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Originally Posted by ZAR Would you mind explaining that? Really the child ones seemed extreamly repeative. All of the child dungeons had you burning or breaking something. Oh yeah and hitting a switch that unlocks some door. |
I was speaking from a design point of view. Inside a tree who is a wise guardian, inside a mountain that is really a long dead giant Dodongo, and then theres the stomach of Jabu Jabu. The temples were temple, temple, temple and inside they had their little quirks but I like the overal randomness you had from the child dungeons, it wasnt a case of "you have to do ALL these temples to beat ganondorf" it was "you want the stone? well if you could fix this problem for me I'd give it to you" which I like alot more, felt more natural to me. Maybe its just me.
The adult ones, were more puzzle orientated and more challenging which I love and I love the child ones for their creaitivity.