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Gerudo Thief
Join Date: Mar 2008
Location: Hyrule
Posts: 92
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I'd Up the graphics as some people are real stubborn about graphics :S
I'd changes the game play into the other games and changes the spells into items that use action points instead of magic and the items do what the spells do I'd also add some new weapons the sword is just plain boring
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I'm such a freak for Zelda I Made My youtube Account after it http://www.youtube.com/user/TheLegend0fZelda
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Goron
Join Date: Mar 2008
Location: So. CA
Posts: 258
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I would rather revamp OOT
Zelda II is perfect the way it is
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...well, an element of conflict in any discussion 's ' very good thing; shows everybody's paying attention 'n' nobody's left out...I-I like that. -Elwood P. Dowd |
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 427
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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Royal Hylian
Join Date: Apr 2008
Posts: 998
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Heres my remake:
Add a 25 gigibyte processer with real-time graphics simulation capable of up to 100,000,000 colors on screen at once. Add that with motion-capture cutscenes with as life-like graphics as possible. A system that could mimic real-life motions and images and use a sound processer capable of hearing up to 200,000 vibritions per second.
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Oh boy! I'm so hungry, I could eat an octorock!
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Goron
![]() Join Date: Apr 2008
Location: Zangaroian Outpost
Posts: 110
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I would revamp the whole game to today's standards and make it easier so people don't get sick of it that easily and would give up at Midoro Palace. (Like me)
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huh?
Join Date: Dec 2007
Location: Jareth's Labyrinth
Posts: 323
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I would have the remake on WiiWare.
I would really pump up the production value sound and visuals. have an art style simlair to Twilight Princess to match the hard core difficulty. It would be a 3-D side scroller like Viewtul Joe offer some new play mechanics like new spells and items to use in and out of battle. But not change it too much. It would still have the ball busting hard difficulty of the original but more fair like haveing you at the dungeon entrance instead of all the way back at the start when you lose all lives. add maps and compasses to help the player not get lost. maybe add some cutscenes with side quests like when Link had to save a kid from a Lizafos to give some story depth and make sure the final battle with Dark Link is the best moment in the game. then top it all with hidden treasures, easter eggs, minigames, maybe an extra optional dungeon or two. |
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