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Multiplayer Legend of Zelda
Hello!
I'm an aspiring young programmer attempting to hack the original NES Zelda. More or less, I got the idea from cen's oot hack, but I'm attempting to make LOZ a four player game. Before I get to far into it, I wanted to see what level of interest this would get, and attempt to get decent input from other people for ideas. I don't intend to do any level mods, yet, but will probably mess around after I get everything functioning properly. If you have any ideas at all, please post them. |

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Re: Multiplayer Legend of Zelda
I think that would be cool. The Four Swords games can be quite fun with multiple people, and the original LoZ is pretty hard by yourself. I'd definitely like to try it.
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Ceallach: "Then the Grinch did the same to the other Rolls Royces." Tribunal Power: "Leaving crumbs much too small for the other Pols Voices?" Timeline: ........../TWW/PH-LoZ/AoL-OoX-TMC-FS/FSA-ALttP/LA ...OoT ..........\MM-TP |

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Re: Multiplayer Legend of Zelda
True that.
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Re: Multiplayer Legend of Zelda
I approve.
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Sit and drink Pennyroyal Tea Distill the life thats inside of me. Sit and drink Pennyroyal Tea. I'm anemic, royalty. My Youtube channel: http://www.youtube.com/user/MDS13MDS Contains a Zelda 2 AoL walkthrough and an OoT 3-Heart walkthrough. Check it out. |

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Re: Multiplayer Legend of Zelda
Thanks. As I'm getting farther into this it is getting more confusing, especially with this being the first reprogramming project I've attempted, and could take some time. I'm starting to understand bits(pun) and pieces. I'm reading a 167 page document on the processor. *SIGH* I do want to have this working before next summer, but I'm not sure how possible that is, with school and whatever else it is that we teens do.
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Re: Multiplayer Legend of Zelda
Is this image relevant?
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Re: Multiplayer Legend of Zelda
Sadly, No. It is awesome, but the Nes couldn't display that many different sprite colors (one of the problems I face). B.T.W. if anyone has an idea for how to tell the players apart, it would be appreciated. I have only four colors available in link's color palette, and would like to avoid cycling them through the players. |

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Re: Multiplayer Legend of Zelda
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Re: Multiplayer Legend of Zelda
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If you are actually reprogramming as you mentioned before, then whatever you're programming in will likely offer more than 4 colors per palette.
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Re: Multiplayer Legend of Zelda
I still vote hacking.
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Re: Multiplayer Legend of Zelda
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For what I really want, I need to either program a specific emulator for this (with a link function) or port it to a GBA emulator. I wanted a free roam style game, but one nes doesn't have the power for four split screens and multiple sprite locations. More or less, I would be combining the funcions of the nes and gba. or putting the nes processor in the gba emulator. I may try that. Also, Naokohiro, It's nice to see you know a little bit about this. Hacking usually doesn't involve reprogramming, but sometimes it does. As for the Four players, check out gauntlet 2.
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Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
Oh B.T.W. does anyone know if there is a decent freeware recording program? Once things start coming along I want to post videos of it so others can see (I'll Probably use youtube) but this is more of a way to keep everyone up to date. It's like they say, seeing is believing.
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Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
Fraps is pretty good. I use it sometimes.
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Re: Multiplayer Legend of Zelda
Thanks Hatter. It works good and i can definitly use it. I'll post any youtube addresses pertaining to this hack here for everyone to see. Right on the refridgerator.
__________________
Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
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Re: Multiplayer Legend of Zelda
It runs in an assembly language written for the 6502 processor in the NES. I think it was referred to as 6502 ASM. And thank you?, I guess.
__________________
Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
*UPDATE*
Okay, so those of you that said doing this on the NES would be near impossible, were right. It's not that it can't be done, but I can't find a compiler to put it back into rom format for the NES. I'm not giving up the project, but now I'm porting it to a different, more recent system. This will also solve many of the problems I faced, dealing with complexity. So, any suggestion as to which system?
__________________
Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
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Oh, and how about the gamecube? You can play the original on the Collecter's disk, although I'm not sure if that's a port or an emulator. Or, how about the ALTTP GBA port. I know that's a port, so you could hack that even if you could'nt hack the original ALTTP. |

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