minute and 13 seconds. If the undead creature is intelligent enough it may be able to attempt resisting. They will freeze in place, paralyzed, but normally still standing. The spell breaks if they are attacked or take damage. Charge Cost: 1 Ray of Exhaustion Vampiric Touch Level 4 Animate Dead Contagion Enervation - She can point with her fingers or staff, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. It can do up to 4 levels of negative energy. For the average untrained person, this is enough to kill them. Others with higher vitality can survive this. All their skills and abilities take some penalty, affecting the power, duration, and other details affecting the efficiency of their skills and abilities. The negative levels disappear from up to 15 hours maximum. In contrast, this can increase the vitality of undead creatures for an hour. Charge Cost: 2 Fear Level 5 Blight Magic Jar Symbol of Pain Waves of Fatigue - The waves extend from the staff in a cone-shaped burst that reach 30 ft. It causes all living creature to become fatigued. This means they can neither run nor charge with attack. Dexterity and strength abilites take pentalty. Doing anything else that would fatigue the person will cause them to become increasingly exhausted, causing them to move at half the speed they are capable of and dexterity and strength abilities are more than twice as affected as before. To recover from this fatgiue, they must rest a complete 8 hours. This spell does not affect creatures that are already fatigued. Charge Cost: 2 Level 6 Create Undead Eyebite Circle of Death - Range is extended up to 240 ft and affects living creatures within a 40 ft radius burst. A circle of death snuffs out the life force of living creatures, killing them instantly. Cost: 3 Undeath to Death Level 7 Control Undead Finger of Death Symbol of Weakness Waves of Exhaustion Level 8 Clone Create Greater Undead Strengths: Speed, inhuman strength, her bite and nails. Weaknesses: Direct sunlight; holy objects, water, salt, and magic; silver weapons and objects. A stake or anything left to pierce it and remain inside through her heart will ensure that Zalira never raises again. Personality: Silent but not stupid. Her eyes hold intelligence and a quiet sort of sensuality about her. She will speak occasionally. Mostly only to her Master Aralliro. Often, her eyes stir with her thirst and hunger for blood, especially the blood of men. History: Before she met Aralliro? Who the hell knows ...
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