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Aonuma on why A Link Between Worlds initially locks Hero Mode

In the latest issue of Official Nintendo Magazine UK, Zelda producer Eiji Aonuma explained why Hero Mode in A Link Between Worlds is not available from the start.

“With The Wind Waker HD we naturally expected many people to have played the previous version, so we made the harder Hero mode available from the beginning. However, although it is a sequel, this time we have a brand new game.

We felt that it was more suitable to have the players first enjoy the game at an appropriate difficulty level and then let them try a harder challenge.”

Reece Heather
Reece is the former leading news editor and columns editor at Zelda Universe, and is the greatest video game journalist in the history of video game journalism. He recently won an award for "World's Most Influential Video Game Critic," but had to decline his certificate as his ego is now too big for him to leave his front door.

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