*I looked and didn't find any threads like this, so I assume it's okay. If there's one I didn't know about, mods, feel free to lock this.
The point of this thread is for you to rate the dungeons in Ocarina of Time in order from 1-9, not including the mini-dungeons (the Bottom of the Well and the Ice Cavern). Don't only rate them, but give explanations of why you gave them that rating as well.
1. The Spirit Temple:
My favorite temple in OoT. I thought it was really fun to play through, and the puzzles weren't too hard or too easy either. The Iron Knuckles were a challenge to fight the first time around, and I had a great time trying to come up with a good strategy against them. I also found the background music to fit the Spirit Temple well.
In the Master Quest it's a little more irritating. Those of you who have played this version probably know what I mean: the room with the Beamos Turrets and the Blocks of Time. I did, however, like the addition of Gibdos in the Master Quest.
The boss, Twinrova, was really something. Both stages had you using your new Mirror Shield, as well as looking out to make sure the form of magic they shot at you was what you wanted. (ie: You started absorbing fire with your shield, you didn't want to absorb ice by accident.)
2. The Shadow Temple:
I liked how it had a "spooky" atmosphere, although the music could've been better. The fact that you had to be constantly looking out for ReDeads, Keese, flying pots, etc., kept me on my toes. I also liked how certain things were invisible and had you use the Lens of Truth, although it drained magic to use. The boss, Bongo Bongo, was also invisible, or at least the main part was, which was kind of interesting. It also made the fight harder, as it's movements were hard to determine at first.
I don't remember much about the original version, as I've played the Master Quest every time after my first time through. But I do know it was very similar, and that they added congregations of ReDeads in the Master Quest, which was where Din's Fire came in handy. There were also a few other differences, but I don't remember them much at all.
3. The Water Temple:
Lots of people seem to hate this dungeon. I don't blame them, because I used to as well. Now, however, it's my third favorite dungeon.
Everyone's main complaints seem to be centered around the puzzles and/or structure of the Water Temple. I see where you're all coming from, as it IS tricky with all the keys and what-not. But I've come to like the exact things I used to hate. The fact that it's tricky and big makes it fun, as it would be boring if it were too easy. Going through and finding all the necessary keys is never easy, but it helps to remember the hatch at the bottom of the central room. That used to be my main problem, but now I have no trouble with the keys, as I know make an effort to remember it.
Some of the puzzles aren't too easy either; the layout of the dungeon made sure of that. It's all about lowering/raising the water level, which can get confusing. I do like how majority of the doors are right there, though, as it makes it easier to determine where you're bound to next.
The Master Quest doesn't change much of anything in this dungeon, except I think it might be shorter. I recall getting the Boss Key earlier on, then having the option to go on to collect the Skulltulas, or straight to the Boss Door. Or I could just be remembering wrong.
4. The Forest Temple:
Poes came to take the four main lights away, closing the elevator that led down to the boss fight. The main goal of this temple was to chase down each Poe and retrieve it's light, until you had all four lit again, opening the elevator once more.
I liked the theme; what I didn't like was the layout, or the music much. It was all too easy to get lost, which I did several times. Mixing up the doors was all too common for me, which got me lost, resulting in me struggling throughout the whole temple. And not just the first time, but a few times after that as well. A good thing, since the temple obviously wasn't too easy. Yet, I found it still got annoying after awhile. One room led to another room, which led to yet ANOTHER room. It got tedious trying to figure out where you were supposed to go every time you got another key, and I found my head spinning halfway through.
The Master Quest worsened it a bit. They added a ReDead, which wasn't so bad, but they also changed the twisted/straight corridors.
The boss, Phantom Ganon, wasn't my favorite boss either. The lighting of my TV made it hard to see where he was coming from when he was riding his horse in and out of the pictures.
I managed to get through, though, and it turned out to be my fourth favorite dungeon. Despite the struggles I faced, I had a pretty good time figuring it out, even though I needed a break every now and then.
5. The Fire Temple:
My least favorite temple out of the five...which is kind of weird, considering fire is my favorite element. My rating for it doesn't have much to do with it being fire-based, though. In fact, I found it to be quite boring. Even though it got challenging at times, I still found I couldn't enjoy it as much as the other temples.
The coloring of everything was a bit plain too. Everything was all red, yellow, brown, etc., which is a very dull combination of colors. The mini-boss added to the plainness of the coloring, though, which is why I like it so much.
I liked getting the Megaton Hammer, so it wasn't SO bad.
The boss, Volvagia, was quite enjoyable to me. On the battlefield, the same dull colors that worsened my experience in the temple, only seemed to add to the fight. Dodging Volvagia's fire was pretty easy, as all you had to do was run in a circle. The rocks got to be a bother, on the other hand, and I found myself running all over the stage.
