Ocarina of Time is massively overrated.
Don't get me wrong, I think it's a great game. It definitely set a standard for the Zelda series, it revolutionized the industry, and 13 years ago I'm sure it was the best game of all time.
Here's the problem, though: it's 13 years later.
These are the three big gripes I have with
OoT.
1) The graphics are dated. Yes, I know everyone agrees about at least this one point, but think about this for a second... in 1998, we had Ocarina of Time. In 2004, we had Half-Life 2. Ocarina of Time to Half-Life 2 in six years is a BIG leap graphics-wise.
2) The game is relatively easy. Some of you are going to say that it was much more challenging than later entries in the series, like Wind Waker for example, but hold on - for those of you who are old enough to have witnessed the release of both
OoT and WW, how old were you when you first played
OoT? How about when you first played WW? Unless you waited a really long time to pick Ocarina up, odds are the difference between those two ages is about five years. Maybe you just got older and got a lot better at solving puzzles and things in video games. Here's my example: when I first got Wind Waker (9 years old, around 2004 or 2005), it took me 3 or 4 days of playing an hour a day to beat the Tower of the Gods, which was a dungeon fairly close to the middle of the game. When I got to Tower of the Gods on my recent playthrough yesterday, I beat the whole dungeon (collecting all the items too, no less) in an hour's worth of playing. Argue it all you want, but 99% of the time games that come out later seem easier because you got older and got better at playing games. I first started Ocarina in 2008, got stuck on the Forest Temple, and started a new file earlier this year. On that new file, I've only run into three major tough points: I couldn't figure out how to get through a corridor puzzle in the Forest Temple (turns out I was ignoring an open corridor or something); I died a few times against Phantom Ganon because I kept missing the right painting until the last second; and I in the Fire Temple, I couldn't figure out what to do in the room with the stairs after you got the Hammer (still working on that). Not exactly the challenge level I faced when I first played Wind Waker.
3) This is by far the largest problem I have with Ocarina, one that stares me in the face every time I play...
OoT is GENERIC. Aside from the fact that it set up the formula for 3D Zelda games (gameplay, story, etc.), when you compare it to the console Zelda games that have come out since, it really doesn't have a defining feature. And while this helps it avoid some of the flaws that its successors ran into, it also prevents
OoT from shining where its successors did. Sailing around in Wind Waker was boring as hell in most cases (at least until you got the warping song), but that was a result of the fact that the game's world was massive and had hours upon hours of content.
I don't remember ever spending less than 20 minutes on collecting treasures/playing mini-games/etc. for one quadrant in Wind Waker, not counting the side-quests that spanned multiple islands or the larger islands such as Windfall and Outset. Likewise, while the 3-day system in Majora's Mask was annoying from a gameplay perspective (you had to play the Song of Time backwards if you wanted to actually do anything in those three days, you had to save stuff in the bank before time ran out, yadda yadda yadda), it gave a sense of urgency to rescuing the world that Ocarina of Time just didn't have.
So while I think
OoT is still a great game and deserves praise for what it did in 1998, it just doesn't stand up as the best game of all time any more unless you keep looking through nostalgia goggles. (And I apologize sincerely to the people who simply say Ocarina of Time is their favorite Zelda game, not the best, and took insult to this.)