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Re: Multiplayer Legend of Zelda
Split-screen on LoZ would be better. You could work with each other, or against each other, etc. It would be more enjoyable to work with each other, IMO. You could complete dungeons together, or take on different dungeons at the same time, to complete the game faster. Heart Containers could be shared, or set a handi-cap for the player that is less experienced, and give them more of the Heart Containers.
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Kuut zup. Oui zicd dnyhcmydat drec daqd. Huf vilg uvv. |

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Re: Multiplayer Legend of Zelda
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I would prefer One screen since I can enjoy the game with a friend knowing we always stick together. taking on different dungeons sounds cool but it would ruin the idea of co-op. Sharing health would make a good challenge and the nes LOZ is also on GBA. yes their is a rom of it. |

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Re: Multiplayer Legend of Zelda
The rom of LoZ on GBA doesn't work, because the game requires certain hardware. Believe me, I've tried it before. >_>
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I'm a Theorist Zelda Wiki Userpage|Fanfic Author|DeviantArt|Game Collection/GameFAQS Currently playing: TWW (100% run) and MM. (Crap) Icon edited by me. -----/TWW/PH-LoZ/AoL-OoX-TMC/ST-FS/FSA-ALttP/LA OoT -----\MM - TP |

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Re: Multiplayer Legend of Zelda
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I prefer the SNES version since the sound quality is better but ehh whatever is best. I wonder where the guy went? I was thinking. Since SNES emulators can use five gamepads you could make it five players. I took the three colored links and made it into five colored links. ![]() You know the guy hasn't replied in a long time. I think I wanna try to attempt to hack and reprogram the snes rom. But I have no knowledge on how to do it. I am planning to go to college to learn on such things. What should I take to learn this kind of stuff? I really wanna see this come to life so everyone can enjoy the game =) I think this inspired me http://forums.sonicretro.org/index.php?showforum=42 now that I think about it.. a community project to make a HD ALTTP would be awesome. |

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Re: Multiplayer Legend of Zelda
yeah, it would be cool to make alttp game in HD format. it sounds kind of good. but making it 3d is really good too.
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Re: Multiplayer Legend of Zelda
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A HD 2D one is redoing all the sprites and remaking it in a new look. remastered music is also a must I think a community project would be nice. It would most likely be a PC game rather then being played on a emulator. Ill do whatever it takes to get myself and everyone motivated. I'm going to make a summery and details on what it would be like if anyone is interested. |

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Re: Multiplayer Legend of Zelda
Yeah it is. I wanna get along with the Multi hack thing for ALTTP then lets see what happens then.
I wonder with such coding and programming you could make a PC version of ALTTP. Zelda Classic was awesome. I just downloaded and it is amazing. No slowdown from the NES...... |

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Re: Multiplayer Legend of Zelda
Hi everone! sorry i haven't posted in awhile, i've been busy and don't get online too much. I'd like to thank everyone with the new ideas and its nice to see you've kept this thread alive. As for the color changes, i do like the choose-your-own theory. I haven't had much time to work with this yet, but one recurring issue is what to do about items. I don't know if i want to make it so all players can get all items
If so, then i would 1) need to have the game give each player the item when someone gets it 2)make it so each player can collect their own copy of the item. 3)place more of each and every item. I want to share some items and split others. All weapon/defence upgrades should be seperated. Total heart containers should be shared, but each player with their own damage bar. I want to allow each player to hold only a set number of items (aside from bottles, the net, Mirror, bombs, and flute, which i believe each player should have their own of), and force them to give up items in order to collect more than that. any items lost because a player quit the quest or were given up to make room, would have to be able to be found somewhere else. I want to add a room to the back of link's house where they can be found. As a failsafe, i would reset all players items when the game starts(playing from a save) and make them all obtainable in the room. The split screen issue should resolve itself. I moved to the gba so i could use a split screen. I don't want all of the links to have to be on the same screen the entire game because switching items by pausing the game would cause problems. I think pausing the game on all systems would fix that problem, but you CONSTANTLY change items in some battles. My first idea was to make a pull down menu, that didn't stop the gameplay, but then cycling through items becomes difficult. Also before I make enemies, when i am finished with the split-screen style game, I will *attempt* to do the same thing with a snes rom and make this one a one screen style. honestly, I had ideas for both of the styles and split screen appealled to me more. I doubt i will explain why there were four links in the first place. I don't feel like altering the story line any. If anyone has some ideas for this, i can try to work it in, but other than that, there are just four, three, two or one links and thats how it is and how its going to be. The HD is a good idea, but i don't have time to redraw all of the sprites and backgrounds. also, if I'm romhacking, i'm not sure if i can make the graphics any better. If i do, it'll all be small stuff(only thing i can think to change is the shield). Not to be rude, but honestly, this is a 16-bit system. how on earth do you make that High Def? A couple of personal questions to deal with. I want to take the original four swords game out of it(Goron Moron*cool pic*). To my old friend VN, no i haven't had to deal with direct x yet. i won't need to until i get to 3d programming. but i have put sound in programs(i use Visual Studios. not sure what IDE you use). Sorry this was so long. I should get on more often, ha. I want to thank everyone for your continued support. Extra props to a few of you who have began following me through this. Venemous Ninja(now SnareSticks) and crownjo stick out, but also i've noticed a few of recurring names. Please post back on any ideas. One final note: Never lose faith in the darkness. it is the one thing you can always trust to be real. If I had given up on this program, i'd tell you. Even then the Hero Of Shadows never gives up, even after he's failed. I look forward to all of your new ideas everyone!
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Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
I sent this as a PM to HeroOfShadows. But I would like to share it to the public to see what they will play for the SNES version
![]() Gameplay consepts. Player 1 Green Player 2 Red Player 3 Blue Player 4 Purple Player 5 Tan Player 2,3,4 and 5 can pause the game and select a item like player 1. they can also use the map. The other players shouldn't feel weaker then player 1. they have just the same rights like player 1 All players share everything what the display has. they share everything to make it simple and a challenge . (share hearts single box and share magic and items) This way if one player dies. everyone dies. Other players can enter a building or fall into another area. and all the players will follow who ever enters/falls. You can start the game as any player. any player can join in at any time with drop in drop out co op game play at any time. to quit the game to the menu. all players must quit. so it would be the last remaining player who saves and quits in theory player 5 can start the game and finish the game. This gives the game a arcade feel to it. Otherwise it's just like the good ol ALTTP. Nothing has changed In fact it's the same game. with a new fun optional feature. I think this is the best vision that I have for such a thing. I hope these ideas will work good for you. I did it as easy as possible as coding and programming can take it. Now only if Znes had a 6th controller. we would have pale green as the 6th XD. oh well. |