The Master Quest really changed this temple. You got the Megaton Hammer earlier on, if I'm remembering correctly, and made possible a MAJOR short-cut, skipping about, maybe half the temple. I always found myself using this short-cut, as I can hardly stand the temple for the reasons stated above.
6. Ganon's Castle:
Such a BORING dungeon! I think Nintendo could have done better with this, had they wished. Basically you were running into five different rooms, one for each temple, to shoot down the five main points of the barrier guarding the way to Ganondorf.
Through the door after shooting down the barrier, was a room, with stairs leading from it, which led to another room with another staircase, and so on and so forth, until you reached Ganondorf's room. If you listen, the background music for this dungeon is Ganondorf playing the organ, which I didn't find too bad. Rather, I actually liked how it sounded for this dungeon.
The only differences the Master Quest has deals with the rooms for the five temples. They made them harder, nothing else. They were not any more exciting or anything.
The boss, Ganon/dorf, was a real pain at first. I had a hard time figuring out what to do, and then it was still all about timing. Over the course of time, he's gotten too easy for words. Now I just wish he were harder.
7. Jabu-Jabu's Belly:
As it is the third dungeon in the game, it is unsurprisingly easy. I'm not too crazy about it, because it's so easy. I still like it better than the first two though, because it's not as boring as they are. It actually has an assortment of colors, much to my delight. The music couldn't be simpler, but it fit the dungeon, as it went along with the inside of something.
Barinade really does look like a heart, despite its being in N64 graphics. At first, this boss was a challenge, with the electric jellyfish and all that. I still have a pretty good time with this fight, despite it being so easy.
The Master Quest had an impact on this dungeon. I found cows in the walls of Jabu-Jabu's insides pretty funny. I wasn't too crazy about the Like-Likes though, as they get annoying after awhile. I never did like them much, nor do I think I ever will.
8. Dodongo's Cavern:
Really basic, although the coloring wasn't so bad. There were a few colorful things to spice it up. I liked the bombs almost right away, as they blow up, and I LOVE things that go BOOM! I don't think the dungeon was too bad overall, but it was still easy, as it is only the second dungeon in the game.
King Dodongo came to be such a bore. He's big - HUGE! - and therefore very easily avoidable to someone as small as Link. He was even easy my first time playing through. Now I find myself beating him all too quickly, without so much as a scratch.
The Master Quest changed a lot of the rooms, but nothing really sticks out.
9. The Deku Tree:
The first, and therefore easiest, dungeon in the game. There's not much to say about it, as it is very basic. Navi even goes to the trouble of explaining obvious things to you.
Queen Gohma dies in a few seconds every time, so there's not much to go over here either. Figuring out how to trigger the fight the first time through can be befuddling, if you're not using a guide or anything.
The Master Quest changed the rooms quite a bit. But, again, nothing really sticks out. Except that you have to kill a bunch more of Gohma's babies.
^There you go; your posts should look something like that. They don't have to be quite as long, but don't just give 1 or 2 lines of description. Think hard about each dungeon, and you should be able to come up with at least 1 good paragraph for each one.
1. The Shadow Temple.
My favorite temple by far in any Zelda game. Funny story, it was actually the one I despised most at first, when I was 8 and played through the game the first time. I didn't dare to enter the well nor the temple, but no one in my family wanted/could do it. In the end, I was forced to overcome my fear and play it through. Afterwards, it was such a relief to have done it, and the time I spent walking around Kakariko just building up the courage to do it has really left a mark on how much I like that place, and nowadays, I love the temple for the feeling of mystique and it's spooky nature, and the memories I have from back then.
2. The Forest Temple.
The general feel and music of this place is amazing, like the fact that it almost seems like a place where someone could've lived. There are actually signs of it being made for someone to be in, not an impenetrateable fortress with a bunch of puzzles mixed together like most. (Although some places are still that way).
3. The Water Temple.
I don't know, but I like the claustrophobic feeling some temples give (shadow, somewhat forest), this one has alot of small corridors and narrow pathways. It's also one of the harder ones when it comes to figuring out how to get through. Don't know, I just like this one.
4. The Spirit Temple.
Love the surroundings, the music, and the temple is fun to complete. Travelling through it as both child and adult was a fun experience to.
5. The Fire Temple.
I like this one, though it can be boring sometimes, especially in freeing all the Gorons, and fighting the flare dancers who are just plain boring. Otherwise it's amazing.
6. The Great Deku Tree.
The first, the easiest, the shortest. It's still fun to play through, I like the deku tree.
7. Ganon's Castle.
Meh, it's decent.
8. Dodongos Cavern.
I don't know, but I never really loved this one. The atmosphere is just to boring for me. Fun mini-bosses though...
9. Lord Jabu Jabu.
This one isn't that bad either, but something has to be last. I find it boring to fight the big tentacle things, and carrying around Ruto. The surroundings are boring too.