Quote:
|
Originally Posted by HeroOfTime5 First game ever on NES. Of course it won't be "advanced". If you notice there is also no characters either besides wise men and women. If anything if you believe it has something to do with the timeline I remember seeing this one quote in the manual. It says something something "in a small kingdom of Hyrule". Maybe that small kingdom wasn't so populated. |
If anything, it's the other way around entirely -- the "small kingdom of Hyrule" was the kingdom seen in
Ocarina of Time and
Zelda III, not in
The Legend of Zelda and
Zelda II, which featured a kingdom of Hyrule at least four to five times larger in scope than the more "ancient" holdings of the later games in the series.
Quote:
|
Originally Posted by HeroOfTime5 Why not? Look at OoT and ALttP. They had many villages when the land was in darkness. |
Another point to consider:
Is it any coincidence that the graveyard in
LoZ lies *
directly* over the same land once occupied by Kakariko Village in the timeframe of
Zelda III?
Methinketh not. As a matter of fact, that map of Hyrule as it existed in the original
Legend of Zelda was the thematic basis for the design of Z3's own map by the Japanese team back in the early '90s. Using this, it's quite clear that the Japanese staff intended to have some as-yet-undefined tragedy occur to Kakariko during the centuries between
ALttP and
LoZ/
AoL, but what that is, we can't say.
Very likely, as mentioned above, it was some sort of catastrophe involving the decimation of major sites such as the southern Hyrule Castle and Kakariko, leading to the relocation of the government far in the north, and the apparent destruction of the town. Connecting the dots between the games, the villagers evidently buried their dead upon the site of the old town (now a haunted, ghost-ridden environment), and then fled to the more remote lands of the north, settling towns like Rauru, Mido, and Saria, and expanding the kingdom to several times its former size than was seen in
Ocarina of Time and
Zelda III.
Whether Ganon himself was directly responsible is -- again -- another to-be-revealed point of information, but one of my original early hopes for
Twilight Princess was that it would be the game that would finally answer these same questions (set chronologically between
Zelda III and the first
Legend of Zelda), and bridge that gap in the storytelling. Alas, this was not to be, but there's always the future.
Quote:
|
Originally Posted by Lightweight Now you made me wonder. You know Ganon's hideout in LoZ? It's on the northenmost segment of the map. That is, on Spectacle Rock, South of the Town Of Saria of AoL. Was Ganon gaining ground by the time Link caught up with him? Did he thoughtfully centralize himself between North and South Hyrule to, I dunno, overlook it all?
... Great. NOW I'm looking too deep into this. |
Going by the games themselves, Ganon is in his absolute weakest state that we ever see him in during the events of
The Legend of Zelda, having been incarnated or
reincarnated at least five times beforehand (
OoT,
tWW,
TP,
ALttP,
LoZ). By this point, the scope of the kingdom of Hyrule had grown to eclipse the territorial size -- and presumably, the military strength -- of itself as presented in
Ocarina and other games, and thus Ganon was forced to hole up further south in the "wastelands" of Hyrule, where he could assumedly recuperate and avoid open confrontation with the armies of the kingdom.
Remaining out of contact in a region nearly devoid of major population would ensure that he maximized his chances for success until he was ready to face the King of Hyrule head-on in open warfare. It's no coincidence that each subsequent reincarnation depowered him significantly from the one before (Massively Obvious Real-Life Reason: the games were largely designed in reverse chronological order), and though it's possible that in the first game Link caught Ganon in a very early, weakened state, it took more and more to revive him as the centuries passed, with proportionately diminishing results.