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Re: Multiplayer Legend of Zelda
Well, I'm really happy to see that you're still completing this project of yours, HeroofShadows. Good luck.
![]() I don't really like the tan tunic idea. Why not a yellow/gold tunic, like in SSB?
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I'm a Theorist Zelda Wiki Userpage|Fanfic Author|DeviantArt|Game Collection/GameFAQS Currently playing: TWW (100% run) and MM. (Crap) Icon edited by me. -----/TWW/PH-LoZ/AoL-OoX-TMC/ST-FS/FSA-ALttP/LA OoT -----\MM - TP |

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Re: Multiplayer Legend of Zelda
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All three of links tunics has two colors each. so I arranged it around to make it look better. But the red does look funny to me besides the tan color looks really cool. for some who don't remember Green Tunic - green hat and pale green shirt Blue Tunic - tan hat and blue shirt Red Tunic - purple hat and red shirt. |

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Re: Multiplayer Legend of Zelda
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Besides, isn't Ninendo limited to 4 players?
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Re: Multiplayer Legend of Zelda
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Others are willing to help out with a cost. Other rpgs or adventure games you have your own life bar. This would make it unique to share your life. GBA version won't have this problem. but some prefer playing the SNES version. SNES is limited to 5 players. Trust me you will love it once you play it. |

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Re: Multiplayer Legend of Zelda
You can't even play with three players on the SNES, it only has slots for two controllers.
__________________
I'm a Theorist Zelda Wiki Userpage|Fanfic Author|DeviantArt|Game Collection/GameFAQS Currently playing: TWW (100% run) and MM. (Crap) Icon edited by me. -----/TWW/PH-LoZ/AoL-OoX-TMC/ST-FS/FSA-ALttP/LA OoT -----\MM - TP |

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Re: Multiplayer Legend of Zelda
Using ZSnes emulator, you can have up to five players (a very weird number). I do like the simplicity of crownjo's idea. Besides, the four sword adventure has always been about the one bad friend who slowed the rest down. (stupid purple link . . . I only had two friends). We'll just start with ideas and see where it goes. Remember, my main goal is the GBA rom with a free roam style play.
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Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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Re: Multiplayer Legend of Zelda
It's not like I have anything against it, I mean, if this actually works, I'd like to play. FFour/five player sounds interesing, they succseded with Four Sword.
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Re: Multiplayer Legend of Zelda
*UPDATE*
I decided to start working on the snes rom (single screen display). I found a bunch of interesting tools for editing this rom, including one to change music. Would anyone be interested in orchestrated music in LTTP? That is now a possibility. Also, I found some tools to pinpoint the location of link's sprite, so this may go much faster than I originally thought. *No promises, though. Crownjo's idea of button presses to make the links appear/leave the game works because of unused L/R buttons. This will still take a little work, so hopefully I'll have something going soon. Catch you later! -HoS
__________________
Sure, I've been pushed. I've fallen face down on the ground. I've been kicked in the side while I just laid there. Everyone has. The thing that seperates me, as a Hero, from you, is I've stood back up, and faced it all again. |

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